Search found 11 matches

by Sunrise
Thu Dec 08, 2011 4:50 am
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

If anyone needs some testers, I have interest from the #falloutequestria IRC, all they need is a rulebook and GM, possibly a specific room. So, if anyone wants, pop into the IRC sometime, maybe we can work something out...? Well I wrote my ruleset for the sole purpose of GMing it so of course I'd b...
by Sunrise
Tue Dec 06, 2011 6:21 am
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

Version 1.2 is now out! Featuring expanded Griffin and Earth Pony perks, added healing magic (Admittedly, I had completely overlooked that one!) added some more potions to the Zebra alchemy list, tweaked a few perks in the 'general pool', added a few more rule explanations including Crippling/Crippl...
by Sunrise
Sun Dec 04, 2011 6:23 am
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

Okay! Version 1.1 is out featuring racial perks for both Earth Ponies and Griffins as well as other minor bits and pieces added. Hopefully we can get some complete characters up soon!
by Sunrise
Fri Dec 02, 2011 8:14 pm
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

Littlepip is a unicorn with extremely low Versatility but very high Potency. A unicorn's base Versatility would be calculated from Intelligence and Potency from Endurance. In fact I'm not quite sure why neither I nor Strobe quoted the author in the first place; it's pretty explicit, you could actua...
by Sunrise
Fri Dec 02, 2011 7:43 pm
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

Quite a few more replies! Thanks for showing interest! So I believe the general consensus is: Minor Telekinesis is fucking stupid. :pipshrug: Updated! Unicorns can now manipulate their immediate environment around them, bludgeon foes with weapons and lift firearms right from the get-go. So, a 7 leve...
by Sunrise
Fri Dec 02, 2011 3:24 pm
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

(IE: going by this rulebook, my story's character would have R2 telekinesis before the story started as virtued by his prior experiences), There might have been some misunderstanding, spells are bought from perk points, it would be impossible to start the game off with any spells other than minor t...
by Sunrise
Fri Dec 02, 2011 2:36 pm
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

That's cool, that would not be unlike any other game I've DM'd for! Haha, I'd be more than happy to have you on board. If you want just play around with the system a bit, write up a character with a short bio, you don't need to have a complex one but I won't stop you if you do, and just send me an e...
by Sunrise
Fri Dec 02, 2011 2:00 pm
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

From my experience you would get IRC tools to implement dicerolls. For my personal system I would either amend player character sheets to the rulebook itself or have them as separate google docs so that only I and the player could see the, were privacy an issue for any reason. As for the basics we'd...
by Sunrise
Fri Dec 02, 2011 1:32 pm
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

You know guys, we'd get allot more work done if we combined our efforts instead of creating 3-4 RPG's at a time That's because we have 3 very different ideas about how the game should be run! althou the "confirmed stud" sounds really contradictory to it's effect tbh xD I wasn't quite sure how to ph...
by Sunrise
Fri Dec 02, 2011 10:31 am
Forum: PnP RPG
Topic: Fallout Equetria PNP
Replies: 155
Views: 404893

Re: Fallout Equetria PNP

Alrighty then, this party has been too quiet for too long! I've gone ahead and wrote up a basic ruleset that is hopefully very easy to use and shouldn't take much effort to roll up a character (see bottom of post). I'm more than open to suggestions but I'm going to be running a game using this syste...