Stable numbers

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otherunicorn
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Stable numbers

Post by otherunicorn » Thu Oct 13, 2011 6:24 pm

We really aught to compile a list of stable numbers, known locations, writers using them etc.. Otherwise we are going to hit some serious clashes at some point!
"Strange, I lived in 99 all my life, and I never met Blackjack.... and there were males everywhere too, so I don't know what she's on about. What do you mean there are three stable 99's?"


Known Stables
Stable 0 stabletech HQ, Fillydelphia, demonstration purposes only (Kkat - Fallout: Equestria )
Stable 1 Ministry Row, Canterlot, was sealed early, only opened after all inhabitants were dead, inhabited by ghouls as Stable city. (Kkat - Fallout: Equestria )
Stable 2 Littlepip's home stable. Sweet Apple Acres, Ponyville (Kkat - Fallout: Equestria ) http://www.equestriadaily.com/2011/04/s ... stria.html
Stable 3 Canterlot, home to Xentith's ancestors, had pony/zebra mix (Kkat - Fallout: Equestria )
Stable 4 Hell. (Otherunicorn FoE: We're No Heroes)
Stable 5 Next door to 4 (Otherunicorn FoE: We're No Heroes)
Stable Lab 04 Lee and Anne's home stable. Crashed UFO site. (Otherunicorn FoE: We're No Heroes (Formerly "Adventure"))
Stable 6 (Tales of a Courier - friendly hobo)
Stable 7 (apparently used)
Stable 8 Experiments to genetically enhance residents (Mysterious Rook)
Stable 10 (Fallout Equestria: Misfits. DancesOnTheAshes)
Stable 11 Contained select ponies of science and the arts, think Rapture (Quick Study - Fallout Equestria: Brotherhoof of Steel)
Stable 12 Under Trottingham. Door did not seal properly causing occupants to turn into ghouls/zombies (TenMihara - Ditzy Doo Chronicles)
Stable 13 F:E - Outsmart Bullet (slicerness) http://fallout-equestria.deviantart.com ... 6#/d49z5ye
Stable 14 Griffin dominated(Kkat - Fallout: Equestria )
Stable 15 Now beneath the city of New Canterlot, opened 50 years after the bombs fell. Dwellers later founded the New Lunar Republic. (Melon Hunter, New Neighgas)
Stable 16 (Mysterious Rook)
Stable 19 was taken over by the Mite-ys in the New Pegas region. (Calbeck )
Stable 20 (Friendship is Power. Strobe)
Stable 24 Deserted stable run by overstallion. West of New Appleloosa Flooded by Littlepip (Kkat - Fallout: Equestria )
Stable 25 The Ice cave (water talisman froze forcing the population out into the old Equestrian tundra) (Turbo740)
Stable 27 Experiment- Overpopulation of stable (Comedian- Alpha and Omega)
Stable 29 Fetlock, new home of Applejack's Rangers (Kkat - Fallout: Equestria )
Stable 30 Chicacolt: Unopened Stable (residents never made it inside, so it's deserted) (son0fgrim)
Stable 32 (ChaosMedler, Renaissance)
Stable 33 Honor and Survival (Strong Hooves)
Stable 34 Bucklyn Cross, Manehattan (Kkat - Fallout: Equestria )
Stable 35 Food experiments (Rippedshadow)
Stable 36 (DiceArt)
Stable 37 Fallout Equestria: Summer showers bring May flowers. (Squallious)
Stable 38 a dead stable. (The Jack)
Stable 40 Sealed during the Battle for Stalliongrad, 2 years before the end of the war. (Sgt Muffin - Before the End)
Stable 41 (Tales of a Courier - friendly hobo)
Stable 42 stable full of raiders (No One - FoE: Heroes)
Stable 44 Junk Duster (Psalms01) http://psalms01.deviantart.com/art/Junk ... ria&qo=220
Stable 47 Still working on details. (twitchy.717043)
Stable 50 (Tales of a Courier - friendly hobo)
Stable 51 (Damhoof)
Stable 52 - Now occupied by the rebel group Trinity.(3 leaders - Wildcard, Gayle and Co's )(Turbo740)
Stable 53 Zyon's home stable. Not a control stable - mixed race zebra/pony . Constructed under the city of Manechester to the far North West of Canterlot. Manechester is a large built up city like Manehattan. (Lex-the-Pikachu - FoE: Broken Steel) http://lex-the-pikachu.deviantart.com/g ... 2#/d49fubt
Stable 55 No entertainment tapes (Rippedshadow)
Stable 56: Built under an Ironshod Firearms building with basement entrance to Stable Door. This Ironshod building will be somewhere close to old Appleloosa. (Lex-the-Pikachu - FoE: Broken Steel) http://lex-the-pikachu.deviantart.com/g ... 2#/d49fubt
