PnP group 10, Causality

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Pantzar
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Re: PnP group 10, Causality

Post by Pantzar » Thu May 17, 2012 7:22 am

Tuesday works best for me aswell.

As for character. Pegasus, Male. Tagged Skills will be Mechanics, Science and Explosives. (Tagged skills might change once we get to know the new skills that will be implemented) Everything else will be applied once we have a ruleset and a character sheet to go after.

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DontAskForCookies
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Re: PnP group 10, Causality

Post by DontAskForCookies » Thu May 17, 2012 7:44 am

uggghhh... Just a quick post guys before I crawl off to bed after a loooong night at work.
@ _ @ Crazy hotel is crazy!

Anyway, It looks like we will be playing on Tuesday, so unless soneone has an issue with that and brings it up in the next few days we can pretty much lock that in. Now we just need to figure out what time is good for everypony.

I am fine with peoples character concepts and know that is probably a little aggravating that I have not provided a character sheet for anypony yet but dont worry, I will take care of this later tonight after I sleep up. The only problem I see so far with characters is that I cannot remember who I approved the 1 Pegasus character to out of the original group of ponies I was talking to on Sunday. Was it you Pantzar? for some reason I thought it was luckyleaf, but I could be wrong (wouldnt be the first time)

Now If it helps for with planning your characters the two new skills are Pilot and Computer. Pilot is going to be a skill like any other and is based off of your agility and perception, throwing an extra kink into this is the fact that you have to have training to be able to attempt piloting a vehicle without a huge penalty. Computer is going to be now separate from science as I have always viewed science a pretty silly skill set to use for determining if you can hack or program something.

Your starting equipment will work as follows-
Everypony will have a base equipment (things such as stable tech jumpsuits and pip-bucks), then bonus equipment depending on your job, then a small bit of equipment I will let you purchase on your own from a list of my own.

I promise to have everything you need to make your characters up tonight!

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MisterSpecter
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Re: PnP group 10, Causality

Post by MisterSpecter » Thu May 17, 2012 2:24 pm

Ooooh. pilot!
Revised character time! Violet, Earth pony security mare, Firearms, pilot, and lockpick tags. :3 She has a name now, at least!
Image

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DontAskForCookies
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Re: PnP group 10, Causality

Post by DontAskForCookies » Fri May 18, 2012 2:28 am

>> MAJOR UPDATE! <<

Please be sure to read the front page as I have updated it with almost everything you may need for character creation. Setting details, timeline of current events, new player options, everything. But some of the most important business of the hour is the fact that we need to set a time to play on Tuesday, when is every-pony open on Tuesday?.

In other news I have decided that unless LuckyLeaf steps forward to claim the one pegasus spot today I am going to give it to Pantzar. I honestly cant remember which one of you claimed it and neither can Pantzar honestly, so unless you can LuckyLeaf I am giving it away to the first pony who we can all agree on asked first.

Oh, and I dig the new character concept Specter! Make sure and check out the new traits I put up, you will probably wan to take the one that gives you the special training to use the Endurance class transport cart in the stable garage without penalty.

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MisterSpecter
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Re: PnP group 10, Causality

Post by MisterSpecter » Fri May 18, 2012 3:07 am

May I present...Violet! on a random character sheet with one of her tags missing.
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DontAskForCookies
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Re: PnP group 10, Causality

Post by DontAskForCookies » Fri May 18, 2012 3:36 am

Looks good Specter!

I bet she cant wait to get her hooves on one of those Endurance transport Carts, which were basically military surplus apc's from the war that Stable tech acquired and converted for use in Stable 22 and 23 . Production stopped on this model when armor piercing rounds became prevalent during the war, more or less making them useless on the front lines, many of them were sold off to private companies like stable tech. Although the weapons and most of the armor is gone the thing is still a beast, capable of towing whatever you man need from point A to B!

Also, what do you think about my update to the front page Specter?
It took my a while to get it up, I hope its helpful...

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MisterSpecter
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Re: PnP group 10, Causality

Post by MisterSpecter » Fri May 18, 2012 3:39 am

It's really nice. Gives you a lot of helpful information. I do need to ask though, Only one trait period, or only one from that list, because I'd kind of given her Small Frame. I don't mind losing it, she'd remain small regardless, just curious.
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DontAskForCookies
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Re: PnP group 10, Causality

Post by DontAskForCookies » Fri May 18, 2012 3:48 am

OH-... ya, I thought I had taken that mistake out earlier when I was proof reading
lol, guess I missed it

Thanks for bringing that to my attention Specter, Ill have to fix it. Yes, you can still pick multiple traits, as a matter of fact you can pick more than one from that list, I just carried that over from an early rough draft of Traits without fixing it. lol. so go ahead and keep small frame, its fine by me.

As for the rules-set you suggested, I like it! I will probably have to make some adjustments to it myself as well as new rules for piloting but the Tango rules are pretty sweet as is. We will probably be going with a lightly revised version of them.

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Pinkie Pie!
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Re: PnP group 10, Causality

Post by Pinkie Pie! » Fri May 18, 2012 5:16 am

Hey, great that you're willing to give my rules a try! If you've got any questions, or need help adapting the sheets or something, feel free to ask!
Everything will end in sunshine and rainbows!

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DontAskForCookies
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Re: PnP group 10, Causality

Post by DontAskForCookies » Fri May 18, 2012 5:43 am

I actually could use a little bit of help with your system for flight, maybe I just missed it in my quick browse but It seemed like a good bit of the details about the rules for flight were missing. Also I would basically worship you if you could help me with my character sheet problems, lol.

Thanks for offering me a hoof by the way, super cool of you.

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