So I just decided to put up my FoE related art here.
Especially for those, who don't check my tumblr or deviantART.
And we start right off with some renders of a WIP SPP Tower: http://f1r3w4rr10r.tumblr.com/post/3940 ... 1r3w4rr10r
F1r3's art
- f1r3w4rr10r
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- f1r3w4rr10r
- Posts: 629
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Re: F1r3's art
In case somepony hasn't seen this yet, I made this with 3DS Max and Mudbox: http://f1r3w4rr10r.tumblr.com/post/4497 ... and-mudbox
- f1r3w4rr10r
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Re: F1r3's art
I got the map renders done and this is what it looks like in the end. On the left is the one that would appear in the game (with some more edges and polys removed) and on the right is the highpoly one, I used for map rendering.
Polycount:
Low: 394
High: 403,456
Tricount:
Low: 788
High: 806,912
Textured and Shaded
Wireframe
That was the good part. I then tried to set this thing up as a prop with collision for the game. I know how it works, I know how to get it done in 3DS Max. IF THAT FUCKING THING WOULDN'T CRASH AND CORRUPT MY FILES! Seriously guys, before you start setting up anything with the niftools plugin in your 3DS Max: COPY YOUR GODDAMN FILES!
The only thing I can say to this matter other than that is this:
Polycount:
Low: 394
High: 403,456
Tricount:
Low: 788
High: 806,912
Textured and Shaded
Spoiler: show
Spoiler: show
The only thing I can say to this matter other than that is this:
- f1r3w4rr10r
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Re: F1r3's art
So a friend of mine drew this: http://f1r3w4rr10r.tumblr.com/post/4606 ... -pegasus-i
And I made a weeked project out of it to make it a 3D model.
This is the result of the first session: http://f1r3w4rr10r.tumblr.com/post/4609 ... st-session
And I made a weeked project out of it to make it a 3D model.
This is the result of the first session: http://f1r3w4rr10r.tumblr.com/post/4609 ... st-session
- f1r3w4rr10r
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Re: F1r3's art
Something I made for Empiresmod. That's the first time I made some human anatomy and it actually looks OK. I'm quite happy with how this came out so far. The micro detail of all the little skin wrinkles will be made with generated textures.