Automated and Less-Automated Character Sheets

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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Thu Oct 03, 2013 9:28 am

So, currently, with my limb damage formula, only one instance of DT/DR is applied. As in, if you take 12 damage, and your DT is 2, it will calculate the value of 10, but if you take another 12 damage, it will not factor out another 2 DT. I'd prefer to find a solution with a modified formula, rather than adding extra boxes for damage, to avoid being cluttered.

If anyone has any suggestions, it would be appreciated.

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TyrannisUmbra
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Re: Aqu's Automated Character Sheet

Post by TyrannisUmbra » Thu Oct 03, 2013 11:59 am

Add a box for number of hits taken, multiply that by DT.
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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Thu Oct 03, 2013 12:10 pm

TyrannisUmbra wrote:Add a box for number of hits taken, multiply that by DT.
That's what I was thinking. I was hoping that I'd be able to avoid more boxes. :twilightblush:
More boxes it is!

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TyrannisUmbra
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Re: Aqu's Automated Character Sheet

Post by TyrannisUmbra » Thu Oct 03, 2013 4:04 pm

Aqu wrote:
TyrannisUmbra wrote:Add a box for number of hits taken, multiply that by DT.
That's what I was thinking. I was hoping that I'd be able to avoid more boxes. :twilightblush:
More boxes it is!
This is the kind of thing I was warning about when you and I talked about it before. You're going to have problems with things that penetrate DT, as well. And there's no possible way to even know if any of those individual hits were reduced past 0 from DT.
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Viewing_Glass
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Re: Aqu's Automated Character Sheet

Post by Viewing_Glass » Thu Oct 03, 2013 5:44 pm

Actually with things that give a flat percentage penetration of DT, that is easy to factor in. Just adjust the number of times hit by 1/2 for Armor Pen (Medium). For Armor Pen (Heavy), delete your DT for those attacks. For Armor Penetration that is partial, such as from Piercing Hoof/Strike, Armor Pen (Light), or Spirit of Diamond on a weapon (among other things) adjust your DT by the appropriate amount.

Of course you can add another box for armor penetration, which might be the simpler solution...and something I may implement on my sheet.

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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Thu Oct 03, 2013 6:19 pm

Multiple instances of damage for limbs has been added. I'll be working on integration with perks next, including DT penetration.

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TyrannisUmbra
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Re: Aqu's Automated Character Sheet

Post by TyrannisUmbra » Fri Oct 04, 2013 5:54 am

Viewing_Glass wrote:Actually with things that give a flat percentage penetration of DT, that is easy to factor in. Just adjust the number of times hit by 1/2 for Armor Pen (Medium). For Armor Pen (Heavy), delete your DT for those attacks. For Armor Penetration that is partial, such as from Piercing Hoof/Strike, Armor Pen (Light), or Spirit of Diamond on a weapon (among other things) adjust your DT by the appropriate amount.

Of course you can add another box for armor penetration, which might be the simpler solution...and something I may implement on my sheet.
The problem ends up being that not all instances of damage take the same DT. You might get hit by a normal attack, an energy weapon, a piercing hoof unarmed attack, and a few rounds of a 5mm weapon in the same round. Sure, you could calculate the right number to put in manually to compensate, but that's /more/ complicated, and defeats the purpose. The other thing you need to remember is that, again, each damage source behaves differently. And all these sources need to remain unaltered on your sheet until you heal them away.
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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Fri Oct 04, 2013 8:45 am

TyrannisUmbra wrote: The problem ends up being that not all instances of damage take the same DT. You might get hit by a normal attack, an energy weapon, a piercing hoof unarmed attack, and a few rounds of a 5mm weapon in the same round. Sure, you could calculate the right number to put in manually to compensate, but that's /more/ complicated, and defeats the purpose. The other thing you need to remember is that, again, each damage source behaves differently. And all these sources need to remain unaltered on your sheet until you heal them away.
For the sake of not making my sheet more cumbersome than doing all calculations manually, I've now added a section to place DT ignored on each instance of damage.

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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Fri Oct 04, 2013 9:56 am

A manual sheet has been added as an option due to my automated sheet being incomplete and highly experimental.

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Re: Aqu's Automated Character Sheet

Post by EDtiGron » Sat Oct 05, 2013 3:32 am

Another problem with automating DT/DR is factoring in temporary effects like spirit of diamond and med-x. For instance, if you take a shot in a surprise round and then cast spirit of diamond on yourself, you'll suddenly heal some of the damage that you previously took or if you take med-x in a combat and get reduced to say 10 HP, when the med-x wears off, if you haven't been healed yet, you'll suddenly take more damage and probably go to negative HP. Also, I often see characters that retain some limb damage for days after a combat because they don't have enough damage to warrant using up a potion or bandage, but natural limb healing is slow. So, it's even possible with automating this to affect combats that happened days prior in universe by doing something as simple as buying and equipping better armor.
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