Group 4: Tea Parties are Magic (also Mage logs)
- DiceArt
- Posts: 84
- Joined: Sat Oct 22, 2011 4:07 pm
- Location: Coming soon to a theater near you!
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Re: FoE PnP Goes Forth (Group 4)
http://fc00.deviantart.net/fs71/f/2011/ ... 4k5o9t.jpg For those of you wondering what Geldnir looks like. I'm more than willing to make the rest of you character art as well just let me know if you're interested.
Ponies...ponies never change.
http://www.fimfiction.net/story/4494/Fa ... f-Paradise
http://www.fimfiction.net/story/4494/Fa ... f-Paradise
Re: FoE PnP Goes Forth (Group 4)
Mildly ironic that your down to earth merchant has black feathers, while my brutal killer mercenary has white ones =PDiceArt wrote:http://fc00.deviantart.net/fs71/f/2011/ ... 4k5o9t.jpg For those of you wondering what Geldnir looks like. I'm more than willing to make the rest of you character art as well just let me know if you're interested.
- MisterSpecter
- Posts: 82
- Joined: Thu Feb 02, 2012 3:15 pm
Re: FoE PnP Goes Forth (Group 4)
If I understood him correctly, uSea is still using STR to dictate weapon requirements. The bipod for my Hunting Rifle only drops the STR requirement by 4, taking it from 7 to 3. Barely able to use it, see? And certainly not when I'm not in position (meaning with the bipod set up for the -4 STR req to take affect.), Also meaning I've got to have at /least/ a STR of 5 to use any backup weapons I may get a hold of, because If we're in a building or something similar where it's largely CQC, my rifle would be effectively worthless. I also wouldn't be able to use an Anti-Material rifle with my STR where it's at, even with a bipod.TenMihara wrote:INT down by two for sure; otherwise you won't be gaining any Int benefit from Luna's blessing. However, considering you're not using STR for anything (END is for magic now I see), might I suggest putting 1 extra point each into AGI and PER right off the bat?
Put simply: I stuck a point into STR and AGI, and I'm using the first two levels to pump STR and PER up another point.
Edit: Plus I'd need to find another bipod for an Anti-Material Rifle anyways. The bipod on my Hunting Rifle is basically a part of the rifle.
Last edited by MisterSpecter on Fri Feb 03, 2012 4:05 pm, edited 1 time in total.
Re: FoE PnP Goes Forth (Group 4)
A couple of things, we're using STR Requirements for weapons. The crazy full list of weapons is here
Note that we are just using the Str requirements for now.
https://docs.google.com/spreadsheet/ccc ... wV1E#gid=0
Here's a short version for some of the weapons you might be starting with:
.22 Pistol (Str req 1)
9mm pistol (Str req 2)
10mm Pistol (Str req 4)
10mm SMG (Str req 5)
.45 Revolver (Str req 3) [basically the .357 revolver with a changed name for some reason]
Hunting Rifle (Str req 7)
Magi Pistol (Str req 1)
Magi Rifle (Str req 4)
And to give Unicorns an actual use for Strength I'm saying that they DON'T substitute End for Weapon Requirements.
It's time for an experiment so you can choose to start with a Trait if you want to and can think of one that fits in with your character background.
Base it off of an existing Fallout one: http://fallout.wikia.com/wiki/Traits
Make sure you show it to me first and we may need to make changes during game if it proves to be overpowered or something.
Here's an example by MisterSpecter for Silent Specter.
Trigger Discipline | 10% more accuracy, can't use snap shot, +10 AP needed for ranged attacks.
Compare this to Aimed Shot which is 20% more accuracy for +15 AP. (And it obviously wouldn't work for Burst/Full Auto.)
Edit: One more thing!
We'll be using the New Vegas perk system - so 1 every 2 levels.
Note that we are just using the Str requirements for now.
https://docs.google.com/spreadsheet/ccc ... wV1E#gid=0
Here's a short version for some of the weapons you might be starting with:
.22 Pistol (Str req 1)
9mm pistol (Str req 2)
10mm Pistol (Str req 4)
10mm SMG (Str req 5)
.45 Revolver (Str req 3) [basically the .357 revolver with a changed name for some reason]
Hunting Rifle (Str req 7)
Magi Pistol (Str req 1)
Magi Rifle (Str req 4)
And to give Unicorns an actual use for Strength I'm saying that they DON'T substitute End for Weapon Requirements.
It's time for an experiment so you can choose to start with a Trait if you want to and can think of one that fits in with your character background.
Base it off of an existing Fallout one: http://fallout.wikia.com/wiki/Traits
Make sure you show it to me first and we may need to make changes during game if it proves to be overpowered or something.
