Kkat wrote:
(Plus, I understand where the suggestion is coming from... and I'm sensing a severe double-standard. "We absolutely need mechanics that allow us to cripple a player's pegasus character out of all her racial perks, but I don't want it to be possible to cripple my unicorn out of all of her racial perks!" No, it should be equally possible, and equally
very hard, to do both.)
However, if we need to, perhaps there is a way to make severing a head an exception to severing limbs?
Really Kkat?
No, the reason that this suggestion came about was simply because you have it noted, mechanically, that it is incredibly difficult to cripple a horn. In fact, its the only body part that starts the game with DR. So, you currently have a catch-22: Limbs are less hardy than horns, but should be equally as difficult to remove? What?
Do I think that crippling limbs should be as powerful as it is? No. Unfortunately:
- Crippling a pegasus's wing is the ONLY way to bring a pegasus out of the air for a non-flier.
The moment that we have a reliable way for Earth Ponies and Unicorns to at least force a pegasus to drop to fight them that doesn't involve killing the pegasus or dropping them unconscious, I'll be very receptive toward changing/removing crippling, and its counterpart, severing, limbs from the game. Lord knows as a GM I don't want to do that to a player, however, raiders are a thing...
On the topic of curing severed limbs...
Palm wrote:No problem with losing limbs, since there is several ways to fight the issue including, but not limited to, instant surgery, hydra, cybertech. From a game design perspective it strikes to me as a good example of an ailment, it adds narriativ, it can serve as severe damage without outright killing a character, and it can be cured using several different methods.
Actually, no. Surgery isn't 'instant' and, in fact, there are no rules for it (which is another thing we should add). Hydra only heals a crippled limb, it doesn't restore a severed limb, and cybertech, outside of earth ponies, can have some nasty, nasty side effects. In addition, cybernetics and alchemy should always be a
choice that the player has. If you force cybernetics at the cost of continuing to play a character... that's just a recipe for resentment.
Currently, the only rules for restoring a severed limb (Unless I missed one):
- Expert Regeneration (Level 14, minimum, if you are lucky the Unicorn has that spell)
- Kiss of the Phoenix (Need a zebra with at least 80 Survival that created it to reattach a severed limb)
TL;DR:
Rules for shattering horns, as we all agree, opened a door to asking how limbs are severed. There are only a couple ways to actually restore a severed limb... which means any rule for severing a limb/shattering a horn should be extremely difficult to perform. Of course, I wouldn't be pointing all this out if I hadn't, with the assistance of Night Light,
already created rules for severing limbs and fixing it with the medicine skill. Might not be what we eventually settle on, but it works as a good spring board.