Page 1 of 1

Fallout 2 Full Conversion mod

Posted: Thu Jun 07, 2012 1:34 am
by Suraru
I think this is the place to put this?

Anyways, on the chat we were talking about a full conversion mod for Fallout. Supposedly one is being made with Fo3.
But we were thinking, it would be easier to make one with Fallout 2. All we would need are lots of coding, and sprites for the graphics (and 3D ponies look scary anyways) instead of spending lots of time on models, effects, landscaping, etc. Generally, a Fallout 2 mod would take less time, probably look better, and is more easily achievable. The only downsides are that not a lot of people have Fallout 2, and gameplay won't be as cool.

Anyways, we didn't get to far talking about it, we got to balancing, wondering how to get people to play earth ponies, then got sidetracked talking about Fallout ^^
We were wondering if Earth ponies have extra perks, some cool ability, unique traits, etc. Like I said, we didn't get too far.

But we would need a team, right now all we have are two story writers, and someone who can barely code (me). So if your interested in helping us, or have some good ideas, ya just post a reply.
TBH, I wouldn't really consider this a WIP, more like an idea at this point.......
-SugarCookies

Re: Fallout 2 Full Conversion mod

Posted: Thu Jun 07, 2012 11:15 am
by SilverlightPony
I dunno how well it would translate to a video game, but in the FoE PNP rules, Earth Ponies get (IIRC) more SP per level and more starting HP.

Re: Fallout 2 Full Conversion mod

Posted: Thu Jun 07, 2012 11:51 am
by Suraru
The awesome thing about Fallout (at least fallout 2), is that it could translate very well if use the stats from one of Kkat's PnPs, because they are both RPGs, and are both Fallout.

But for Racial Bonuses, I typed this out a while ago trying to my own PnP, then deciding not to. I could use it for Fallout I guess,
Spoiler: show
Racial Bonuses:
Earth pony: +2 to endurance, +1 to strength, -1 to intelligence; +3 to distribute points, can invent unique items, able to receive power armor training
Unicorn: +2 to intelligence and +1 to perception, -1 strength; can use magic spells, can invent unique spells
Pegasus: +2 to luck, +1 to agility, -1 to perception; can fly, can use enclave power armor
Zebra: +2 to agility, +1 to perception, -1 to intelligence; can invent unique alchemy
Griffon: +2 to strength +1 to endurance, -1 to charisma ; Can use all weapons, can fly
Hybrid: Choose a +2, +1, and -1 SPECIAL, -3 Charisma: *All bonuses from races included*
Cyborg: *Original race bonuses* -5 charisma; +5 distribute points + *original race bonuses*
Comments?

Re: Fallout 2 Full Conversion mod

Posted: Sun Jun 10, 2012 7:54 am
by Damhoof
Suraru wrote:The awesome thing about Fallout (at least fallout 2), is that it could translate very well if use the stats from one of Kkat's PnPs, because they are both RPGs, and are both Fallout.

But for Racial Bonuses, I typed this out a while ago trying to my own PnP, then deciding not to. I could use it for Fallout I guess,
Spoiler: show
Racial Bonuses:
Earth pony: +2 to endurance, +1 to strength, -1 to intelligence; +3 to distribute points, can invent unique items, able to receive power armor training
Unicorn: +2 to intelligence and +1 to perception, -1 strength; can use magic spells, can invent unique spells
Pegasus: +2 to luck, +1 to agility, -1 to perception; can fly, can use enclave power armor
Zebra: +2 to agility, +1 to perception, -1 to intelligence; can invent unique alchemy
Griffon: +2 to strength +1 to endurance, -1 to charisma ; Can use all weapons, can fly
Hybrid: Choose a +2, +1, and -1 SPECIAL, -3 Charisma: *All bonuses from races included*
Cyborg: *Original race bonuses* -5 charisma; +5 distribute points + *original race bonuses*
Comments?
Isnt it a bit rich in buffs?

Re: Fallout 2 Full Conversion mod

Posted: Sun Jun 10, 2012 1:51 pm
by Suraru
Maybe, its just something I pulled from an old RP.

To balance, you only got 35 total SPECIAL instead of 40

Re: Fallout 2 Full Conversion mod

Posted: Sun Jun 10, 2012 3:13 pm
by SilverlightPony
Suraru wrote:To balance, you only got 35 total SPECIAL instead of 40
Bad idea, IMHO. Fallout has always started you with 5 points in each SPECIAL, with another 5 to spend. I see no reason that should be changed.

Re: Fallout 2 Full Conversion mod

Posted: Mon Jun 11, 2012 12:47 am
by Suraru
Basically all I was doing was removing the 5 to spend, because the race bonuses add those.

But, I don't like this system anymore...
Forget the attributes, what about just race skill bonuses, similar to what they did in Oblivion and Skyrim?