PNP FO:E Storytime group [Saturday 01:00 at UTC +2]

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Damhoof
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PNP FO:E Storytime group [Saturday 01:00 at UTC +2]

Post by Damhoof » Fri Feb 13, 2015 11:43 pm

Greetings. Damhoof here. I have returned and want get back into PNP and it seems I'll likely have to DM my own game. That is fine.

Oslo (Norway) saturday 01:00 CEST UTC+2 hours
New York (U.S.A. - New York) kl. 19:00:00 EDT UTC-4 hours
San Francisco (U.S.A. - California) kl. 16:00:00 PDT UTC-7 hours


The story pitches are here in this document: Likely to be sand or Vanilla plot. Still needs an official vote. Currently looks like Sand will be picked.
Some minor edits to the usual documents. Drugs will be more potent. Alchemy and the usual zebra suspects will be more readily available to other races crudely dubbed "Witchcraft", I will link to an edited version of KKats full PNP compendium but with these edits in full once I am back in the beginning of march.

Use regular character sheet to present character concept:
Spoiler: show
https://docs.google.com/spreadsheets/d/ ... 2093111423

IF it's wanted we can all put our characters in this sheet afterwards: https://docs.google.com/spreadsheet/ccc ... web#gid=11



Some minor rules for character edits. Anything statted above a 6 will be considered something your character performs well in. Above 9 is exceptional, and anything under 4 means your character performs badly in that area (you basically need some in character roleplay excuse for why your character is as weak, frail dumb, or blind as a foal). Remember to check out the edited perk list as some requirements have been edited.

There is only one rule. You cannot betray the party. We'll have to coordinate a reason for the group to exists as a more cohesive united group of ponies, but the bottom line is when the gamble goes tits up you're with the group until you've collected your chips.

Characters get by default two traits. The one you were born with (four eyes, stable dweller, Heavy Frame, Unicorn traits etc), and the one you were raised with (Cutiemark). Gifted, and good natured trait characters are not allowed. Particularly adult or mature characters will get a third trait -The job they've had until the story starts. This does not mean you can't roleplay an especially gifted or good natured character, but that I consider those traits too good for the meta. Feel free to invent your own traits and we can discuss more once we approach the beginning of March.

This is the revised Kkat core doc: https://docs.google.com/document/d/1KQt ... 5iBGU/edit#

These are vetted perks that I think are fairly balanced myself, but we can always find perks from another more extensive list and talk things over: Don't worry too much about gear. I found this list, but it's probably old. If you find or need some gear or another that isn't in this list then I'd probably work out a way to incorporate the item.
if you use the Mad Max Modd list grab a tier 1 weapon or aprox 250 caps in weaponry, and 600 in gear.
IRC Channels are #FoEsand and #SandOOC
Last edited by Damhoof on Sat Jun 06, 2015 5:46 pm, edited 15 times in total.
Being evil is not the same as being heartless.

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GreenBank
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Re: PNP FO:E Storytime group [ (Seeking players) ]

Post by GreenBank » Sun Feb 15, 2015 4:58 am

I'd kind of be interested in the Sand idea. Rather hold off on making a character until the issue's decided though.

Definitely interested.

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son0fgrim
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Re: PNP FO:E Storytime group [ (Seeking players) ]

Post by son0fgrim » Sun Feb 15, 2015 7:37 pm

I'm interested, and totally on board if GreenBank is.

Can we not use Menti's stuff? this is kinda overly complicated.
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f1r3w4rr10r
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Re: PNP FO:E Storytime group [ (Seeking players) ]

Post by f1r3w4rr10r » Mon Feb 16, 2015 9:46 am

Oh yeah, I'd really love to join if time permits. I was kinda aching to get back to this. As already said it really depends on the planned game time. (Since I'm in Europe.)

Setting preference: Sand, Snow, Vanilla

I also got a question: Are minotaurs, griffins or zebras allowed as playable races?

Gavinfoxx
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Re: PNP FO:E Storytime group [ (Seeking players) ]

Post by Gavinfoxx » Mon Feb 16, 2015 11:17 am

What time will you be running this game? Both start date and time of day and day? Via Skype, IRC, RPTools? I would STRONGLY prefer sunday, afternoons to early evenings EST. I'd be interested in the traditional, MAYBE Sand.
My Skype is my username, please contact me that way if you want to reach me.

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Damhoof
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Re: PNP FO:E Storytime group [ (Seeking players) ]

Post by Damhoof » Wed Feb 18, 2015 8:45 am

son0fgrim wrote:I'm interested, and totally on board if GreenBank is.

Can we not use Menti's stuff? this is kinda overly complicated.
Thats why im using it. Splitting medicine, science, diplomacy and repair to split work between more characters. Otherwize you get a lot of overlapping skill between characters that have no or very limited rp reasons for what they know.
Being evil is not the same as being heartless.

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Damhoof
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Re: PNP FO:E Storytime group [ (Seeking players) ]

Post by Damhoof » Wed Feb 18, 2015 9:48 am

Gavinfoxx wrote:What time will you be running this game? Both start date and time of day and day? Via Skype, IRC, RPTools? I would STRONGLY prefer sunday, afternoons to early evenings EST. I'd be interested in the traditional, MAYBE Sand.
I've decided to decide the start time when i get home from family vacay. Near the end of the last week in february. It is up to the players interested to post the times they would be willing to offer up their time and for me to get a working compromise. if i'm not mistaken what is sunday evening for you is Monday past midnight for us in Europe. I am posting from my ipad, so i dont have the liberty to check timeezones and make something spesific that fits. If Firewarrior and you could agree on a spesific time then that would help. I myself am pretty partial for us european players starting around midnight eu time, and american players playing through their evening.
Being evil is not the same as being heartless.

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Damhoof
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Re: PNP FO:E Storytime group [ (Seeking players) ]

Post by Damhoof » Wed Feb 18, 2015 9:51 am

f1r3w4rr10r wrote:Oh yeah, I'd really love to join if time permits. I was kinda aching to get back to this. As already said it really depends on the planned game time. (Since I'm in Europe.)

Setting preference: Sand, Snow, Vanilla

I also got a question: Are minotaurs, griffins or zebras allowed as playable races?
So long as there is an rp reason for such a character i dont see why not,
Being evil is not the same as being heartless.

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Damhoof
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Re: PNP FO:E Storytime group [ (Seeking players) ]

Post by Damhoof » Wed Feb 18, 2015 10:16 am

Gavinfoxx wrote:What time will you be running this game? Both start date and time of day and day? Via Skype, IRC, RPTools? I would STRONGLY prefer sunday, afternoons to early evenings EST. I'd be interested in the traditional, MAYBE Sand.
I would like to go with roll20 and skype, but an alternative to that is Irc with an ooc channel and dicebot. So far it seems like we will be doing the sand scenario. People seem keen on dying from thirst.
Being evil is not the same as being heartless.

Gavinfoxx
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Re: PNP FO:E Storytime group [ (Seeking players) ]

Post by Gavinfoxx » Wed Feb 18, 2015 1:31 pm

I'd like to talk ideas and rules and stuff with ya sometime. You said you have Skype? Could you share your Skype name with me or pm me?
My Skype is my username, please contact me that way if you want to reach me.

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