Group 200: The Legend of Stable 200 [Closed]

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TicTac
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Group 200: The Legend of Stable 200 [Closed]

Post by TicTac » Fri Sep 20, 2013 12:24 pm

The Legend of Stable 200

Stable 200. You might have heard of it, steeped in mystery and wonder. Legend says that it was the very last Stable that Stable-Tec ever completed, and instead of ponies inside it they stored the greatest treasures of Equestria.
You, my friend, have been "hired" by an unknown party to find and open this Stable before anyone else does. Your reward is a cut of the contents of the Stable, and being able to keep your head attached to your shoulders. You will need every fiber of your being to find this Stable when so many have failed before you, and all of them having mysteriously disappeared after going looking for it. Good luck.

Rules: https://docs.google.com/document/d/1fsN ... k0xo4/edit
Character Sheet: https://docs.google.com/spreadsheet/ccc ... xU0E#gid=0
Perks: https://docs.google.com/spreadsheet/ccc ... Pb0E#gid=0
Equipment: https://docs.google.com/spreadsheet/ccc ... 3UGc#gid=9
Necromancy Spells: https://docs.google.com/document/d/1zyD ... T4Mns/edit

All characters will be starting out at Level 3 and have 400 caps for starting equipment, because I'm nice like that, or so you think. :3

Playtime: Tuesdays at 4PM [GM Timezone: US Central (GMT -6)]
Channels: #Seaddle and #SeaddleDice

House Rules

Radiation: Sickness increases at every 200 Rads of accumulated exposure (as per the video games). Rads cannot be flushed from your system except with RadAway (Or a rare spell). Any character who accumulates 600 or more Rads will be subject to mutations that may or may not be benign. Accumulation of 1000 Rads results in Death, with a small chance of ghoulification. Rad accumulation increases with proximity and potency of the radiation source.

Combat Injuries: Bullets, buckshot and other conventional firearm projectiles require surgical removal, the difficulty being related to the caliber of the shot and the type of ammunition used. Magical Energy weapons will leave burns that do not dissipate upon consumption of healing potions. Explosives, high caliber firearms, higher power magical energy weapons, and weapons that feature 'Bonus Limb Damage', have a chance to completely dismember a limb if it is crippled by an attack made with that weapon, rolled by the player's luck or agility, whichever is higher. A Head crippled in this manner counts as decapitated and results in immediate death by the Chunky Salsa Rule. As well, any single attack that deals more than 67% (2/3's) of a player's total hit points in one attack to either the head or torso also results in immediate death by the Chunky Salsa Rule.

Sleep Deprivation, Starvation and Dehydration: You need to eat and drink at least twice a day. As well, at least five hours (out of 16 per day) of sleep is required to avoid deprivation. The first sequential day in which you miss out on one of these you will be allowed to make an endurance check to avoid the penalties, and will start suffering on the following day. If you fail the endurance check, you will be immediately subjected to the first level of penalties (As per the games) for that particular deficiency. Each subsequent day you fail to eat, drink or sleep more, you will be advanced one stage of penalties, up until the 5th day, which results in death for any of these three conditions.

Players
SLOT 1: SpiritWind as Prince Lionheart
SLOT 2: Adagio as Stitches
SLOT 3: Fordregha as Matchstick
SLOT 4: FloRad as Beanbag
SLOT 5: BroadestPeak as Kiyevskaya Grimfeather
SLOT 6: NitoKa as Cloudy Sunshine

Logs
Session 1: http://pastebin.com/Y2jPsBvR
Last edited by TicTac on Sat Jan 11, 2014 2:09 pm, edited 20 times in total.
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Fordregha
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Re: Group 200: The Legend of Stable 200 [2 Slots Open]

Post by Fordregha » Fri Sep 20, 2013 12:35 pm

Sounds good to me. The character sheet I have worked out is in a slightly different format, but it's got all the same stuff. I can convert it to the one you linked if you want.

https://docs.google.com/spreadsheet/ccc ... IVnc#gid=0

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TicTac
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Re: Group 200: The Legend of Stable 200 [2 Slots Open]

Post by TicTac » Fri Sep 20, 2013 12:38 pm

For the sake of uniformity I'd prefer if you'd convert it over, other than that looks good! :3
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FloRad
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Re: Group 200: The Legend of Stable 200 [1 Slot Open]

Post by FloRad » Fri Sep 20, 2013 1:21 pm

Sounds interesting. I have a character and I was looking for a game during the week. I'd like to play as Beanbag, a slightly grumpy Stable mare and ex-security officer. I have other characters as well.
Every problem looks like a nail if you only have a hammer.


SpiritWind
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Re: Group 200: The Legend of Stable 200 [2 Reserve Slots Ope

Post by SpiritWind » Fri Sep 20, 2013 4:50 pm

Done and Approved. Sorry it took me so long. Still missing the spells we discussed, will add in when I get the list.

https://docs.google.com/spreadsheet/ccc ... mQUE#gid=0

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Adagio
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Re: Group 200: The Legend of Stable 200 [2 Reserve Slots Ope

Post by Adagio » Fri Sep 20, 2013 10:02 pm

My entry for this game is Stitches.

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Schorcht
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Re: Group 200: The Legend of Stable 200 [2 Reserve Slots Ope

Post by Schorcht » Sat Sep 21, 2013 1:35 am

Depending on the actual play time I'd love to have a chance to play if you'd have me and there is still a spot open. I'm still new to this stuff.

Drift would also appreciate the chance to get to know the group and make some caps.

Regardless, have a great day guys!

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TicTac
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Re: Group 200: The Legend of Stable 200 [2 Reserve Slots Ope

Post by TicTac » Sat Sep 21, 2013 12:32 pm

You'll have the second reserve slot, so I'll contact you if we either need a new player or I decide to add more. :3
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Schorcht
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Re: Group 200: The Legend of Stable 200 [2 Reserve Slots Ope

Post by Schorcht » Sat Sep 21, 2013 12:47 pm

TicTac wrote:You'll have the second reserve slot, so I'll contact you if we either need a new player or I decide to add more. :3
Alrighty. I look forward to it ^_^

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