Session 4 ends with a dead abomination and pirates surrendering.
The entire crew gets 1080 experience for various pirates slain, 1500 xp for solving the seapony puzzle, and 600 xp. Every character gets this shared experience regardless of how much they participated for a grand total of 3180 experience.
PNP FO:E Storytime group [Saturday 01:00 at UTC +2]
Re: PNP FO:E Storytime group [Saturday 01:00 at UTC +2]
Being evil is not the same as being heartless.
- f1r3w4rr10r
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Re: PNP FO:E Storytime group [Saturday 01:00 at UTC +2]
Mayhem got a nice new Heavy Machine Gun. :3
Re: PNP FO:E Storytime group [Saturday 01:00 at UTC +2]
well. It's technically the ships, but I don't think they'd protest if you wanted to keep it.
Being evil is not the same as being heartless.
Re: PNP FO:E Storytime group [Saturday 01:00 at UTC +2]
Did I get any sort of Karma bonus for not just doing the easy solution and murdering people?
We are all Insane.
Re: PNP FO:E Storytime group [cancelled]
This game is over.
Being evil is not the same as being heartless.
Re: PNP FO:E Storytime group [Saturday 01:00 at UTC +2]
So I noticed the roll20 campaign is gone, and can't help but think that everyone is far to fond of extreme measures.
Was any of what happened last game really necessary?
Was any of what happened last game really necessary?
- f1r3w4rr10r
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Re: PNP FO:E Storytime group [Saturday 01:00 at UTC +2]
Another group I can write off. Just simply great. Funny enough the game I lasted the longest in was the one I GMed myself. At least if memory serves right. Maybe I should just make one myself again and just simply look for someone to tell a story while I do all the organisational and technical stuff.