Group 8, Game over, all logs on last page.

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
User avatar
Xiee
Posts: 5
Joined: Fri Jun 22, 2012 11:33 pm

Re: Group 8, Spot Closed

Post by Xiee » Tue Jul 17, 2012 8:14 am

Sorry I missed that. Fixed!

wolf5000
Posts: 62
Joined: Sun Jan 01, 2012 2:23 am

Re: Group 8, Spot Closed

Post by wolf5000 » Fri Jul 20, 2012 3:59 am

Welcome aboard Xiee :)

User avatar
MisterSpecter
Posts: 82
Joined: Thu Feb 02, 2012 3:15 pm

Re: Group 8, Spot Closed

Post by MisterSpecter » Fri Jul 20, 2012 5:26 am

Indeed! Welcome aboard, and enjoy the wacky shenanigans of G8 :3
Image

AMARDA
Posts: 237
Joined: Fri Oct 07, 2011 6:02 am
Location: New Zealand

Re: Group 8, Spot Closed

Post by AMARDA » Sun Jul 22, 2012 7:35 pm

Ok team, you lot are now in charge of ONE Ex-Police Station turned Ex-Slaver Hangout. You get the following loot to sell or keep.

3x Caravan Shotguns
4x Varmint Rifles
1x .357 Revolver
6x Shock Batons

You also get ammo for all three in the armoury.

345x 5.56mm
98x .357
66x Shotgun Shells

If you want any other types of ammo you'll have to pass some rolls looking for them. You also have bounties to turn in and other options to explore.

PS the Sheriff didn't post the bounties, just collected them.
Xavi, target 45: 97 [5d100=16,2,32,26,21]

Epic set of rolls is epic.

Fallout New Vegas Lets Play!
Fallout New Vegas Lets Play 2!

User avatar
LuckyLeaf
Posts: 310
Joined: Mon Dec 12, 2011 5:14 pm

Re: Group 8, Spot Closed

Post by LuckyLeaf » Sun Jul 22, 2012 10:00 pm

Session #11
Haywire wrote: AMARDA,

This was a triumph.

We managed to defeat the slavers, even outnumbered and badly organized as we were, with no casualties. Truly surprising.

I hope that will stave off Midnight's deathwish... for now. Unfortunately, yet another pony was dragged into our conflicts. An unicorn mare. Not sure what to make out of her yet, but she is far too eager too help us and that doesn't helps her odds.

You may appreciate to know that I learned there is someone on this group I can really trust. Maybe it's too early to say, maybe it's just the first sign of harder times to endure in the future, but she understands, and that is more than I expected.

I should go back to work soon. The place needs to be repaired... and I still didn't test my Rifle thoroughly enough.

Respectfully,

Haywire
I found my shades!

User avatar
GreenBank
Posts: 130
Joined: Tue Dec 13, 2011 5:33 pm
Contact:

Re: Group 8, Spot Closed

Post by GreenBank » Mon Jul 23, 2012 1:02 pm

Dear Princess AMARDA,

WE GOT TO GO SWIMMING

Also some mean slaver ponies got killed and we don't feel bad at all because they hurt Miss Midnight and Shade.

Yours,

Princess Terminal

P.S. I would really really really really really like a shotgun for Hearth's Warming Eve

AMARDA
Posts: 237
Joined: Fri Oct 07, 2011 6:02 am
Location: New Zealand

Re: Group 8, Spot Closed

Post by AMARDA » Mon Jul 23, 2012 5:38 pm

Ok guys, I'm going to ask this now so next week is quick. Do you want to buy/sell anything for next session? Do you want to craft or try and make something?
Xavi, target 45: 97 [5d100=16,2,32,26,21]

Epic set of rolls is epic.

Fallout New Vegas Lets Play!
Fallout New Vegas Lets Play 2!

User avatar
MisterSpecter
Posts: 82
Joined: Thu Feb 02, 2012 3:15 pm

Re: Group 8, Spot Closed

Post by MisterSpecter » Mon Jul 23, 2012 5:58 pm

Nothing I can't hold out for. I'm only really looking at getting a Riot Shotgun or a Hunting Rifle, But I could settle for a Varmint Rifle and the ability to trade ammo between weapons. I /would/ like to look into getting the weapon mods for a varmint rifle and some AP rounds if I snag one, though.
Image

User avatar
LuckyLeaf
Posts: 310
Joined: Mon Dec 12, 2011 5:14 pm

Re: Group 8, Spot Closed

Post by LuckyLeaf » Tue Jul 24, 2012 1:28 am

I'm thinking of getting a better toolset and start making Haywire's own workshop.
We also need a radio for Sweet. And maybe one for Terminal... who knows...
Then I'd like to get some sensors and mechanisms to make some of these guns into improvised sentry turrets. And maybe to make traps using the shock battons.

If possible, he could look into a way of making an apparatus to fully recharge spent spark cells, rather than spending multiple to recharge a single one. This could require a source of magical energy, and initially to turn them into Bulk quality (-4 DAM, -1% C.Fail Chance, no DT reduction).

Oh, he is likely buying the telekinesis helmet too. He would also possibly try to adapt the MF Breeder (I dunno what it's called in FoE) battery to it, to avoid spending batteries every time he needs to use it.

And finally his little science project. ;)

Of course the ifs, hows, and whens of these projects, including the availability and cost of the parts, skill requirement, necessary research books, will be at AMARDA's discretion.
I found my shades!

User avatar
DontAskForCookies
Posts: 185
Joined: Fri Apr 27, 2012 11:52 pm

Re: Group 8, Spot Closed

Post by DontAskForCookies » Wed Jul 25, 2012 5:52 pm

Well I do need to pick up some new explosives and while I'm at it I'm thinking about picking up some land mines for the facility since it looks like everypony wants to move in. Im actually still a little lost on how close it is to Hoof Rot, so long as we are close by I guess I'm OK with it.

Oh and there is one other teeny-tinny thing I think Grand would be interested in if everypony ells is on board with it...
I want to put in a self destruct button for the building!

I know its an awful idea but still, Its something I have always wanted to do in a game and never have I had the opportunity to actually do it. If it helps put your minds at ease we can maybe safe guard it with a pass-code only we know and put it on the classic old school timer. "This Facility will self detonate in 10, 9, 8, 7-"

Post Reply