Dakkalazy's House Rules - Occupy Trottingham!
Posted: Sun Jul 12, 2015 1:13 pm
A few months ago I've stumbled upon Archer of Hope's alternative version of the Fallout Equestria RPG. (I'll avoid posting links so as not to be considered a spammer) It's a great work - I especially loved the formatting and the amount of excruciating detail the author put into everything. If you haven't checked it out yet, do so now - it's full of interesting ideas on how to run games, and has a bunch of interesting information for the DMs.
Of course, it was ill-suited for my needs. I've been running RPGs for a while now, and my current gaming group has been around for over a year. I couldn't just switch to a new system. Besides, Archer's system is a bit too rules-heavy and overly complicated for my needs. It's clearly a work of love, with over 600 pages dedicated to all aspects of roleplaying in the Equestrian Wasteland, but sometimes less is more. I really wanted to incorporate some of his mechanics into the standard, rock-simple, easy to learn FO:E RPG created by Kkat and co. And in addition to that, I was already using Mad_Modd's equipment sheet (which is, no doubt, pretty well-known around here). Or at least, I was using a heavily edited and houseruled version of it.
So I set out to merge all three and make an expansive, exhaustive sheet that would incorporate a cornucopia of gear and miscellaneous items. The end result can be easily used with Kkat's base rules, or with Mad_Modd rules, requiring minimal tweaks in either case. I was aiming to streamline mechanics as much as possible. As such, Damage Resistance is gone from all items, and replaced by either increased Damage Threshold, or temporary hitpoints.Elemental Resistances have also seen a change, and have been replaced by Elemental DT. This may not be to everyone's taste, of course, but I was trying to get rid of as many instances of division and multiplication as possible to increase the speed of play.
I've always lamented the lack of a comprehensive system for alchemical and cybernetic augmentation. A lot of the stuff is left up for the GM to make up on their own, and that task can be rather daunting. Thus, drawing heavily from Shadowrun, Project Horizons and Deus Ex for inspiration, I've also compiled a pretty huge list of cybernetic and alchemical augmentations for characters existing in the world of Fallout Equestria. And, of course, the classic games - Fallout 1, Fallout 2, and New Vegas have all been an influence on developing this project.
With that in mind, I present to you the fruit of my labors.
Arsenal
Cyberware
Alchemy
Changing The Changelings
Adjustments to Spells
These tables are designed to work with the standard, Kkat's set of rules, but Mad_Modd's ruleset would work as well.
If someone wishes to better understand my philosophy and mindset, that went into devising the augmentations, alchemical enhancements, and supporting systems, they can also read the campaign document for my current campaign: Occupy Trottingham, and check out the incredibly disorganized collection of house rules
With that in mind, I hope other GMs and would-be GMs find this collection of links useful. Special thanks to Kkat, Mad_Modd and Archer of Hope for inspiration.
This is revision 1.0, and I look forward to hearing about any inconsistencies and bugs. I'll try to answer any questions, as well!
Cheers.
Of course, it was ill-suited for my needs. I've been running RPGs for a while now, and my current gaming group has been around for over a year. I couldn't just switch to a new system. Besides, Archer's system is a bit too rules-heavy and overly complicated for my needs. It's clearly a work of love, with over 600 pages dedicated to all aspects of roleplaying in the Equestrian Wasteland, but sometimes less is more. I really wanted to incorporate some of his mechanics into the standard, rock-simple, easy to learn FO:E RPG created by Kkat and co. And in addition to that, I was already using Mad_Modd's equipment sheet (which is, no doubt, pretty well-known around here). Or at least, I was using a heavily edited and houseruled version of it.
So I set out to merge all three and make an expansive, exhaustive sheet that would incorporate a cornucopia of gear and miscellaneous items. The end result can be easily used with Kkat's base rules, or with Mad_Modd rules, requiring minimal tweaks in either case. I was aiming to streamline mechanics as much as possible. As such, Damage Resistance is gone from all items, and replaced by either increased Damage Threshold, or temporary hitpoints.Elemental Resistances have also seen a change, and have been replaced by Elemental DT. This may not be to everyone's taste, of course, but I was trying to get rid of as many instances of division and multiplication as possible to increase the speed of play.
I've always lamented the lack of a comprehensive system for alchemical and cybernetic augmentation. A lot of the stuff is left up for the GM to make up on their own, and that task can be rather daunting. Thus, drawing heavily from Shadowrun, Project Horizons and Deus Ex for inspiration, I've also compiled a pretty huge list of cybernetic and alchemical augmentations for characters existing in the world of Fallout Equestria. And, of course, the classic games - Fallout 1, Fallout 2, and New Vegas have all been an influence on developing this project.
With that in mind, I present to you the fruit of my labors.
Arsenal
Cyberware
Alchemy
Changing The Changelings
Adjustments to Spells
These tables are designed to work with the standard, Kkat's set of rules, but Mad_Modd's ruleset would work as well.
If someone wishes to better understand my philosophy and mindset, that went into devising the augmentations, alchemical enhancements, and supporting systems, they can also read the campaign document for my current campaign: Occupy Trottingham, and check out the incredibly disorganized collection of house rules
With that in mind, I hope other GMs and would-be GMs find this collection of links useful. Special thanks to Kkat, Mad_Modd and Archer of Hope for inspiration.
This is revision 1.0, and I look forward to hearing about any inconsistencies and bugs. I'll try to answer any questions, as well!
Cheers.