Tier-based Weapon List

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Ghostpony
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Re: Tier-based Weapon List

Post by Ghostpony » Wed Oct 16, 2013 11:50 pm

uSea wrote:Doh! I'd accidentally written "Poison Glands (25)" instead of "Poison Gland (25)". :twilightblush:

The number written in brackets after a mod component is the component's suggested value in caps if purchasing from a merchant. It's so you don't have to look in multiple docs to find out how much a part usually costs.

As for what it does it lets you put doses of poison you've prepared earlier into the poison reserve and then it automatically applies that poison to a loaded bolt. I think it's supposed to use one dose per bolt right now, but frankly poisoning a bolt should require much less poison than poisoning another weapon so I'll have to ask Kkat about that.

Ah that was the clarification I wanted! Thank you!

TheStratovarian
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Re: Tier-based Weapon List

Post by TheStratovarian » Wed Oct 23, 2013 1:44 pm

Pardon me if it was asked, or answered, as I didnt see it in the google doc or in searching, but what skill is used for crossbows? (I would guess firearms, or it more based to unarmed?) And would appreciate any clarification here.

Tankenstein_PhD
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Re: Tier-based Weapon List

Post by Tankenstein_PhD » Wed Oct 23, 2013 3:37 pm

TheStratovarian wrote:Pardon me if it was asked, or answered, as I didnt see it in the google doc or in searching, but what skill is used for crossbows? (I would guess firearms, or it more based to unarmed?) And would appreciate any clarification here.
If you look under the "Ammo & Special Rules" tab there's a ranged special rule called "Magic". It applies to all magic energy weapons, denoting that they use the MEW skill. Any weapons that don't have it under their special rules column (including crossbows) use the Firearms skill instead.

So yes, they use the Firearms skill (Unless you manage to mount one on a Battle Saddle. All saddle-mounted weapons use the Battle Saddle skill.).

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Ghostpony
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Re: Tier-based Weapon List

Post by Ghostpony » Thu Oct 24, 2013 1:20 am

I was wondering, the crossbow bolt listed is what type? A bodkin (armor piercing point) or a basic leaf type head (ie a point designed to inflict damage). Also there do not seem to be any rules for some of the specialty bolts used by hunters. Such as the hollow aluminum shafted bolts that have holes drilled though them to bleed the target. Then there are heads such as this one, http://www.nativeoutdoors.com/image/cac ... 00x300.jpg that are designed to open up after impact to inflict maximum damage. There are also fishing reels and heads. Any chance of specialty ammunition being added?

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Re: Tier-based Weapon List

Post by Tankenstein_PhD » Thu Oct 24, 2013 9:04 am

Ghostpony wrote:I was wondering, the crossbow bolt listed is what type? A bodkin (armor piercing point) or a basic leaf type head (ie a point designed to inflict damage). Also there do not seem to be any rules for some of the specialty bolts used by hunters. Such as the hollow aluminum shafted bolts that have holes drilled though them to bleed the target. Then there are heads such as this one, http://www.nativeoutdoors.com/image/cac ... 00x300.jpg that are designed to open up after impact to inflict maximum damage. There are also fishing reels and heads. Any chance of specialty ammunition being added?
I don't think there are any special types of bolts right now, but I'd certainly like to see some myself. And don't forget, since this is FOE we could also add some more...exotic stuff that might not actually work IRL. For example, explosive-tipped bolts or bolts enchanted to deal electricity damage, stuff like that.

TheStratovarian
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Re: Tier-based Weapon List

Post by TheStratovarian » Thu Oct 24, 2013 10:05 am

Given that is the case, the only reason to at first look. Is there honestly any reason to take the crossbow over the silenced smg beyond its damage and means of staying hidden? More so, is there any reason to take the crossbow over a Silenced Varmit Rifle?
A crossbow has:
Damage: 20 to 8
Range: Medium to Short
Upgrades: Lesser weight, Poison Reserve, Scope (w/Night vision)

Cons:
Single Shot (not a factor)
Cost: 150 to 75
Ammo: Rare ammo cost to .5 caps (May be a markup enough to change into a pro)

When you compare the Rifle and crossbow, the only big difference is the 5 lower ap cost on the rifle save every 5th or 8th shot, because you have to reload after each shot for the crossbow. (20+10) But otherwise the rifle is hands down just superior especially considering both use firearms. So really, why take the crossbow, when it keeps this way at start? Later on, the enchanted may be a different story, but am I wrong in this viewing? Especially if Bolts are one use things? If they aren't, then its a big difference for choice.

Sorry if I rambled, but looking at the start, it seemed a notable difference, given its use.

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SilverlightPony
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Re: Tier-based Weapon List

Post by SilverlightPony » Thu Oct 24, 2013 1:01 pm

TheStratovarian wrote:...So really, why take the crossbow, when it keeps this way at start?...
Flavor, maybe. We're roleplaying, stats aren't everything.
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TheStratovarian
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Re: Tier-based Weapon List

Post by TheStratovarian » Thu Oct 24, 2013 1:46 pm

I'm not discounting flavor, id still take it for a zebra over the guns hands down, thematically it works for them, just that some folks are going to look at it, and the other, and side for the other over theme. That's all i'm pointing out.

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Ghostpony
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Re: Tier-based Weapon List

Post by Ghostpony » Thu Oct 24, 2013 7:49 pm

TheStratovarian wrote:Given that is the case, the only reason to at first look. Is there honestly any reason to take the crossbow over the silenced smg beyond its damage and means of staying hidden? More so, is there any reason to take the crossbow over a Silenced Varmit Rifle?
A crossbow has:
Damage: 20 to 8
Range: Medium to Short
Upgrades: Lesser weight, Poison Reserve, Scope (w/Night vision)

Cons:
Single Shot (not a factor)
Cost: 150 to 75
Ammo: Rare ammo cost to .5 caps (May be a markup enough to change into a pro)

When you compare the Rifle and crossbow, the only big difference is the 5 lower ap cost on the rifle save every 5th or 8th shot, because you have to reload after each shot for the crossbow. (20+10) But otherwise the rifle is hands down just superior especially considering both use firearms. So really, why take the crossbow, when it keeps this way at start? Later on, the enchanted may be a different story, but am I wrong in this viewing? Especially if Bolts are one use things? If they aren't, then its a big difference for choice.

Sorry if I rambled, but looking at the start, it seemed a notable difference, given its use.

Because the character has survival and crafts his own bolts? It's what he has? Because I thought the crossbow was cool and didn't worry about stats vs RP value?

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SilverlightPony
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Re: Tier-based Weapon List

Post by SilverlightPony » Fri Oct 25, 2013 12:46 am

Ghostpony wrote:Because the character has survival and crafts his own bolts? It's what he has? Because I thought the crossbow was cool and didn't worry about stats vs RP value?
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