This is... frankly, going to be a very weird, very eclectic, RPG. I haven't decided what rule-set/system I'll be using, though something simpler (but just as flexible) as Sunrise's would be pretty freaking great.
Want in? Good. But, you better be serious. No, really. Really serious, about wanting to do this. It's going to require as much commitment on the player's part as the DM's. In many ways, the players themselves will be DM'ing as much as I.
Some things to note:
- > PCs will be in three groups of three.
> Each group will be from a different time period. Each group will be working together. Each group will meet up. No time 'travel' will be involved in this happening.
> Each group will be made up of one magician or chemist (zebra, unicorn, or another mystical equaed), one flier, and one earthbound PC. At least one group will be > a 'standard' mix (unicorn:pegasus:earth-pony).
> PCs won't be made individually. You'll need to work together to produce your characters. I'll explain a little more when I know there is some interest in this endeavor. Unfortunately, the secondary and tertiary groups will have to deal with some... duality, in regards to this element of the game. The first group's players will need to be available for the creation of their characters and scenarios.
> When creating characters, Congruency is Key [CiK]. This will make more sense when the nature of the 'group character-building' is revealed.
> You will die. You may die alone, you may die together, but however things go down, you will all die.