Ugh... that would so go against the established mechanical system for everything else in the game, and in such a messy away. You never apply additive or subtractive effects after a multiplication or division. That would be an extremely bad precedent. We should not be willing to do that. Yes, flashbangs will reduce the bonus you get for aiming or using S.A.T.S. ... as they should. And only after those bonuses have had their full effectiveness in reducing normal (subtractive) penalties.Viewing_Glass wrote:After some careful consideration of the Flashbangs, I think we accidentally buffed it. I would like to propose the following change: That halving occurs after penalties are taken into consideration, but before bonuses are added.
As for cover, Flashbangs already have a better set of cover rules: characters with Hit The Deck or cover may make an Agility roll (penalty of -1 per degree of success on the attacker's Explosives roll, maximum -3) to avoid the effect.
Because she is a Red-Level Threat. Paralyzing Hoof will not work against any Red-Level Threat. This can be justified however the GM wishes... perhaps she's just that badass; she is, you know, a RED LEVEL threat. But whatever the justification used in-game, we put that rule in there for a reason. The need for that rule hasn't changed.Viewing_Glass wrote:If a pony were somehow classified as a Red-Level threat by a GM, why would Paralyzing Hoof stop working?
However, I can see changing the rule so that Paralyzing Hoof effects Red-Level Threats, but the roll for paralysis automatically fails. That way, the attack still imposes the -20 penalty.
I've added an "only affects biological opponents" line.Viewing_Glass wrote:Paralyzing Hoof ... does NOT work on non-biological entities (such as machines and spirits).