FoE: Flashpoint (Game Full)
- Note Worthy
- Posts: 41
- Joined: Fri Apr 19, 2013 2:27 pm
- Location: Central United States
Re: FoE: Flashpoint (Game Full)
In that general vicinity, yes, that's the point that I think works best for everyone involved.
- Note Worthy
- Posts: 41
- Joined: Fri Apr 19, 2013 2:27 pm
- Location: Central United States
Items List Change
Players:
After reviewing the multiple lists, and finding that having more than one only causes too much confusion between players and GM, I've reviewed the most commonly utilized one and have decided that for the sake of simplicity, we're going to use Mad Modd's Items list.
As such, I'm going to ask all players to review their items, compare them to Mad Modd's and make the appropriate changes to your items--preferably before game on Friday at 7 PM.
Thanks!
After reviewing the multiple lists, and finding that having more than one only causes too much confusion between players and GM, I've reviewed the most commonly utilized one and have decided that for the sake of simplicity, we're going to use Mad Modd's Items list.
As such, I'm going to ask all players to review their items, compare them to Mad Modd's and make the appropriate changes to your items--preferably before game on Friday at 7 PM.
Thanks!
- Note Worthy
- Posts: 41
- Joined: Fri Apr 19, 2013 2:27 pm
- Location: Central United States
NO GAME TONIGHT
Everyone that is part of this game, we're not having a game tonight because of a couple of people having RL ongoings that take priority over the game. But worry not! We'll be back next week with more Flashpoint fun.