PnP group 10, Causality
Re: PnP group 10, Causality
We're starting at 6 east coast time, right? If so, I might be five or ten minutes late.
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: PnP group 10, Causality
yes, on Tuesday
In other news we have ourselves a big fat-
>> UPDATE <<
Check out our handy dandy new map!
https://docs.google.com/drawings/d/1l1H ... Vch8g/edit
Exactly as you would see it on your pip-bucks
Ill update it as you find more locations
so what do you think every-pony?
I will stick a link to it up on the front page later.
In other news we have ourselves a big fat-
>> UPDATE <<
Check out our handy dandy new map!
https://docs.google.com/drawings/d/1l1H ... Vch8g/edit
Exactly as you would see it on your pip-bucks
Ill update it as you find more locations
so what do you think every-pony?
I will stick a link to it up on the front page later.
Re: PnP group 10, Causality
Looks awesome.
Need to remember to make a Sci or INT check to see if Steel realizes they are moving away from Stable 23. That is, if I can get my laptop working to play tomorrow
Need to remember to make a Sci or INT check to see if Steel realizes they are moving away from Stable 23. That is, if I can get my laptop working to play tomorrow
I found my shades!
Re: PnP group 10, Causality
okay, i notice on the map that if they actually start heading towards Stable 23, they'll have to cross a rive, maybe we can do something with that?
- SilverlightPony
- Global Moderator
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- Joined: Sat Mar 17, 2012 4:21 pm
Re: PnP group 10, Causality
Nice map!DontAskForCookies wrote:Check out our handy dandy new map!
https://docs.google.com/drawings/d/1l1H ... Vch8g/edit
Exactly as you would see it on your pip-bucks
Ill update it as you find more locations
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: PnP group 10, Causality
Thanks every-pony!
Obviously I am only labeling places you have found so far or have the location of, this map will update further as you play. I originally started making this map just as a reference as to locations and such but realized last night after posting it that I could use it to really flesh out characters movement and exploration of the world. I plan on making the players a copy that they can edit, this way whenever you wish to travel someplace you can just draw on the map the path you wish to take. I will tell you about anyplace you see on the way (at which point you can stop if you wish), possible random encounters will happen, and other things of that nature.
How dose that sound?
oh, please keep in mind that this is sort of like a "Zone 1" sort of thing, you can travel outside of this map, I just dont have anything drawn up for it yet. I doubt that you will be traveling outside of it this week however so I have plenty of time to work on the surrounding areas before they will likely become relevant. Dont feel like your tethered to this one area, the last thing I want is to make my players feel confined.
Obviously I am only labeling places you have found so far or have the location of, this map will update further as you play. I originally started making this map just as a reference as to locations and such but realized last night after posting it that I could use it to really flesh out characters movement and exploration of the world. I plan on making the players a copy that they can edit, this way whenever you wish to travel someplace you can just draw on the map the path you wish to take. I will tell you about anyplace you see on the way (at which point you can stop if you wish), possible random encounters will happen, and other things of that nature.
How dose that sound?
oh, please keep in mind that this is sort of like a "Zone 1" sort of thing, you can travel outside of this map, I just dont have anything drawn up for it yet. I doubt that you will be traveling outside of it this week however so I have plenty of time to work on the surrounding areas before they will likely become relevant. Dont feel like your tethered to this one area, the last thing I want is to make my players feel confined.
Re: PnP group 10, Causality
Awesome map! Excited for tommorow.
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: PnP group 10, Causality
http://pastebin.com/zVbUsEtg
session 2 log
session 2 log
Re: PnP group 10, Causality
Hey Cookies. Would be awesome if we could get the Logs on the frontpage.
Also: Are we playing Friday? I'm avaliable, just need a time.
Also: Are we playing Friday? I'm avaliable, just need a time.
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: PnP group 10, Causality
Ok, well I am open on Friday but only during certain hours.
The hours I will be open to gm on Friday are as follows (oh and don't forget that I am on GMT-5 time)
12:00am - 9:00pm
11:30pm -12:00pm
so pretty much all day except for the time between 9 pm and 11:30 pm
I am however open all-day Thursday and almost the whole morning on Saturday
I can see three primary options if we really want to play on Friday and those are...
1: Start late Thursday night and play into early Friday morning
2: Play during the day on Friday (probably the best option)
3: Start late Friday night and play into early Saturday morning
So what dose every-pony think?
The hours I will be open to gm on Friday are as follows (oh and don't forget that I am on GMT-5 time)
12:00am - 9:00pm
11:30pm -12:00pm
so pretty much all day except for the time between 9 pm and 11:30 pm
I am however open all-day Thursday and almost the whole morning on Saturday
I can see three primary options if we really want to play on Friday and those are...
1: Start late Thursday night and play into early Friday morning
2: Play during the day on Friday (probably the best option)
3: Start late Friday night and play into early Saturday morning
So what dose every-pony think?