Post
by icekatze » Mon Mar 26, 2012 10:38 pm
hi hi
I'm thinking that for combat, I might decide to set a not entirely strict rule on taking turns to try to keep things moving. I know it takes a while to write out what your character is doing, but I'd like to have people at least make a decision about what they want to do a bit more quickly in some cases.
So here's what I'm thinking: I'd like people to tell me in the OOC chat what they're going to be doing within 2-3 minutes of the last player's turn. If I don't hear anything from a player in a few minutes, I'll just say that the character is delaying their action, up until they can think of something, get back to their keyboard, etc. etc. You can still take your time writing up an exciting and colorful description of the actions, but I want to keep the ball rolling as best I can. (Besides, your characters will normally only have a few seconds to think anyway.)
I'll try to keep the ball rolling on the narrative front too. Last game session was sort of a perfect storm of smaller circumstances that rolled together into something bigger than the sum of its parts, and I neglected to give myself a backup plan.
However, it would help me immensely if people would write up shopping lists for me of items they might want in the future, that way we can work out some of the crunchy bits ahead of time and hopefully make bartering go a bit more smoothly in game.
As for Pegasus wing power, I've got some ideas on that topic. There should be a "dash really fast" spell that pegasi can learn to help them sprint, and I might do some tweaking of the travel rules... but thats not very high on my ever-growing priority list at the moment. (Though hopefully I'll have it sorted out by the time you all get access to flying transportation.) I've got to fix magic in the worst way, and it is proving to be an exceptional challenge.