FoE: Flashpoint (Game Full)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Note Worthy
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Joined: Fri Apr 19, 2013 2:27 pm
Location: Central United States

Re: FoE: Flashpoint (Game Full)

Post by Note Worthy » Fri Sep 27, 2013 4:11 pm

In that general vicinity, yes, that's the point that I think works best for everyone involved.

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Note Worthy
Posts: 41
Joined: Fri Apr 19, 2013 2:27 pm
Location: Central United States

Items List Change

Post by Note Worthy » Sat Nov 30, 2013 10:48 pm

Players:

After reviewing the multiple lists, and finding that having more than one only causes too much confusion between players and GM, I've reviewed the most commonly utilized one and have decided that for the sake of simplicity, we're going to use Mad Modd's Items list.

As such, I'm going to ask all players to review their items, compare them to Mad Modd's and make the appropriate changes to your items--preferably before game on Friday at 7 PM.

Thanks!

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Note Worthy
Posts: 41
Joined: Fri Apr 19, 2013 2:27 pm
Location: Central United States

NO GAME TONIGHT

Post by Note Worthy » Fri Dec 13, 2013 7:19 pm

Everyone that is part of this game, we're not having a game tonight because of a couple of people having RL ongoings that take priority over the game. But worry not! We'll be back next week with more Flashpoint fun.

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