Automated and Less-Automated Character Sheets

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Viewing_Glass
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Re: Aqu's Automated Character Sheet

Post by Viewing_Glass » Sat Oct 05, 2013 2:25 pm

Uh... EDtiGron, Spirit of Diamond and Med-X don't heal damage when you take it, or cause damage when they wear off.

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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Sat Oct 05, 2013 4:08 pm

What he meant is that with my formulas, if you were to increase DT or DR after taking damage, it would factor in to previous instances of damage, effectively healing you. I hadn't considered this before, and it might make a fully automated sheet impossible.

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Viewing_Glass
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Re: Aqu's Automated Character Sheet

Post by Viewing_Glass » Sat Oct 05, 2013 4:15 pm

Oh. Well... wouldn't you zero the damage formula after noting how much damage you had taken?

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SilverlightPony
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Re: Aqu's Automated Character Sheet

Post by SilverlightPony » Sat Oct 05, 2013 4:24 pm

A fully automated sheet isn't impossible, it would just involve a fair bit of scripting--not just cell formulas, "if" statements, and variables, but scripting.
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EDtiGron
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Re: Aqu's Automated Character Sheet

Post by EDtiGron » Sat Oct 05, 2013 5:25 pm

The only way I can think of to do it without scripting would be to have a page dedicated to it with a looooooooong chart that has variables in each row or column that take into account differing amounts of DT penetration and other possible effects and the other axis keeps track of when each instance of damage takes place and what your DT and DR were in each one, but this would be extremely bulky and at that point, how much effort are you saving as compared to just doing the math yourself. One thing you could do if you want it to still automatically tell you how much damage you're taking, would be to make a calculator off to the side where you can imput the incoming damage and how much, if any, DT will be ignored and then it will output how much damage you'll actually take with all of the current effects at that moment factored in and you can then put that into the HP section manually. It would still automatically calculate damage, but wouldn't have the same problem of having to keep track of when each hit happened and what your DT and DR were at the time of each hit. Although, now that scripting has been brought up, I might start looking into that...
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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Sat Oct 05, 2013 5:53 pm

For now, my manual sheet is finished. I'll be looking into scripting throughout the next few weeks, and hopefully I can figure out enough to finish damage calculations.

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f1r3w4rr10r
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Re: Aqu's Automated Character Sheet

Post by f1r3w4rr10r » Mon Oct 07, 2013 5:00 am

You could still change the simple text validation for the Race and weapon skills to drop down boxes. That way it would be even easier for the player.

// Oh wait, never mind. I only see them, when I actually copy the sheet.

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TyrannisUmbra
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Re: Aqu's Automated Character Sheet

Post by TyrannisUmbra » Mon Oct 07, 2013 2:52 pm

f1r3w4rr10r wrote:You could still change the simple text validation for the Race and weapon skills to drop down boxes. That way it would be even easier for the player.

// Oh wait, never mind. I only see them, when I actually copy the sheet.
Yeah, I noticed that myself before xD GDocs is silly like that.
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TheWanderingZebra
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Re: Aqu's Automated Character Sheet

Post by TheWanderingZebra » Mon Oct 07, 2013 3:21 pm

I'm in a game that uses Mad_Modd's rules, and I was wondering if at sometime you could make a version for his rules.
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f1r3w4rr10r
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Re: Aqu's Automated Character Sheet

Post by f1r3w4rr10r » Mon Oct 07, 2013 4:05 pm

Modd actually made a version for his rules off of my sheet. Most GMs should have the links.

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