Fixing Magic

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Kkat
Posts: 375
Joined: Thu Nov 10, 2011 5:54 am

Re: Fixing Magic

Post by Kkat » Sun Jun 10, 2012 7:12 am

Another major upgrade for Offense spells. Most damaging spells have had their damage increased, and several have had their damage formulas tweaked. Eldritch Knives is once again a two-casting-action spell, but with a lot more punch. Telekinetic Bullet is now the terror it was meant to be.

Additional work includes notes on Purple Alicorn teleportation (Teleport) and Blue Alicorn invisibility (Sensory Foil). Several tweaks going on. So double-check your spells if you want to keep up on the latest updates. :pipshrug:

Enjoy playing!
Last edited by Kkat on Sun Jun 10, 2012 11:44 am, edited 1 time in total.

AMARDA
Posts: 237
Joined: Fri Oct 07, 2011 6:02 am
Location: New Zealand

Re: Fixing Magic

Post by AMARDA » Sun Jun 10, 2012 7:49 am

wait, Telekinetic bullet from PH? I want!
Xavi, target 45: 97 [5d100=16,2,32,26,21]

Epic set of rolls is epic.

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Kkat
Posts: 375
Joined: Thu Nov 10, 2011 5:54 am

Re: Fixing Magic

Post by Kkat » Sun Jun 10, 2012 9:46 am

I had no idea that Somber had created a spell of the same name when I wrote Telekinetic Bullet, so I have no idea how it stacks up. But I'm fairly delighted to hear about it. Somber is awesome.

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Kkat
Posts: 375
Joined: Thu Nov 10, 2011 5:54 am

Re: Fixing Magic

Post by Kkat » Mon Jun 11, 2012 1:23 pm

Major addition to the magic system today: spell matrices and cooperative casting! Look for the basic rules on the first page and the required perk in the perks section. Enjoy!

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Kkat
Posts: 375
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Re: Fixing Magic

Post by Kkat » Sat Jun 16, 2012 12:00 pm

Another really important update: now all casters gain Telekinesis and Light for free, unless you have the trait One Trick Pony. This means that most unicorns and alicorns using these casting rules have gained another spell.

In addition, there are some big changes to Imbuing: additional flavor text, new spells, and some improved mechanics for Advanced and Expert-level spells.

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RainbowYoshi
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Joined: Wed Feb 29, 2012 6:06 pm

Re: Fixing Magic

Post by RainbowYoshi » Wed Jun 20, 2012 11:43 pm

Going to point out that "Alter Physiology" is just... a bad spell. Because the Goddess would've figured it out. She would've used that to reproduce.

Also... these strain costs to half this stuff is just... messed up. There's no sense across the board with how they're implemented, and it's like whoever is doing it is just tossing a number on there without actually looking at how strain works. Honestly? I think all the AP and strain costs for spells you guys come up with need to be looked at someone (or multiple people) who regularly uses the system they're for and keeps track and knows how to optimize the use of said systems.

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