Group 8, Game over, all logs on last page.

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Pantzar
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by Pantzar » Tue May 08, 2012 5:29 am

A setting would be awesome, much easier (atleast for me) to create a character that way.

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SilverlightPony
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by SilverlightPony » Tue May 08, 2012 9:49 am

Well since it looks like this group is finally going to get underway, I'll leave this here as another option for those who haven't started on their character sheets yet:
Revised blank character sheet
Silverlight the Unicorn
Host, Voice of Equestria Podcast
http://www.voiceofequestria.com/

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LuckyLeaf
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by LuckyLeaf » Tue May 08, 2012 3:50 pm

It would be interesting to know more about the setting.

I have this concept for a character:
Haywire (GDocs 3.0 sheet)

If he is OK, I'd like to share more details about him with the GM.
I found my shades!

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Pantzar
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by Pantzar » Tue May 08, 2012 7:52 pm

My first draft of a character. Changes will possibly be made once the setting is out. :)

https://docs.google.com/spreadsheet/ccc ... HWGc#gid=0

Would be grateful if someone who has some experiance in PnP had a quick look at it to make sure I didn't mess something up.

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LuckyLeaf
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by LuckyLeaf » Tue May 08, 2012 10:59 pm

Aren't we going to use the Spell Revisions or the Perk Revisions documents?
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AMARDA
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by AMARDA » Wed May 09, 2012 4:13 am

Something for those wanting to know a little about the area.
Spoiler: show
Welcome to Manephis, former city of Equestria. Built on the banks of the New Horn River, Manephis before the war was a thriving centre of trade, the place where things were sent to before being sent to other places, during the war Manephis only grew in size and importance.

The city was hit by a single high detonation Mega Spell that smothered the area in lethal Radiation. Nearly three quarters of the population where turned into ghouls over night as a result. In other places taint in transit was spilt into water ways or wells, dispersed through the air or just forgotten in the madness directly after the war.

Before the war the city was chosen by the eccentric brother of Mr Horse and co founder of Robronco Mr Hoof. Hoof and Horse had a disagreement in their younger years which led to Hoof leaving his brother and founding Hoof Industries in the Manephis region. The initial venture didn’t go so well, he had the finance but no actual brand that locals cared about. For a few years the corporation struggled to find traction before a merger with equally distressed Horn Ltd. The resulting partnership created the Horn&Hoof Inc, of H&H for short.

H&H built their own lower quality Stable in order to preserve the company should megaspells be deployed. Unfortunately for the H&H directors they all died before even reaching the Stable, and with them the H&H died. The Stable however endured, even as Radiation flooded some section and systems designed to keep the occupants alive failed they endured. Sixty Three years after the war’s end they emerged into the blasted remains of Equestria and founded Stable City, the most powerful force in the region.

On the banks of the New Horn River there is a medium sized settlement known as Hoof Rot located in the badly named Rotten Bottom Marsh. It is a thriving albeit horrid place. Slavery is legal in the southern quarter and most drugs can be found here. The northern quarter is the major trade hub where most salvage teams trade with passing boats on their way to Tenpony or Friendship city.

In the Rotten Bottom Marsh live a tribe of displaced Zebra’s that escaped from a prewar internment facility. They are a timid lot who stay out of sight whenever possible. They are known to be off limits to Slaver’s due to the treacherous terrain and vicious traps they use to defend themselves. Every now and again a band or individual of the tribe will leave on a quest dictated by an elder.

Other places of interest include Fort Withers to the north occupied by Paladin Finder and his chapter of the Steel Rangers. His mission is unknown to outsiders but his patrols have been seen mostly pushing into the Manephis Ruins.

Also in the area is Fort Pinion built by Talon Company. The Griffon mercs are willing to take most jobs in the region and have steadily increased their presence of the last year.
Xavi, target 45: 97 [5d100=16,2,32,26,21]

Epic set of rolls is epic.

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MisterSpecter
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by MisterSpecter » Wed May 09, 2012 5:10 pm

Quick Question, are you allowing Changelings? (there is a link to the doc with the changeling race in the core rulebook, so they're technically in there.)
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DontAskForCookies
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by DontAskForCookies » Wed May 09, 2012 5:24 pm

Fist draft of my earth pony character Grand Finale!
Hope you enjoy, I should have some art of him at some point soon.

https://docs.google.com/spreadsheet/ccc ... UQ0E#gid=0

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MisterSpecter
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by MisterSpecter » Wed May 09, 2012 7:35 pm

Well, this is my first draft for My (Possible Changeling character, if AMARDA will allow it), Shade.

https://docs.google.com/spreadsheet/ccc ... 085MWdOT1E
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LuckyLeaf
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Re: PNP Group 8. (Oh sweet Celestia!)

Post by LuckyLeaf » Wed May 09, 2012 8:21 pm

This forum already has a group 8. It's group Octogon.
It could get confusing, we have to do something about it.

...Hmmm
(-_-) 8

I know!
(°-°) 8

(╯°□°)╯︵ ∞

There, Group . What do you think?

By the way, are we going to use IRC as usual? What is going to be the channel?

Edit: Also, in what point in time our story start, taking FoE as reference?
Last edited by LuckyLeaf on Wed May 09, 2012 8:33 pm, edited 1 time in total.
I found my shades!

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