From what I'm getting, yeah. Crippling limbs, with the exception of wings and horns, is probably going to stay exactly the same. Crippling wings, as you and others suggest, will function such that a single crippled wing reduces effective flight rank to 1, and two crippled wings render the character unable to fly. I really like your idea or an END check... how about: if both wings are crippled, the character is rendered unable to fly and must make an END check or enter freefall. If the character succeeds on the END check, they can make a controlled fall, landing safely. Failure to make the END check results in splatting (with the degree of splatting affected by whether the character has Falling with Style).TyrannisUmbra wrote:I agree with Viewing Glass that crippled limbs and called shots should probably stay where they are for the most part. However, I'd probably say that you should need both wings to be crippled to be rendered completely unable to fly (or at the least, flying with crippled wings should require an END check with a serious penalty). With one crippled wing, your Flight Rank should probably be reduced to 1, and attempting to remain flying should require some dice rolls or something. This would at least give flyers an opportunity to try to make it safely to the ground before they just splat.
I'd also like to suggest maybe a perk called something like "Pain Tolerance", which lessens the penalties from crippled limbs a bit.
Also, I think this is the time to put in clear specifics on crippling a horn, and I really do like the idea of Potency-based extra resilience of some sort.
A unicorn will still have a Potency rating, even if they use hardly any magic. And since Potency is Endurance based, I would expect a jouster to have a fair one, which makes Potency a good choice for basing a bonus on.NitoKa wrote:Ahem, I'd like to point something out with the Unicorn things.
What about the Jousting Unicorns.
While yes, some unicorns don't focus on any magic except TK to hold their stuff up, what about the ones who barely use magic and fight with their horn literally? Goring enemies on it and raising the ability through the Jousting perks. If they don't focus on their magic by that idea, their horn is much weaker than their magic using brethren, even though it's going through more physical strain.
I'm very much inclined to agree. Considering the average unicorn will have a Potency of 4 to 5, I'm inclined to say a horn gains a bonus to DT and DR equal to Potency. Does this seem reasonable?Ragebrew wrote:Giving the jousting perks a bonus to DT for the horn wouldn't be too much, would it? Only applies to the horn, after all, and it would make sense if they are using their horns to punch through kevlar or metal plates.