Group Waterlogged: Cry me a River

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Jackelmandingo
Posts: 51
Joined: Sun Apr 21, 2013 12:48 pm

Re: Group Waterlogged: Cry me a River

Post by Jackelmandingo » Sat Nov 16, 2013 4:23 pm

Ok for Madd_modds CS.
Tagged skills start at 10 and get double the skill points for the first 15 SPs put in the skill.

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DontAskForCookies
Posts: 185
Joined: Fri Apr 27, 2012 11:52 pm

Re: Group Waterlogged: Cry me a River

Post by DontAskForCookies » Sat Nov 16, 2013 5:34 pm

Jacklemandingo was kind enough to explain the Tagged Skills rules question for me, thanks Jack.

Reviewing your concerns Luckyleaf I agree with you on some of it but not all. Battle saddles with remain for now, as will most of the skill alterations. A larger diversity of skills allows players to shine in diffrent areas and not feel like they are stepping on each others toes so much, or at least that is how I feel on the subject. The one skill concern you had that I do agree on however is Thrown, Unarmed really docent need to be split like that. Also the higher starting level is not a bad idea, Im thinking 3 (with 400 starting caps) to give players a bit more wiggle room to define there character.

As for the 4th tag skill.... sure.

Ill update the front page now.

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LuckyLeaf
Posts: 310
Joined: Mon Dec 12, 2011 5:14 pm

Re: Group Waterlogged: Cry me a River

Post by LuckyLeaf » Sat Nov 16, 2013 10:07 pm

Sheet model with Unarmed and Thrown as one skill, and automatic calculation of the Tag's first 15 points doubling.

Edit: Aaand my sheet, still WIP.
I found my shades!

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Aqu
Posts: 128
Joined: Tue Jan 01, 2013 3:57 pm

Re: Group Waterlogged: Cry me a River

Post by Aqu » Mon Nov 18, 2013 11:27 am

Done with my sheet!
Gerlinde's Sheet.


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NitoKa
Posts: 201
Joined: Fri Mar 30, 2012 3:56 pm

Re: Group Waterlogged: Cry me a River

Post by NitoKa » Tue Nov 19, 2013 3:10 am

Here she is, my favorite little Unicorn Flora Bloom!

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Viewing_Glass
Posts: 454
Joined: Wed Jul 25, 2012 8:02 pm

Re: Group Waterlogged: Cry me a River

Post by Viewing_Glass » Tue Nov 19, 2013 4:43 pm

So, a couple interesting questions in regards to food.

1.) Since this game is post-gardens, does that mean all food and drink has no rads?
2.) Since this game is post-gardens, that means that dirty water has no rads associated with it... which means there is no difference between dirty water and clean water. Would the price of clean water drop, due to it being readily available?

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DontAskForCookies
Posts: 185
Joined: Fri Apr 27, 2012 11:52 pm

Re: Group Waterlogged: Cry me a River

Post by DontAskForCookies » Wed Nov 20, 2013 11:16 am

Good questions, calls for good answers.

1) No rads on food unless otherwise noted.Once acceptation to this is sparkle cola which seems to just refuse to be cleansed of that glow!
2) Price of clean water has dropped to 10 caps, no radiation but it still requires basic purification. Dirty water is now 5 caps.

So we need to start talking about time, when on Friday do we want to start? I was thinking somewhere between 4pm and 6pm at my time zone (Eastern Standard, -5gmt). Im free on Friday to run this all the way up till 10pm.

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Aqu
Posts: 128
Joined: Tue Jan 01, 2013 3:57 pm

Re: Group Waterlogged: Cry me a River

Post by Aqu » Wed Nov 20, 2013 11:38 am

4-10pm, or any time in between, works for me.

Also, are we playing this week, or is the first session going to be next week?

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DontAskForCookies
Posts: 185
Joined: Fri Apr 27, 2012 11:52 pm

Re: Group Waterlogged: Cry me a River

Post by DontAskForCookies » Wed Nov 20, 2013 11:47 am

Im down for starting this week, if every-pony ells is ok with that.

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