Fallout: Equestria Roleplaying Game
Posted: Sat Dec 10, 2011 11:52 am
I'm a recently new Brony and having just caught up on F:E I figured I would let everypony know that I'm working on a F:E Roleplaying game. I'm mostly posting this out of curiosity to see if anyone else has started something similar that I may be able to get some input from. I've just been informed about Project Horizons, and will be hopefully pulling a swath of new ideas from that, but I'll put up what I've got so far and what I've got planned.
The game uses Fallout 3's S.P.E.C.I.A.L. system as it's foundation, meaning the game uses percentiles (2d10 or d100) rather than d20 like Dungeons and Dragons.
Completed Features (First Draft)
Yet to be implemented
If you have any questions or comments feel free to ask and I'll try my best to answer and keep you all updated on my progress as often as I can. I may be unresponsive for long periods of time as I have other projects that require my more immediate attention, but I will hopefully never leave people in the dark for too long.
The game uses Fallout 3's S.P.E.C.I.A.L. system as it's foundation, meaning the game uses percentiles (2d10 or d100) rather than d20 like Dungeons and Dragons.
Completed Features (First Draft)
- - Character creation is fairly solid. Will be altered and modified after a first draft playthrough to weed out any possible issues.
- 5 Playable Races: Earth, Pegasus, and Unicorn Ponies as well as Griffons and Zebras, each with their own special traits and abilities.
- Completed skills system. Taken directly from Fallout 3.
- Optional starting traits with equal bonuses and penalties to make characters better fit your playstyle.
(An example is the Ghoul trait: You no longer need to eat, drink or sleep and you are immune to poison and radiation, however you have -1 to Strength and Charisma due to your decrepit state.)
- 5 stat packages for players who don't want to deal with the character creation process, or just want to jump right into the game. Each having the ability points, skill points, traits, and other stats pre-generated.
- Full list of perks with a levelling cap of 20.
- A quickly growing equipment list including weapons, armor, chems, and other supplies a player will need to survive the wasteland.
(Weapons and Armor lists have been completed)
- Karma system. Affects your disposition towards factions and people.
- Combat System successfully tested and working appropriately.
Yet to be implemented
- - Event based perks system such as Touched by Taint. This will serve more as a list of ideas to help a Game Master, but can still be implemented in most sessions.
- Flight and Cloud manipulation for Pegasi and Griffon players. Still working out Flight for the combat system, but Cloud Manipulation is completed.
- Magic system for Unicorn players. Levitation is completed, Spell balancing is being worked on.
- Alchemy and Zebra Martial Arts for Zebra players, three styles of Martial Arts each with their own advantages.
- Vehicles and Vehicle combat, still being tinkered with.
- Hazards of the Waste: This includes Radiation, Taint, Enervation, Addiction, etc... All the things the Wasteland has that can kill you =D Simple rules have been fleshed out, but are being improved.
- Hostile Forces and Wildlife are still being tested for balance issues, but are close to completion.
- Chem Addiction! A simple yet complex system is being worked on slowly, but we're liking how it's coming along.
If you have any questions or comments feel free to ask and I'll try my best to answer and keep you all updated on my progress as often as I can. I may be unresponsive for long periods of time as I have other projects that require my more immediate attention, but I will hopefully never leave people in the dark for too long.