Stable numbers

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Pinkie Pie!
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Re: Stable numbers

Post by Pinkie Pie! » Tue Oct 18, 2011 2:02 pm

otherunicorn, you accidently posted the list twice
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TyrannisUmbra
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Re: Stable numbers

Post by TyrannisUmbra » Tue Oct 18, 2011 5:06 pm

otherunicorn wrote:Stable 69: At Flank, part of a post war commercial complex. Used as a gentlecolt club. (Somber - Fallout Equestria: Project Horizons)
The actual number for this one is 89.
Project Horizons wrote: A huge pink 69 seemed to greet us, as did the handsome buck and cute mare standing in the entryway. I looked a little closer at the numbers, and saw the actual number of the stable had been 89, with part of the 8 painted over to resemble a 6.
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Silver_Aura
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Re: Stable numbers

Post by Silver_Aura » Tue Oct 18, 2011 11:03 pm

I have 4 Stables planned for my story so far. I will only reveal minimal details until I release the chapter with the stable in it.

The Vault, No stable number assigned, referred to by it's codename. Home of a top secret experiment that in the end went horribly wrong for all but one survivor.(Fallout: Equestria, Forgotten Light)
Stable 119, Overrun by plant life, more details to come(Fallout: Equestria, Forgotten Light)
Stable 120, Designed to house the families of the subjects in The Vault's experiment, more details to come.(Fallout: Equestria, Forgotten Light)
Stable 121, Double Overmare Stable, only ponies were in this Stable, more details to come(Fallout: Equestria, Forgotten Light)

twitchy.717043
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Re: Stable numbers

Post by twitchy.717043 » Sat Oct 22, 2011 4:43 pm

Just posting here to be safe.

Stable 42, cutting edge tech Stable stored with masses of magic technology. "Destined" to rebuild wasteland.
Stable 47 then since 34 already got claimed. Still working on details.

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DiceArt
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Re: Stable numbers

Post by DiceArt » Sat Oct 22, 2011 4:49 pm

I'll be using *Stable # 36 in a Fanfic I'm writing.

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The Jack
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Re: Stable numbers

Post by The Jack » Fri Oct 28, 2011 7:02 pm

I'd like to lay claim to Stable 38, if that's okay with you guys.
The stable experiment is (currently atleast) unknown, but ended up with everyone dead. For some reason, most of the pipbucks in it are also dead or malfunctionning; likely as a result of whatever killed the rest of the stable.
My character will be traveling into the stable as her first adventure, where she will find one of the remaining fully functional Pipbucks. Can't have a Fo:E story without pipbucks!
Well, you can, but you get the point.
Anyhow; Stable 38's location relative to other known locations are currently unknown. Mostly because I haven't gotten that far yet.
Fallout: Equestria; Aqua Pura; http://forum.fallout-equestria.com/view ... f=17&t=107

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mimezinga
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Re: Stable numbers

Post by mimezinga » Sat Oct 29, 2011 5:58 am

if you want, there's Solaris Stable, a stable meant to save solaris personnel and families from the war, it was both meant as an underground city and a labboratory that kept the work of solaris inc going during the confinement. The robotic security screwed, butchering almost every pony inside due to an error into the sentries emergency protocol. It's home of SolOS, one of Pink Eyes villains. Curious facts: Solaris Stable had a large communication room that sported a big window overloking the wasteland, built halfway to the top of a mesa... obviously this little design flaw made all the upper sectors of the structur invaded by radiation almost immediately after the apocalypse, triggering the aforementioned security protocol bug. Go Solaris

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otherunicorn
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Re: Stable numbers

Post by otherunicorn » Sat Oct 29, 2011 6:22 am

The list is mostly to stop people using the same numbers for their stables, which you have circumvented by not giving it a number in the first place! If you want to give it a firm designation (Solaris 01, for example), let me know and I will add it.

mimezinga
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Re: Stable numbers

Post by mimezinga » Sat Oct 29, 2011 6:41 am

nnnope, no need to add it, it was just to be sure ^_^

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The Jack
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Re: Stable numbers

Post by The Jack » Sat Oct 29, 2011 6:48 am

mimezinga wrote:Curious facts: Solaris Stable had a large communication room that sported a big window overloking the wasteland, built halfway to the top of a mesa... obviously this little design flaw made all the upper sectors of the structur invaded by radiation almost immediately after the apocalypse, triggering the aforementioned security protocol bug. Go Solaris
How did they NOT see that?
The moment I read there was a giant window there, I promptly facepalmed xD
Fallout: Equestria; Aqua Pura; http://forum.fallout-equestria.com/view ... f=17&t=107

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