Stable 57 (Aegis. New Beginnings)
Stable 63 (Aegis. New Beginnings)
Stable 66 (Aegis. New Beginnings)
Stable 67 Control Stable under quarry near Fillydelphia (TenMihara - Ditzy Doo Chronicles)
Stable 69 See stable 89. At Flank, part of a post war commercial complex. Used as a gentlecolt club. (Somber, Fallout Equestria: Project Horizons)
Stable 72 (Adder1, Fallout: Equestria- The Last Sentinel.)
Stable 74 Experimental Stable in Muzzlaska built in cooperation with the Ministry of Peace. (McStalins - The Grey Fortress)
Stable 75 Purpose of vault is unknown, was stripped of all tech and residents were slaughtered by Steel Rangers (Quick Study, Fallout Equestria: Brotherhoof of Steel)
Stable 76 (frosthound - Operation Stalliongrad)
Stable 77 Casino-fitted Stable built beneath the New Neighgas Strip, opened roughly 170 years after the bombs fell. (Melon Hunter, New Neighgas)
Stable 79 (Melon Hunter, New Neighgas)
Stable 80 (Melon Hunter, New Neighgas)
Stable 82 (Melon Hunter, New Neighgas)
Stable 84 Pegasus dominated Stable, located in the Lost Hills. The town of Zephyr is built above it, and is home to the Rainboom Express courier service. (Melon Hunter, New Neighgas)
Stable 87 Stable is based around stressing competitive behavior as a way of life.(Fallingsnow )
Stable 88 Appletart "Longshot"'s home stable. Constructed into a mountain side east of Pondale's Air Chariot Port. The Air Chariot Port is the Steel Ranger base where AT got her training. (Lex-the-Pikachu - FoE: Broken Steel)
Stable 89: "A huge pink 69 seemed to greet us, as did the handsome buck and cute mare standing in the entryway. I looked a little closer at the numbers, and saw the actual number of the stable had been 89, with part of the 8 painted over to resemble a 6."
Stable 90, an incomplete Stable with no working equipment but labled as complete.
Stable 91 Built with a sacrificial chamber. Sealed early by the Overmare - refused to take orders from Stable-Tec about sacrificial ceremonies (Turbo740)
Stable 92 war orphan Stable, run by the Electric Dam and home to digital telepaths. (FoE: Wings. Moth)
Stable 98 (Kkat - Fallout: Equestria )
Stable 99 Blackjack's home stable (Somber - Fallout Equestria: Project Horizons) http://www.equestriadaily.com/2011/08/f ... izons.html
Stable 101 Home of Stable of Red Eye. Abandoned Castle, Everfree Forest (Kkat - Fallout: Equestria )
Stable 102 Source of the ghouls that formed the city "Eye Glow" (No One - FoE: Heroes)
Stable 107 - infested with Radarachs (giant spiders) (two entrances to the stable, one at the bottom of a deep chasm, the other hidden by cobwebs)(Turbo740)
Stable 108 Stable 108 is a cloning facility like Vault 108. Located somewhere near the border of Everfree Forest (Lex-the-Pikachu - FoE: Broken Steel)
Stable 111 built under a military base for the bucks and mares serving there. (shadow77777778)
Stable 112 a control stable designed to open after 80 years. Built into a hill going below normal ground level. Several miles nort west of Ponyville. (Lex-the-Pikachu - FoE: Broken Steel) http://lex-the-pikachu.deviantart.com/g ... 2#/d49fubt
Stable 113 FoE: Stable Crawler. (Rainedash)
Stable 114 Flankorage. (Kashin)
Stable 115 Flankorage. (Kashin)
Stable 116 Flankorage. (Kashin)
Stable 117 Flankorage. (Kashin)
Stable 118A and B - Duality experiment. (ponies were cloned then separated from each other. one half of the stable had access to electricty, the other had access to an orchard) (Turbo740)
Stable 119, Overrun by plant life, more details to come(Fallout: Equestria, Forgotten Light)
Stable 120, Designed to house the families of the subjects in The Vault's experiment, more details to come.(Fallout: Equestria, Forgotten Light)
Stable 121, Double Overmare Stable, only ponies were in this Stable, more details to come(Fallout: Equestria, Forgotten Light)
Stable 123 (No One - FoE: Heroes)
Stable 144 Fallout: Equestria - Hoofsong (theBSDude) http://thebsdude.deviantart.com/art/Fal ... tria&qo=43

