Twenty years after the sacrifice of Littlepip in the SPP tower, the New Canterlot Republic is off to a promising, albeit rough, start.
Okay, maybe not [i]too[/i] promising, but there's always a reason to hope, right?
The NCR is expanding in the hopes of bringing civilized society back to the wastes, and with the creation of the republic came the creation of various jobs meant to help the newly born government. Definitely not least of all are the (high paying) military positions. But with each new solution comes new problems to match. One of these problems being the more frequent attacks on the caravan routes by raiders.
Squad 31-CX will take on the task of ridding the world of some of the most horrifying remnants of the wasteland: Raiders, Tribals, and other various affronts to NCR expansion. Eager to complete their assignment and go home, squad 31-CX ventures out into the wastes, to confront whatever they encounter as one. But in a world ruled by darkness for over 200 years, can it really be that easy to bring forth the dawn?
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The Googledocs hub page can be found [url=https://docs.google.com/document/d/1ARZNU37arRfS3qlrlsQwSkCdeEJ_FPvJjoReIHbnjt8/edit?usp=sharing]here.[/url]