Here's an example by MisterSpecter for Silent Specter.
Trigger Discipline | 10% more accuracy, can't use snap shot, +10 AP needed for ranged attacks.
Compare this to Aimed Shot which is 20% more accuracy for +15 AP. (And it obviously wouldn't work for Burst/Full Auto.)
Edit: One more thing!
We'll be using the New Vegas perk system - so 1 every 2 levels.
- MisterSpecter
- Posts: 82
- Joined: Thu Feb 02, 2012 3:15 pm
Re: FoE PnP Goes Forth (Group 4)
Wait whut?uSea wrote: Here's an example by MisterSpecter for Silent Specter.
Trigger Discipline | 10% more accuracy, can't use snap shot, +10 AP needed for ranged attacks.
Compare this to Aimed Shot which is 20% more accuracy for +15 AP. (And it obviously wouldn't work for Burst/Full Auto.)
Edit: What's the level cap then, if any?
Editx2: So I know how screwed my perk list is.
Re: FoE PnP Goes Forth (Group 4)
Ah, now I see it. I wasn't thinking about that because I wasn't using guns. Scratch that then; although the INT change still stands (and I see you did that already). Although, you probably won't be finding an Anti-Material Rifle for a long time (either as loot or from a vendor), so you can probably save up your caps for it.MisterSpecter wrote:If I understood him correctly, uSea is still using STR to dictate weapon requirements. The bipod for my Hunting Rifle only drops the STR requirement by 4, taking it from 7 to 3. Barely able to use it, see? And certainly not when I'm not in position (meaning with the bipod set up for the -4 STR req to take affect.), Also meaning I've got to have at /least/ a STR of 5 to use any backup weapons I may get a hold of, because If we're in a building or something similar where it's largely CQC, my rifle would be effectively worthless. I also wouldn't be able to use an Anti-Material rifle with my STR where it's at, even with a bipod.TenMihara wrote:INT down by two for sure; otherwise you won't be gaining any Int benefit from Luna's blessing. However, considering you're not using STR for anything (END is for magic now I see), might I suggest putting 1 extra point each into AGI and PER right off the bat?
Put simply: I stuck a point into STR and AGI, and I'm using the first two levels to pump STR and PER up another point.
Edit: Plus I'd need to find another bipod for an Anti-Material Rifle anyways. The bipod on my Hunting Rifle is basically a part of the rifle.
As for Traits; I think I'm going to go with Heavy Handed (seems to fit Gnash to a T): x1.2 Melee or Unarmed Damage on all attacks, but only x1.4 damage on critical hits (instead of x2). Described as a Character who swings harder, not better; your attacks are brutal, but lack finesse. You rarely cause a good critical hit, but you always do more melee damage.
Re: FoE PnP Goes Forth (Group 4)
The New Vegas Perk system really screws up my build as well; are you sure that's wise? It's also worth noting that in the FoE story, perks were gained at every level.
Re: FoE PnP Goes Forth (Group 4)
A perk each level seems too powerful. The only Fallout game to do so was Fo3.
TenMihara - Gnash's Cha of 1 will prove quite problematic. That's fillies-screaming-in-the-streets, angry-mobs-with-flaming-torches-chasing-you-out-of-town levels of bad charisma.
Do you think you could raise it to 3 please? Otherwise it'll be hard to interact with NPCs.
TenMihara - Gnash's Cha of 1 will prove quite problematic. That's fillies-screaming-in-the-streets, angry-mobs-with-flaming-torches-chasing-you-out-of-town levels of bad charisma.
Do you think you could raise it to 3 please? Otherwise it'll be hard to interact with NPCs.
Re: FoE PnP Goes Forth (Group 4)
Wow, I really got behind.
Here's the character sheet I've got prepared, though I'm sure it'll have to be spruced up.
https://docs.google.com/spreadsheet/ccc ... jN5LUp2Q3c
Here's the character sheet I've got prepared, though I'm sure it'll have to be spruced up.
https://docs.google.com/spreadsheet/ccc ... jN5LUp2Q3c
- MisterSpecter
- Posts: 82
- Joined: Thu Feb 02, 2012 3:15 pm
Re: FoE PnP Goes Forth (Group 4)
I can see what you mean, but you've also got to think about it this way: The PnP wasn't based off the games, It was based off the fics, which use the perk-a-level system.uSea wrote:A perk each level seems too powerful. The only Fallout game to do so was Fo3.
Edit: Another thing that gets buggered by the NV perk system that the perks for the PnP are set up for perk-a-level, as well, so everything kind of gets jumbled all to hell.
Last edited by MisterSpecter on Fri Feb 03, 2012 4:52 pm, edited 1 time in total.