PnP group 10, Causality
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: PnP group 10, Causality
That sounds fine Shikeh, just remember not to worry about buying your starting gear as i will be talking with you later about what you start with based of your character.
Now in other news...
The time we will be playing on Tuesday is now up!
Sorry that it took so long to get this to you folks, but we should be starting the game at 5pm on Tuesday, now this is according to my time -zone which is GMT-5. Every-pony should check their schedule and double check that they are going to be open, if you have a complaint about this schedule you need to get in touch with me asap before its to late.
Below I have listed every-ponies time zone that I know and what time they should be ready to start on Tuesday. Notice that I am missing half of my players info, post it pm it to me guys so I can accommodate every-pony.
Lucky-leaf: (GMT -3) 7pm
Pantzar: (GMT +1) 11pm
Specter: (GMT -6) 4pm
Now in other news I know I said I would have the info on pip-buks, vehicles, and other such things up tonight but I ended up getting sidetracked tonight at work. I have it almost completely done and after some sleep i will have it posted today.
Most of you have your characters done or at least mostly done, I will be updating the front page later today with new info. The only pony I am worried about is GreenBank who has not gotten in touch with me since my last pm and not touched the character sheet at since the last time we spoke. I need to hear from you before the game Green!
Now in other news...
The time we will be playing on Tuesday is now up!
Sorry that it took so long to get this to you folks, but we should be starting the game at 5pm on Tuesday, now this is according to my time -zone which is GMT-5. Every-pony should check their schedule and double check that they are going to be open, if you have a complaint about this schedule you need to get in touch with me asap before its to late.
Below I have listed every-ponies time zone that I know and what time they should be ready to start on Tuesday. Notice that I am missing half of my players info, post it pm it to me guys so I can accommodate every-pony.
Lucky-leaf: (GMT -3) 7pm
Pantzar: (GMT +1) 11pm
Specter: (GMT -6) 4pm
Now in other news I know I said I would have the info on pip-buks, vehicles, and other such things up tonight but I ended up getting sidetracked tonight at work. I have it almost completely done and after some sleep i will have it posted today.
Most of you have your characters done or at least mostly done, I will be updating the front page later today with new info. The only pony I am worried about is GreenBank who has not gotten in touch with me since my last pm and not touched the character sheet at since the last time we spoke. I need to hear from you before the game Green!
- MisterSpecter
- Posts: 82
- Joined: Thu Feb 02, 2012 3:15 pm
Re: PnP group 10, Causality
Greenbank might have some issues. He's currently moving and probably won't have internet for a bit. Kinda fits his MO of somehow always missing the first game.
Re: PnP group 10, Causality
Could we do 6 PM or even 5:30 PM for just this Tuesday? I get off work at exactly 5 this week and it will probably take me at least 30 minutes to get home (if I hurry hurry hurry). This won't be a problem for any later weeks as I can definitely fix my schedule for later weeks, but it will be difficult to change my work schedule one day in advance.
Edit: Wait, I may have made a dumb mistake. GMT-5 is U.S. Central Time, yes? I get off at 5 PM EST, so that would actually work perfectly.
Edit: Wait, I may have made a dumb mistake. GMT-5 is U.S. Central Time, yes? I get off at 5 PM EST, so that would actually work perfectly.
Re: PnP group 10, Causality
Under the Tango ruleset formulas, AP increases with level, making an AGI 10 lv 30 pony able to attack more than 10 times in a single turn. It worries me how this could affect combat, eventually making each turn overly long and possibly leading to situations where a single pony can wipe out every enemy before anyone else gets to act.
I suggest keeping just the inital AP amount, with no leveling increases, maybe adjusting the base AP and the AP per AGI, if necessary. After all, HP, equipment improvement and perks already allow for a very significative growth without such complications.
Alternatively we can keep increases, but far lower or more sparsely, but that would make encounters more complex, having to keep in mind the difference of actions per turn that will result.
Another smaller detail is that there are no cells for item amounts in the inventory section of the spreadsheets.
If we are set on using the Tango ruleset and that group spreadsheet, it would be nice to have it on the first post too. Also, if all the players have Google Docs accounts, maybe we should lock the document for anonymous editing and allow it just for the player accounts, just in case.
Edit 2: Please, let's not use DR in the PnP. Dealing with percentages will complicate everything.
Edit: Just now I noticed, we have 4 guards for two ponies. Are we hauling Hannibal Lecter?
*looks at sheet, -250 karma medic filly*
We are. Eeep!
I suggest keeping just the inital AP amount, with no leveling increases, maybe adjusting the base AP and the AP per AGI, if necessary. After all, HP, equipment improvement and perks already allow for a very significative growth without such complications.
Alternatively we can keep increases, but far lower or more sparsely, but that would make encounters more complex, having to keep in mind the difference of actions per turn that will result.
Another smaller detail is that there are no cells for item amounts in the inventory section of the spreadsheets.
If we are set on using the Tango ruleset and that group spreadsheet, it would be nice to have it on the first post too. Also, if all the players have Google Docs accounts, maybe we should lock the document for anonymous editing and allow it just for the player accounts, just in case.
Edit 2: Please, let's not use DR in the PnP. Dealing with percentages will complicate everything.
Edit: Just now I noticed, we have 4 guards for two ponies. Are we hauling Hannibal Lecter?
*looks at sheet, -250 karma medic filly*
We are. Eeep!
I found my shades!
Re: PnP group 10, Causality
I would like to correct, Gizmo is not a guard, he is a repair pony
Re: PnP group 10, Causality
I'll be there. That's actually a great time for me (since McDonald's is my wi-fi connection at the moment)
GMT-5 is EDT shikeh.Edit: Wait, I may have made a dumb mistake. GMT-5 is U.S. Central Time, yes? I get off at 5 PM EST, so that would actually work perfectly.
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: PnP group 10, Causality
updated with rules for piloting on the front page
Probably has at least a few mistakes and maybe a few things left out, I sort of wrote if up on only a few hours sleep and while nursing a hang-over.
Need to get some sleep before the game, Ill double check on everything later.
Oh, and we may be starting about half an hour or so later than I predicted to accomidate for a player (my sleepy mind refuses to remember who), but I still want us to meet at the same time ready to play. Ill see you all then in the chat, I hope to be logged in and waiting for you lot at least an hour ahead of time.
Probably has at least a few mistakes and maybe a few things left out, I sort of wrote if up on only a few hours sleep and while nursing a hang-over.
Need to get some sleep before the game, Ill double check on everything later.
Oh, and we may be starting about half an hour or so later than I predicted to accomidate for a player (my sleepy mind refuses to remember who), but I still want us to meet at the same time ready to play. Ill see you all then in the chat, I hope to be logged in and waiting for you lot at least an hour ahead of time.
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: PnP group 10, Causality
Stable 22 guard armor
DT 5
Stable 22 outfit
+2 to speech
Stable 22 utility barding
+2 to mechanics
Stan;e 22 medical barding
+2 to medical
DT 5
Stable 22 outfit
+2 to speech
Stable 22 utility barding
+2 to mechanics
Stan;e 22 medical barding
+2 to medical
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: PnP group 10, Causality
guard helmet
2 DT
100 hp for each
50 for the helmet
2 DT
100 hp for each
50 for the helmet