Fo:E PnP Roleplay Group
- Rippedshadow
- Posts: 111
- Joined: Fri Oct 28, 2011 9:37 pm
Re: Fo:E PnP Roleplay Group
Updated main post! We have Kkat in our group apparantly!
I do things, sometimes. Maybe...
Planetside 2? Maybe.
Planetside 2? Maybe.
Re: Fo:E PnP Roleplay Group
Here's my character, a mare named Night Sweep!
http://derpy.me/nightsweep
Accompanied by some teaser...
Tell me if I should change anything ^^
http://derpy.me/nightsweep
Accompanied by some teaser...
Tell me if I should change anything ^^
Re: Fo:E PnP Roleplay Group
Now with all the docs of this campaign compiled together, for your viewing pleasure!
http://derpy.me/foepnp1
http://derpy.me/foepnp1
Re: Fo:E PnP Roleplay Group
Question: the next session is scheduled somewhere next week (as Strobe is unavailable this week), but which day and what time?
- Scorch_Mechanic
- Posts: 224
- Joined: Sun Nov 13, 2011 5:33 pm
Re: Fo:E PnP Roleplay Group
I heard it was the ninth, but someone should check me on that.
I only use this account to post logs for the pnp game I'm in. If you wish to contact me, please join irc.canternet.org #FalloutEquestria and message me there.
Re: Fo:E PnP Roleplay Group
I have returned, await reminder of what day and time we're meeting.
Re: Fo:E PnP Roleplay Group
Have some more Night_Sweep art http://fav.me/d4m4jc3
(I tried to keep faithful to the pony creator one, even if I figure a combat armor should cover more than just the main body. Oh well, maybe next time.)
(I tried to keep faithful to the pony creator one, even if I figure a combat armor should cover more than just the main body. Oh well, maybe next time.)
Re: Fo:E PnP Roleplay Group
Lookie what I did here! ^^
It's basically a list of a lot of perks, taken mainly from canon FoE, FoE PnP, Fo PnP, NV, 3 and 2, trimmed for redundancy and uselessness, and with stuff here and there changed to accommodate the setting (ie. the lack of the common PipBuck, and the different numbers for damage/armor). It seems pretty organic to me, but let me know what you think! ^^
It's basically a list of a lot of perks, taken mainly from canon FoE, FoE PnP, Fo PnP, NV, 3 and 2, trimmed for redundancy and uselessness, and with stuff here and there changed to accommodate the setting (ie. the lack of the common PipBuck, and the different numbers for damage/armor). It seems pretty organic to me, but let me know what you think! ^^
Re: Fo:E PnP Roleplay Group
Please forgive me if this isn't where to post this stuff, but I made a list of common items that could be found in FoE PnP.
https://docs.google.com/spreadsheet/ccc ... n_GB#gid=0
Food/drink would require you to be out of combat. Bleeding (before bandages/medical help) would reduce the effect.
Values/Weights/Effects based on FO3/NV, the value of Caps derived from the current rules, and plucked out of the air.
I imagine it would be most useful for DMs who need random stuff for their players to loot.
Feel free to copy it, change things or make comments.
https://docs.google.com/spreadsheet/ccc ... n_GB#gid=0
Food/drink would require you to be out of combat. Bleeding (before bandages/medical help) would reduce the effect.
Values/Weights/Effects based on FO3/NV, the value of Caps derived from the current rules, and plucked out of the air.
I imagine it would be most useful for DMs who need random stuff for their players to loot.
Feel free to copy it, change things or make comments.
Re: Fo:E PnP Roleplay Group
Terribly sorry. Ilushia told me that there was an opening in Monday's group/ If possible, I'd really love to join. Mondays are the best night for me so if it's at all possible I'd dearly like to join. If not... well... nevermind then. Sorry for bothering you.