PnP Group 7. Hey, lucky us.
- RainbowYoshi
- Posts: 79
- Joined: Wed Feb 29, 2012 6:06 pm
Re: PnP Group 7. Hey, lucky us.
Precisely. While Desert Storm distract and makes the enemy hide with his high-flying sniping, Karina sneaks around back and shoots them at point blank range in the head.
On the bright side, it looks like just about every character will have tagged some sort of weapon. So Smart Cookie and Keen Shine will be helpful as well.
On the bright side, it looks like just about every character will have tagged some sort of weapon. So Smart Cookie and Keen Shine will be helpful as well.
Re: PnP Group 7. Hey, lucky us.
Because obviously science, mechanics and medicine aren't helpful unless the character also knows how to use a gun =P Either Barter or explosives would be a nice rounding out of the group's skill set; Barter would help with the fact that you're all broke slum dwellers, and explosives is... well, explosives XD Don't need too much emphasis on how that's useful.
- SpencerDespenser
- Posts: 219
- Joined: Fri Mar 09, 2012 1:12 am
- Location: Pembroke, Massachusetts
Re: PnP Group 7. Hey, lucky us.
XD
Explosives are neat indeed. However, on my tree of importance in Fallout games, it's always that one of two or three skills that you never had enough skill points to increase all they way, then, all of a sudden, a random civilian walks up to you and says "HELP THERE'S A BOMB STRAPPED TO MY CHEST!" and your explosives skill is never high enough to save him.
But over all, I am very interested to see where this group will go without the presence of a "Strong Man" (tank) character to effortlessly take all the hits for us. Can't wait to start!
Explosives are neat indeed. However, on my tree of importance in Fallout games, it's always that one of two or three skills that you never had enough skill points to increase all they way, then, all of a sudden, a random civilian walks up to you and says "HELP THERE'S A BOMB STRAPPED TO MY CHEST!" and your explosives skill is never high enough to save him.
But over all, I am very interested to see where this group will go without the presence of a "Strong Man" (tank) character to effortlessly take all the hits for us. Can't wait to start!
"For sale: Foal's shoes, never worn."
Re: PnP Group 7. Hey, lucky us.
Well, we still got one more slot to fill, so we'll see what they want to get up to.
- DancesOnTheAshes
- Posts: 19
- Joined: Wed Nov 23, 2011 5:10 pm
Re: PnP Group 7. Hey, lucky us.
Hey, hey. Is there still a spot open?
I've got a character in progress after I had a talk with Rainbow.
An explosives pony named Primer I'd welcome some feedback from you Ten.
I've got a character in progress after I had a talk with Rainbow.
An explosives pony named Primer I'd welcome some feedback from you Ten.
Last edited by DancesOnTheAshes on Mon Mar 12, 2012 5:29 pm, edited 1 time in total.
“Go to the edge of the cliff and jump off. Build your wings on the way down.” -Ray Bradbury
Re: PnP Group 7. Hey, lucky us.
@DancingontheAshes
You're the first definite I've gotten since SmartCookie, so the 5th slot is yours. Please make the following corrections to your character sheet:
AP is 55+3xAgi (Not 30+5xAgi), Limb HP is half of Maximum HP, 'Night Owl' is referred to in FoE as 'Kissed By Luna' (Chapter 35, stated by Grandpa Rattle), and for Loose Cannon it'll be -10 AP Cost for explosives, Strx4 throwing range (instead of Strx6). Once that's taken care of, we can have a quick chat about your character's background (so I know where/how/when to bring you in), and you'll be good to go. Also, we should discuss your starting gear. You have 200 caps worth of stuff, and I'm not sure about that outfit you chose (I'll look it up on the Wiki and see if I can properly adapt it).
@Umbreow
I was planning on keeping it to 5 spots for now, since I'm still kind of a novice at GMing. However, if things go well and I decide to open another slot, I'll give you first priority.
You're the first definite I've gotten since SmartCookie, so the 5th slot is yours. Please make the following corrections to your character sheet:
AP is 55+3xAgi (Not 30+5xAgi), Limb HP is half of Maximum HP, 'Night Owl' is referred to in FoE as 'Kissed By Luna' (Chapter 35, stated by Grandpa Rattle), and for Loose Cannon it'll be -10 AP Cost for explosives, Strx4 throwing range (instead of Strx6). Once that's taken care of, we can have a quick chat about your character's background (so I know where/how/when to bring you in), and you'll be good to go. Also, we should discuss your starting gear. You have 200 caps worth of stuff, and I'm not sure about that outfit you chose (I'll look it up on the Wiki and see if I can properly adapt it).
@Umbreow
I was planning on keeping it to 5 spots for now, since I'm still kind of a novice at GMing. However, if things go well and I decide to open another slot, I'll give you first priority.
- SpencerDespenser
- Posts: 219
- Joined: Fri Mar 09, 2012 1:12 am
- Location: Pembroke, Massachusetts
Re: PnP Group 7. Hey, lucky us.
We are still, very, very Perceptive.
"For sale: Foal's shoes, never worn."
Re: PnP Group 7. Hey, lucky us.
Not to mention sneaky; between Karina's silent shooting and Primer's ability to sneak in and set blowupables, this should make for some interesting combat situations. This will be fun indeed.
- SpencerDespenser
- Posts: 219
- Joined: Fri Mar 09, 2012 1:12 am
- Location: Pembroke, Massachusetts