We definitely do not want to increase the duration of combat drugs
Ghostpony wrote:I would suggest lengthening the time PTM's last as they are used more for social than combat situations. As for combat drugs? most combats in my experience don't last 4 minutes, so they don't need an extension.
That's not the point. Take somepony who uses Dash or Med-X recreationally. Rules-as-written says that each drug-high they get will only last four minutes, meaning if they want to stay juiced for the duration of a three hour party they have to take
forty five hits of Dash, which at 20 caps a pop is
900 caps. Also with 45 addiction checks, back-to-back, it is
guaranteed that they will become so addicted that they will be unable to function for even short periods without more Dash without collapsing into jelly-boned wrecks OR spending 3-4 thousand caps a day to feed their addiction enough to maintain basic functionality.
Mechanically, the combat drug buffs work fine as combat drugs, not disputing that. Environmentally they wear off so incredibly quickly that there is actually no way that anypony could use them recreationally without spending hundreds of thousands of caps and instantly crippling themselves, which is
weird. What I'm saying is that the mechanical bonus/penalties can wear off after the four minutes, that's fine, but the withdrawal should be delayed until about an hour after you've taken the drug.
Basically I think drug addiction is one of the coolest parts of the FOE setting and liked Lil'Pip's battle with Mint-Als hugely. However, to engage in the same thing I need a ridiculous outlay of caps
and to turn my character 'off' in between hits, living entirely in four-minute bursts. It's not a slow seduction and growing reliance, it's a sudden, sharp plunge that you'd have to be a fool to engage in for anything other than combat.
I agree. It makes sense that the drug, while it isn't necessarily effecting you, still is in your system. I might also suggest that, for the purposes of taking a drug back-to-back (increasing the chance of addiction) that, should you take a drug within an amount of time based on the following formula, the chance increases:
Anything like this would be good.