Fallout Equestria: Steel of the North (FULL!)
Re: Fallout Equestria: Steel of the North (NOW RECRUITING!)
I can make *some* of those days, you can put me down tentatively if you like till we start talking about days and times at which point I may have to back out. As it happens do already have a concept or two in mind that could work for this, though I do have some questions for you before I get to far along in developing them.
You mention 2K bits to work with for starting gear, are we going to be limited by any particular tier for equipment? Also I was wondering if we all came from the same squad or if this expeditionary force will be more piecemeal so to speak, It seems a safe assumption that if are from the same chapter we will at least be somewhat familiar with each other but I'm still curious. And finally I was just was going to ask how we are going to balance play for people that may want to play scribes or Initiates, I don't want to have a character idea for someone not wearing a suit of power armor just to find out this is not as viable as I hoped and missing game play.
In case your wondering the two most fully formed ideas I have so far are as follows:
A > Scribe specialized in Utilities and Habitat maintenance, someone who has a talent for turning anything from a burned out old building to a flooded sewer into a serviceable outpost or station. Pluming, Lighting, Power, He knows how whip places into shape, giving enough time and elbow geese that is. He would try and bring the tools along needed to do this work along with spare parts and try to adapt of salvage whatever ells he needed upon arrival.
B > Flame weapon specialist Knight, whether its melting two hundred years of permafrost off a bulkhead or setting a line of invading mutants on fire this guy is your go to pony. The cold is always a bit easier to put up with when you have a nice campfire.
You mention 2K bits to work with for starting gear, are we going to be limited by any particular tier for equipment? Also I was wondering if we all came from the same squad or if this expeditionary force will be more piecemeal so to speak, It seems a safe assumption that if are from the same chapter we will at least be somewhat familiar with each other but I'm still curious. And finally I was just was going to ask how we are going to balance play for people that may want to play scribes or Initiates, I don't want to have a character idea for someone not wearing a suit of power armor just to find out this is not as viable as I hoped and missing game play.
In case your wondering the two most fully formed ideas I have so far are as follows:
A > Scribe specialized in Utilities and Habitat maintenance, someone who has a talent for turning anything from a burned out old building to a flooded sewer into a serviceable outpost or station. Pluming, Lighting, Power, He knows how whip places into shape, giving enough time and elbow geese that is. He would try and bring the tools along needed to do this work along with spare parts and try to adapt of salvage whatever ells he needed upon arrival.
B > Flame weapon specialist Knight, whether its melting two hundred years of permafrost off a bulkhead or setting a line of invading mutants on fire this guy is your go to pony. The cold is always a bit easier to put up with when you have a nice campfire.
Re: Fallout Equestria: Steel of the North (NOW RECRUITING!)
The timeline will take place before S&R, radiation is still a danger even in the icy north, think of a nuclear winter scenario.
Re: Fallout Equestria: Steel of the North (1 MORE SLOT LEFT!
Okay, now is a good time to start thinking of days you'd be free to play. As I said before I can do any time on Mondays, Wednesdays, Fridays and Saturdays. Sundays are a no go, and Tuesdays and Thursdays need to be specified until late December.
Re: Fallout Equestria: Steel of the North (1 MORE SLOT LEFT!
I have my own game monday (Shining Station), any other day is fine.
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Re: Fallout Equestria: Steel of the North (1 MORE SLOT LEFT!
Grimoire, I just looked into the chat, and found something not very good. We have 7 hours of time difference . However, I have a lot of free time, though it's most likely possible to find a good time for all of us . If my calculations are correct, then I can play 11am to 5pm EST any day. Will that work for you?
Re: Fallout Equestria: Steel of the North (1 MORE SLOT LEFT!
yes that'll work just fine Draren
Re: Fallout Equestria: Steel of the North (1 MORE SLOT LEFT!
I actually can play as well... Just with those times ((11 AM-5 PM)) would be today, Fridays. Otherwise I can only do anything after 6 PM EST on weekdays and it has to be earlier, like way earlier on weekends. oh also I can do those times on saturday. Also I'm curious about the answers to PishPosh's questions as well.
OTHERWISE ID LOVE TO JOIN
OTHERWISE ID LOVE TO JOIN
Re: Fallout Equestria: Steel of the North (1 MORE SLOT LEFT!
And just to show you I really want in. Here is Baked Alaska, the Cook Scribe who once was on the way of becoming a Knight
https://docs.google.com/spreadsheets/d/ ... 1440263138
https://docs.google.com/spreadsheets/d/ ... 1440263138
- TonydBrony
- Posts: 8
- Joined: Wed Oct 08, 2014 8:29 pm
Re: Fallout Equestria: Steel of the North (1 MORE SLOT LEFT!
I have Gold Heart, the pacifist Knight ready for action! Hurah!
https://docs.google.com/spreadsheets/d/ ... 1440263138
https://docs.google.com/spreadsheets/d/ ... 1440263138
Re: Fallout Equestria: Steel of the North (1 MORE SLOT LEFT!
Okay, welp character recruitment is over, now we still need to come up with an unanimous decision for game time and day.