Stable ?? cutting edge tech Stable stored with masses of magic technology. "Destined" to rebuild wasteland. (twitchy.717043)

The Vault, No stable number assigned, referred to by it's codename. Home of a top secret experiment that in the end went horribly wrong for all but one survivor.(Fallout: Equestria, Forgotten Light)


Fallout Vaults. 122 were known to be made. 17 were "control" vaults.
List of Vaults from the Fallout series: http://fallout.wikia.com/wiki/Vault_Experiment
Last edited by otherunicorn on Thu Apr 05, 2012 2:06 am, edited 48 times in total.

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Pinkie Pie!
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Re: Stable numbers

Post by Pinkie Pie! » Fri Oct 14, 2011 11:36 am

good initiative!

I'll add some stables with description from the wiki as well

stable 0 stabletech HQ, Fillydelphia, demonstration purposes only
stable 1 Ministry Row, Canterlot, was sealed early, only opened after all inhabitants were dead, inhabited by ghouls as Stable city.
stable 3 Canterlot, home to Xentith's ancestors, had pony/zebra mix
stable 34 Bucklyn Cross, Manehattan
http://falloutequestria.wikia.com/wiki/Known_Stables

it may also be noteworthy that stable 24 was infested with chimera
Everything will end in sunshine and rainbows!

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The Jack
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Re: Stable numbers

Post by The Jack » Mon Oct 17, 2011 1:34 am

Woah. Are there THAT many Stables mentioned around? Cool xD
Fallout: Equestria; Aqua Pura; http://forum.fallout-equestria.com/view ... f=17&t=107

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Kashin
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Re: Stable numbers

Post by Kashin » Mon Oct 17, 2011 3:38 am

Probably pointless, But I would like to lay claim to Stables 114, 115, 116 and 117 for Flankorage.
Yes, my avatar is a shameless plug.
Now with a link.
Operation Flankorage.

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otherunicorn
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Re: Stable numbers

Post by otherunicorn » Mon Oct 17, 2011 5:01 am

Updated the list.

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Kashin
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Re: Stable numbers

Post by Kashin » Mon Oct 17, 2011 5:35 am

wow, I didn't think that would do anything until I posted the story, thanks.
Yes, my avatar is a shameless plug.
Now with a link.
Operation Flankorage.

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The Jack
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Re: Stable numbers

Post by The Jack » Mon Oct 17, 2011 2:49 pm

Kashin wrote:Probably pointless, But I would like to lay claim to Stables 114, 115, 116 and 117 for Flankorage.

"Operation: Flankorage"?
I see what you did there, and I'm likin' it. xD
You must link us it when you're done! =D
Fallout: Equestria; Aqua Pura; http://forum.fallout-equestria.com/view ... f=17&t=107

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Kashin
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Re: Stable numbers

Post by Kashin » Mon Oct 17, 2011 3:13 pm

I'v got chapters 1 and 2 done, but I'm hesitant to post them until the main story is finished, in case it forces massive revision.
Yes, my avatar is a shameless plug.
Now with a link.
Operation Flankorage.

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Quick Study
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Re: Stable numbers

Post by Quick Study » Mon Oct 17, 2011 10:44 pm

If we are allowed to request Stables for use then I have two I want to reserve:

Stable 11 Contained select ponies of science and the arts, think Rapture (Quick Study - Fallout Equestria: Brotherhoof of Steel)
Stable 75 Purpose of vault is unknown, was stripped of all tech and residents were slaughtered by Steel Rangers (Quick Study - Fallout Equestria: Brotherhoof of Steel)
Come checkout my DA account and Fallout: Equestria Brotherhoof of Steel: http://quick-study.deviantart.com/
or my FiMFiction account: http://www.fimfiction.net/story/2542/Fa ... f-of-Steel

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otherunicorn
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Re: Stable numbers

Post by otherunicorn » Tue Oct 18, 2011 6:02 am

This list is not official of course - it's purpose is to stop the fan fiction writers numbers from being repeated, so letting people know what numbers you plan to use is perfectly valid!

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