The Radioactive Journey Home - and an idea
Posted: Sat Feb 22, 2014 11:33 am
</LURK>
Hello, everybrony.
A few weeks ago, a small, local RPG convention cried out for last-minute scenarios. Being stupid, I agreed to write and run one, and why not a FoE scenario while I was at it, though I hadn't read the rules? I've just come back from the session, and while it suffered greatly from all but one of my players being terribly hung over, they had a good time.
The players were one brony and four non-bronies, and none of them were familiar with FoE, but that was what I expected and had written the scenario for. It was a simple "get from A to B" scenario starting in medias res with the players being villagers captured by slavers. Bursting out (and killing their least favourite captor, "Crotch Burster", while doing so), they journeyed back home, encountering some Equestrian Wasteland inhabitants on the way. As said: Pretty simple. It had moments of brilliance when the cognitive dissonance between pastel coloured ponies and the brutal world of Fallout hit the players. The still-living, gutted filly hung up under the Raiders' ceiling to be used as a chandelier turned a few hung over stomachs. That the Follower of Fluttershy critted her healing check made everyone breathe in relief.
What I wanted to share was - aside from the knowledge that FoE has been successfully run on a Danish convention - was a little gaming aid I used to keep track of action points. I found it worked very well, and it might be useful for someone:
Each character sheet had an Action Point gauge in the bottom right corner (as in Fallout 3 and NV), 1 mm long per AP. In preparation, I had cut paper pieces in the length of different actions' required time. This allowed players to place their actions intuitively and skip the maths, speeding up the game's pace.
<LURK>
Hello, everybrony.
A few weeks ago, a small, local RPG convention cried out for last-minute scenarios. Being stupid, I agreed to write and run one, and why not a FoE scenario while I was at it, though I hadn't read the rules? I've just come back from the session, and while it suffered greatly from all but one of my players being terribly hung over, they had a good time.
The players were one brony and four non-bronies, and none of them were familiar with FoE, but that was what I expected and had written the scenario for. It was a simple "get from A to B" scenario starting in medias res with the players being villagers captured by slavers. Bursting out (and killing their least favourite captor, "Crotch Burster", while doing so), they journeyed back home, encountering some Equestrian Wasteland inhabitants on the way. As said: Pretty simple. It had moments of brilliance when the cognitive dissonance between pastel coloured ponies and the brutal world of Fallout hit the players. The still-living, gutted filly hung up under the Raiders' ceiling to be used as a chandelier turned a few hung over stomachs. That the Follower of Fluttershy critted her healing check made everyone breathe in relief.
What I wanted to share was - aside from the knowledge that FoE has been successfully run on a Danish convention - was a little gaming aid I used to keep track of action points. I found it worked very well, and it might be useful for someone:
Each character sheet had an Action Point gauge in the bottom right corner (as in Fallout 3 and NV), 1 mm long per AP. In preparation, I had cut paper pieces in the length of different actions' required time. This allowed players to place their actions intuitively and skip the maths, speeding up the game's pace.
<LURK>