Alternate Core Documents

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Ragebrew
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Re: Alternate Core Documents

Post by Ragebrew » Wed Jan 08, 2014 4:32 pm

There is also the matter of Stun Damage you are forgetting Kkat.

You don't need to strike someone hard enough to leave lasting damage, and I imagine stun damage is the sort of thing that'd be equal to "A strong, friendly slug to the shoulder" in essence. Yeah, it hurts, but it's not something that'd destroy friendships, or even short term alliances.

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Wed Jan 08, 2014 4:34 pm

Kkat wrote: Would that be in addition to the +30 Strain? Or replace it?
Strictly replace it. Given the changes we have instituted to targeting a horn, this allows the perks name to match the function. It would also be reduced to 1 rank.

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TyrannisUmbra
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Re: Alternate Core Documents

Post by TyrannisUmbra » Wed Jan 08, 2014 4:39 pm

Kkat wrote:
TyrannisUmbra wrote:I'd like to suggest that while damage quota for interrupting spells may be bad, it may be good for shattering the horn, to prevent any old wimpy crit from dealing severe and long-lasting damage. Like I mentioned in my post in the first place, it should usually take a crit from a decently high-powered weapon to outright shatter a horn, not just any old smack with a hoof.
Well, this would have to be a critical hit that is aimed at the horn, hits, and succeeds in crippling it. The rule is if the horn is "crippled through a critical hit", not merely struck.
Yes, but that also means the critical hit only needs to be the last hit. After sufficient beating, even a crit barely able to get past the horn's DT (we're talking 2d10 crits here) would shatter it by dealing a whopping... 5 damage? The reason you'd put a damage requirement on there is to make it so that you actually need to be using a weapon that could realistically do the job.

I also suggest the name "Ironhorn" for any bonus damage resistance to the horn perks :P
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Kkat
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Re: Alternate Core Documents

Post by Kkat » Wed Jan 08, 2014 4:46 pm

Well, I've got a game that I'm 45 minutes late to running because of rules discussions, so I'm leaving the forum. I'll come back another day and look at more.

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Kkat
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Re: Alternate Core Documents

Post by Kkat » Wed Jan 08, 2014 5:21 pm

Viewing_Glass wrote:
Kkat wrote: Would that be in addition to the +30 Strain? Or replace it?
Strictly replace it. Given the changes we have instituted to targeting a horn, this allows the perks name to match the function. It would also be reduced to 1 rank.
Actually, I know that people have already taken Resilient Horn for the bonus strain. I'll add a +5 DR to the horn to Resilient Horn in addition to keeping the +30 Strain. Likewise, the jousting perks now give +3 DT each to the horn, in addition to other benefits.

Edit: Resilient Horn can be taken up to five times, giving +30 Strain each time and +5 DR on the first, third and fifth ranks.
Last edited by Kkat on Wed Jan 08, 2014 5:26 pm, edited 1 time in total.

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Wed Jan 08, 2014 5:24 pm

Kkat wrote:
Viewing_Glass wrote:
Kkat wrote: Would that be in addition to the +30 Strain? Or replace it?
Strictly replace it. Given the changes we have instituted to targeting a horn, this allows the perks name to match the function. It would also be reduced to 1 rank.
Actually, I know that people have already taken Resilient Horn for the bonus strain. I'll add a +5 DR to the horn to Resilient Horn in addition to keeping the +30 Strain. Likewise, the jousting perks now give +3 DT each to the horn, in addition to other benefits.
:rainbowhuh:

Who?! :pinkiegasp:

I was under the impression no one took that perk... :twilightoops:

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Kkat
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Re: Alternate Core Documents

Post by Kkat » Wed Jan 08, 2014 5:27 pm

Do note the edit. And yes, people take that perk.

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Wed Jan 08, 2014 5:30 pm

Edit is noted... I just wasn't aware anyone had ever taken the perk (before, when it was 20 strain per perk, or after, when it was 30). I mean, Unicorns have enough strain-regeneration problems at higher levels... adding more strain to regenerate feels... off.

Though, the extra DR is nice.

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Wed Jan 08, 2014 5:46 pm

Kkat wrote:Flight is already supposed to be considered silent -- perception checks against flying opponents rely on other senses (primarily sight, although touch could come into play to feel the disturbance of flapping wings, making flying opponents detectable even in complete darkness). I'll make a note of that in the rules.

Edit: added under Stealth...

If someone or something is rendered undetectable to a sense, Perception rolls using that sense automatically fail. Examples include attempting to see invisible objects, smell odorless gas, or hear silenced weapons. (Flight is considered silent, but the disturbance of air caused by the beating of wings can be detected through the sense of touch.)
Going to bring this up again since this got missed with our conversation over crippled limbs and unicorn horns. In the show, faster flight is usually accompanied by a sound (indeed, when Fluttershy was chasing the discorded Rainbow Dash, they were yelling to communicate). In addition, whenever the Wonderbolts fly, they sound like jets going by. Finally, in Wonderbolt Academy, the sound of Rainbow Dash and Lightning Dust flying laps has a whooshing sound.

My point: Flying silently shouldn't be a thing, at least, not at high speeds. Now, if it were restricted to, say, Flight (Rank 1) and no faster... that is definitely a good place (and makes sense, given how quiet Fluttershy's flight is). It also means you don't have a pegasus, griffin, or an alicorn flying around at half the speed of sound silently (at least, not without taking a perk!). That just doesn't make much sense. :lwalk:

[EDIT]The flying at half the speed of sound silently bit doesn't make sense. Probably wasn't very clear there.

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Scorch_Mechanic
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Re: Alternate Core Documents

Post by Scorch_Mechanic » Wed Jan 08, 2014 6:21 pm

Viewing_Glass wrote:
Kkat wrote: Actually, I know that people have already taken Resilient Horn for the bonus strain. I'll add a +5 DR to the horn to Resilient Horn in addition to keeping the +30 Strain. Likewise, the jousting perks now give +3 DT each to the horn, in addition to other benefits.
:rainbowhuh:

Who?! :pinkiegasp:

I was under the impression no one took that perk... :twilightoops:
:fluttercry:

I did, you big meany. Back when I had concerns about Bookwright running out of strain. Back in the summer of 2012, when none of us knew what we were doing. Another character in the same party also has taken multiple ranks of the perk.

I think we need to start discussion strain regeneration. It's clearly becoming a problem for high-strain character to be able to simply regenerate all their strain.
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