I got the map renders done and this is what it looks like in the end. On the left is the one that would appear in the game (with some more edges and polys removed) and on the right is the highpoly one, I used for map rendering. Polycount:
Low: 394
High: 403,456 Tricount:
Low: 788
High: 806,912
Textured and Shaded
That was the good part. I then tried to set this thing up as a prop with collision for the game. I know how it works, I know how to get it done in 3DS Max. IF THAT FUCKING THING WOULDN'T CRASH AND CORRUPT MY FILES! Seriously guys, before you start setting up anything with the niftools plugin in your 3DS Max: COPY YOUR GODDAMN FILES!
The only thing I can say to this matter other than that is this:
Something I made for Empiresmod. That's the first time I made some human anatomy and it actually looks OK. I'm quite happy with how this came out so far. The micro detail of all the little skin wrinkles will be made with generated textures.