Kkat wrote:Crippling limbs, with the exception of wings and horns, is probably going to stay exactly the same. Crippling wings, as you and others suggest, will function such that a single crippled wing reduces effective flight rank to 1
Hang on, I'm seeing Viewing Glass commenting on reducing actual flight rank to 1 and Kkat noting reducing effective flight rank to 1, which are currently very different concepts. I believe reducing actual flight rank to 1 would be the correct decision here, but which one is currently looking at being implemented?Kkat wrote:Writing it up.Viewing_Glass wrote:Ah, reducing flight rank to 1 (NOT effective flight rank 1, but Flight Rank 1, negating the bonuses from Flight 3 and 4) works. In addition to the points here, I withdraw my concerns regarding flight and move us forward on this change.
My big issue with that would be that breaking off/shattering a horn is likely to be more difficult that breaking off a limb, so unless all limbs get a mechanic for actually shooting them off a pony's body, I don't think a horn should magically be more vulnerable to it.Kkat wrote:I'm agreeing that there needs to be different effects/penalties for striking a horn, crippling a horn, and shattering a horn. I'll be looking at all of these suggestions and working up a temporary write-up in the rules. I expect that write-up to be revised as needed.
Regarding targeting a horn to kill a spell, I like the mechanic but shouldn't a Unicorn have a check to resist losing their spell? Perhaps modify what Viewing Glass suggested earlier and call for an END check at a penalty [Damage Dealt / 10, round down, minimum 1] to keep the spell. If they lose the spell, they lose the strain as well.
As for mechanics when you actually have a crippled horn, I believe Ragebrew's suggestion is right on the money for when they're crippled.
Though I could see removing the double strain costs.Ragebrew wrote:I run crippled horns as: -30 to spell casting, spells that normally don't require a casting roll now do, double strain costs.