Pine Groves Valley

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Project_86
Posts: 12
Joined: Sun Jan 13, 2013 8:59 pm

Re: Pine Groves Valley

Post by Project_86 » Mon Jan 06, 2014 3:41 am

Yay!

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f1r3w4rr10r
Posts: 629
Joined: Wed Aug 01, 2012 11:26 am
Location: Germany (UTC+1)
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Re: Pine Groves Valley

Post by f1r3w4rr10r » Tue Jan 07, 2014 3:06 am

Oh this is going to be FUN!

Also: Isn't there a session log missing?

Shady_steps
Posts: 281
Joined: Mon Aug 06, 2012 11:36 am

Re: Pine Groves Valley

Post by Shady_steps » Tue Jan 07, 2014 8:56 am

Oh i forgot to put that up, its up now, i will need to speak with you later F1r3

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f1r3w4rr10r
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Location: Germany (UTC+1)
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Re: Pine Groves Valley

Post by f1r3w4rr10r » Tue Jan 07, 2014 9:31 am

I already shot you a PM, if you'd care to look. ;P

And you also forgot to put the log on public access again.

xennon42
Posts: 3
Joined: Sat Jan 04, 2014 4:22 am

Re: Pine Groves Valley

Post by xennon42 » Wed Jan 08, 2014 9:26 pm

Talked to Shady Steps and I'm joining in. Meet Two Tones, a Zebra/Earth pony hybrid with a split personality.

https://docs.google.com/spreadsheet/ccc ... _web#gid=1

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f1r3w4rr10r
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Re: Pine Groves Valley

Post by f1r3w4rr10r » Fri Jan 10, 2014 2:14 am

So Mayhem fell down an elevator shaft. Too bad we didn't get to the surprise. Oh well, you guys are in for one next session. ^^

Shady_steps
Posts: 281
Joined: Mon Aug 06, 2012 11:36 am

Re: Pine Groves Valley

Post by Shady_steps » Fri Jan 10, 2014 8:24 am

https://docs.google.com/document/d/1Qsy ... UQJHw/edit Loot Sheet, i made a copy so just put your name beside something to claim it with a comment.

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Palm
Posts: 75
Joined: Mon Oct 07, 2013 4:26 am
Location: Sweden

Re: Pine Groves Valley

Post by Palm » Fri Jan 10, 2014 11:46 am

I'm spontaneously thinking that this bunker could serve as a rather good base of operations.

It seems to have a good central position. With some barricades it should be highly defensible and if we can kick that water purifier into gear we should be solid. Its not quite large enough to house all of us but I suspect we will be on the move a lot anyway, only returning here to store a haul or heal the wounded.
I made some tokens to be used for virtual tabletops such as roll20, might be of interest if you like a playing field for your games.

Shady_steps
Posts: 281
Joined: Mon Aug 06, 2012 11:36 am

Re: Pine Groves Valley

Post by Shady_steps » Fri Jan 10, 2014 11:51 am

What a good idea ^^ and it will give you a place to store all of your mercs, you might want to clear the area around it out of raiders and make sure your other neighbors are friendly.

Sawyer13
Posts: 3
Joined: Sun Dec 29, 2013 4:09 pm

Re: Pine Groves Valley

Post by Sawyer13 » Fri Jan 10, 2014 12:30 pm

I would love to join, here's my character: https://docs.google.com/spreadsheet/ccc ... _web#gid=1

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