FoE: Flashpoint (Game Full)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Timber
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Re: FoE: Flashpoint (*1* Overflow Spot Left)

Post by Timber » Mon Jun 17, 2013 8:20 pm

So, I got to thinking. After the last session wherein there was confusion about how my sheet was setup, I realized that even with the SPECIAL mods I did, the rest of it was going to be off for skills, health, carry weight, anything that needed those stats. It always bothered me, on the first char sheets, how the SPECIAL grid was so ass-backwards. Who puts total before base and modifiers? Bad design. I fixed it. AND, I made a copy for personal use of anyone who wants it.

https://docs.google.com/spreadsheet/ccc ... sp=sharing

It's only setup for pegasi right now, I haven't done EP or Unicorns. But all the calculations are correct. Let me know what you think. Not big changes, sure, but it looks a helluva lot better.

Edit:
Unicorn: https://docs.google.com/spreadsheet/ccc ... sp=sharing
Earth Pony: https://docs.google.com/spreadsheet/ccc ... sp=sharing
Last edited by Timber on Mon Jun 17, 2013 8:47 pm, edited 1 time in total.

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SilverlightPony
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Re: FoE: Flashpoint (*1* Overflow Spot Left)

Post by SilverlightPony » Mon Jun 17, 2013 8:44 pm

Total was first because that puts the important number next to the label, for quicker referencing. :P
Silverlight the Unicorn
Host, Voice of Equestria Podcast
http://www.voiceofequestria.com/

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Timber
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Re: FoE: Flashpoint (*1* Overflow Spot Left)

Post by Timber » Mon Jun 17, 2013 8:47 pm

SilverlightPony wrote:Total was first because that puts the important number next to the label, for quicker referencing. :P
Because it takes so long to look slightly left. Whatever. Use it or don't.

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TicTac
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Re: FoE: Flashpoint (Game Full)

Post by TicTac » Fri Jun 21, 2013 2:36 pm

Horse?

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Timber
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Re: FoE: Flashpoint (Game Full)

Post by Timber » Fri Jun 21, 2013 2:39 pm

So I'm gonna have to be late getting to the game today. Sry. Should be there around 6:30 if I've got the bus schedule right. I'm going downtown phoenix for a doctor's appointment, and the only time the doc had available for me was afternoon.

So yeah. An hour and a half late. Sorry. You can start without me if yu like, TicTac can cover for me.

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Note Worthy
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Location: Central United States

Re: FoE: Flashpoint (Game Full)

Post by Note Worthy » Fri Jun 21, 2013 8:25 pm

Okay, guys--here's the ditch: my power is out and the computer estimate for it to be restored is Monday at Noon. :fluttercry: Thank Celestia for iPhones. Let's aim to do the rest of this session tomorrow night--if we can't, we will just have to try again next week. Super duper sorry about this!

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Timber
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Re: FoE: Flashpoint (Game Full)

Post by Timber » Fri Jun 21, 2013 8:55 pm

Who the hell leaves power out till monday? Your power company sucks!

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Timber
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Re: FoE: Flashpoint (Game Full)

Post by Timber » Fri Jul 05, 2013 7:01 pm

So is anyone gonna post the last game?

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Timber
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Re: FoE: Flashpoint (Game Full)

Post by Timber » Mon Jul 08, 2013 6:22 pm

I know I'm skipping a session, but editing this one was enough of a headache for one day.

HALA, Y U NO USE CORRECT PUNCTUATION??? Seriously! 60% of this edit was fixing your lines!

I also added a few things that weren't in the logs, but only enough to make where I did it make better sense in the form of the final edit.

So, without further ado, I present to the viewing audience:

Fallout Equestria: FLASHPOINT - Chapter 2-1: Blowing Up The Chess Board

http://pastebin.com/5KfGVcn4

:pinkiebounce:

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Note Worthy
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Re: FoE: Flashpoint (Game Full)

Post by Note Worthy » Tue Jul 23, 2013 4:45 pm

URGENT NOTIFICATION
- - -PLEASE STAND BY- - -
FOR FULL INFORMATION


Okay, everyone: we are probably looking at two weeks with no Flashpoint sessions. Exodus' and Hala's players have informed me that they will likely not be able to attend this week's session, and the week after that Swept Wing's player will be at BronyCon. So, there will be no game July 26th and August 2nd and we will finish Part 4 on the 9th of August.

Update: After a discussion with players, we will still be having sessions this week and next, even with two players confirmed to not be here for the session on the 2nd. I have also removed Green Gust from play based on personal reasons.
Last edited by Note Worthy on Thu Jul 25, 2013 5:44 pm, edited 1 time in total.

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