Alternate Core Documents

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Wed Feb 12, 2014 3:15 pm

The Custodian wrote:A couple questions to toss up regarding dual wielding.

Now the rule says you apply a -20 to hit penalty (40 at different targets) but heres my question

There are ways to negate that penalty, but say you dual wield a set of swords. And both are modded with the general 'balanced' mod (+5 to hit, +5 to parry). Do they both stack? (for a net -10 to hit), does only one stack? Do you need both to be balanced to get any bonus? This same thing makes me wonder about weapons imbued with Spirit of Light and dual wielded.

This also applies to ranged weapons with mods or scopes and whatnot,

Essentially im asking: When dual wielding weapons, can modifiers that apply to one weapon extend to both to negate that dual wielding penalty.
No. The bonus only applies to the attack roll on the weapon with the mod or spell. When Dual-Wielding, you roll two attack rolls for one AP cost. Thus, if one weapon was balanced and another was not, the weapon that was balanced would gain the benefit of balanced, while the other would not gain the benefit.

The Custodian
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Re: Alternate Core Documents

Post by The Custodian » Wed Feb 12, 2014 3:28 pm

Ahh, so both would get the -20 hit, then individually would have it improved by mods, spells, or other effects. Only blanket things affecting the player (perks, equipment other than the armor, ect.) would boost both right?

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Wed Feb 12, 2014 5:37 pm

Correct.

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Kkat
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Re: Alternate Core Documents

Post by Kkat » Sun Feb 16, 2014 2:17 pm

Apparently, months ago, the cell for the Panache perk effect was accidentally dragged over onto the Ultimate Hunter perk, messing up both perks. It's fixed now.

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TyrannisUmbra
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Re: Alternate Core Documents

Post by TyrannisUmbra » Sun Feb 16, 2014 8:04 pm

I just noticed, the optional rule on drug highs was added to the General Items list, but not listed at all in the main rules document under the appropriate "Chems and Addiction" section.
Primary IRC nicks: TyrannisUmbra, Silver_Wing
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TheWanderingZebra
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Re: Alternate Core Documents

Post by TheWanderingZebra » Mon Feb 17, 2014 8:53 pm

Just curious, are there any rules on how zebras can use necromancy? As far as I know (I could be wrong, so please correct me if I am), zebras used necromancy to create balefire bombs, no? Wanted to know since I'm using Zebrica as my setting for my game.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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Ghostpony
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Re: Alternate Core Documents

Post by Ghostpony » Mon Feb 24, 2014 9:14 pm

TheWanderingZebra wrote:Just curious, are there any rules on how zebras can use necromancy? As far as I know (I could be wrong, so please correct me if I am), zebras used necromancy to create balefire bombs, no? Wanted to know since I'm using Zebrica as my setting for my game.
I believe anypony can use necromancy but it has been deliberately left vague.

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TheWanderingZebra
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Re: Alternate Core Documents

Post by TheWanderingZebra » Mon Feb 24, 2014 9:42 pm

Ghostpony wrote:
TheWanderingZebra wrote:Just curious, are there any rules on how zebras can use necromancy? As far as I know (I could be wrong, so please correct me if I am), zebras used necromancy to create balefire bombs, no? Wanted to know since I'm using Zebrica as my setting for my game.
I believe anypony can use necromancy but it has been deliberately left vague.
i was really asking about if there were add-on rules for Necromancy. I believe I once came upon some awhile ago, but can't exactly remember where they might be.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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Ghostpony
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Re: Alternate Core Documents

Post by Ghostpony » Mon Feb 24, 2014 10:32 pm

TheWanderingZebra wrote:
Ghostpony wrote:
TheWanderingZebra wrote:Just curious, are there any rules on how zebras can use necromancy? As far as I know (I could be wrong, so please correct me if I am), zebras used necromancy to create balefire bombs, no? Wanted to know since I'm using Zebrica as my setting for my game.
I believe anypony can use necromancy but it has been deliberately left vague.
i was really asking about if there were add-on rules for Necromancy. I believe I once came upon some awhile ago, but can't exactly remember where they might be.

I would keep necromancy out of PC hooves for the most part. But if you want a basic outline for some where to start with necromancy I would look at the IronClaw spells.

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TheWanderingZebra
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Re: Alternate Core Documents

Post by TheWanderingZebra » Tue Feb 25, 2014 4:56 pm

Ghostpony wrote: I would keep necromancy out of PC hooves for the most part. But if you want a basic outline for some where to start with necromancy I would look at the IronClaw spells.
This isn't for my players, but it is for some NPCs I want to use that can use Necromancy. And where can I find the IronClaw spells?
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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