Pnp Group 15: Misappropriated
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: Pnp Group 15: Misappropriated
you need to change the access thing to let us see it Nitoka, lol, but I will admit I really dig the name.
Also, I just gave Leaf the go ahead for his character concept.
Also, I just gave Leaf the go ahead for his character concept.
- secondVendetta
- Posts: 11
- Joined: Sat Aug 18, 2012 11:58 pm
Re: Pnp Group 15: Misappropriated
You're going to need to set sharing on that document, sir.NitoKa wrote:Here's our resident lucky buck/poker player Aces High.
Re: Pnp Group 15: Misappropriated
oops sorry! fixed it
Re: Pnp Group 15: Misappropriated
Oh crud I need to make a character. I'll get right on that.
- crystalCantata
- Posts: 5
- Joined: Thu Aug 23, 2012 9:13 pm
Re: Pnp Group 15: Misappropriated
Bunp for justice.
Re: Pnp Group 15: Misappropriated
https://docs.google.com/spreadsheet/ccc ... zdBV2NRYVE ok there's my char. I don't have time to make a background right now, but I will, as well as do the necessary shopping.
- DontAskForCookies
- Posts: 185
- Joined: Fri Apr 27, 2012 11:52 pm
Re: Pnp Group 15: Misappropriated
Alright ponies, Time up and Im cutting anypony who has failed to make a character yet. Below is a list of our players.
Lucky Leaf as > Sunshine Blues
Timber as > Vent
Second Vendetta as >Dusylffwyr (?)
Nitoka as > Aces High
Mister Specter as> Rezephilda
Crystal Canata as > Dandy Lyin'
and Tezz as.... himself maybe? (I know this pony out of game and he is still debating about what character he wants to play)
As of this moment we have 7 players and will not be taking any more! The only exception I am willing to make is for GreenBank, who I have already talked to about this. Now with seven players and a possible eighth jumping in (Im crossing my fingers you decide to play with us Greenbank, your awesome!) I feel it is important to note that when Player death occurs, and it will, I will not take any new players until we get down to five and will only fill it back up to six.
Now for the time matter, I would like to play this game around 6pm or 7pm on Thursdays. For those of you who may have forgot You can look back to our second page to see what time zone I live in and compare it with your own schedule to see if you can play.
When would I like to start?
September 13th is our goal for the first game.That's right my little ponies, two weeks until our first game. That gives some of you to work out your backgrounds, talk with me about your characters roll in the heist and how he or she was recruited, and time for me to make final preparations.
Speaking about Character creation and stuff, I have decided we will be using the Tango Rule-set.
https://docs.google.com/document/d/1b0D ... tXyhQ/edit
Some changes however will be made to accommodate for this game and some issues my players have pointed out. The big changes you should know about are as follows:
> Battle Saddles as as skill are out!
We will be using whatever skill the weapon mounted on the battle saddle usually uses thank you very much! It conjuncture with this we will be using this doc. https://docs.google.com/document/d/1jbc ... GROt8/edit
> New Skills!
Some of my Old players may be familiar with the Pilot ((Perception + Agility) + (1/2Luck)), What will be new to even them is the Gambling skill ((Luck + Perception) + (1/2 Luck)) which is a throw back to original fallout and something very important to this game.
> Group Character sheet!
As soon as I have it ready I will post our group character sheet up on the front page. This is something I know I do with group 10 and plenty of others do as well, a shared page with tabs for each player. This should take me about a week and will be ready by Saturday for your use. Why the long wait on something that should be simple? Well it has to do with the next bit of news....
> New Traits/Perks!
I will be cooking up new Traits and Perks over the next week and will include them on the group character sheet when I post it in a weeks time. I know that this will effect your characters but that is why we will not be starting for two weeks, to allow me a week to do this and another week to get characters remade. The most important thing for you to know is that you will have input on this, meaning that if you have thoughts or ideas on the subject you better rush them to me before next Saturday!
> Shotgun Damage will be changing!
I know for a fact that one of my players has issues with shotgun damage, because of this I will be working with him to reach a happy medium. For just about everything ells though expect to use this for weapons and such https://docs.google.com/spreadsheet/ccc ... yRnc#gid=9
FURTHER NOTES!!!!
I am makeing one very big change to the info I gave you on the front page!
What is this change? Simply that I mentioned that this would be set Pre-Little pip. This is no longer the case, This game will be set after little pip's adventure and the activation of the Gardens of Equestria device. I will post later about how long it has been though I can already tell you that you will have been at least alive before the Gardens of Equestria activated.
Pretty big change am I right?
The only thing Left I have to mention is that I hope to have a map of the local area up and ready for you some time this week to give you a good idea about where you ponies are in the world.
DAFC-Out!
Lucky Leaf as > Sunshine Blues
Timber as > Vent
Second Vendetta as >Dusylffwyr (?)
Nitoka as > Aces High
Mister Specter as> Rezephilda
Crystal Canata as > Dandy Lyin'
and Tezz as.... himself maybe? (I know this pony out of game and he is still debating about what character he wants to play)
As of this moment we have 7 players and will not be taking any more! The only exception I am willing to make is for GreenBank, who I have already talked to about this. Now with seven players and a possible eighth jumping in (Im crossing my fingers you decide to play with us Greenbank, your awesome!) I feel it is important to note that when Player death occurs, and it will, I will not take any new players until we get down to five and will only fill it back up to six.
Now for the time matter, I would like to play this game around 6pm or 7pm on Thursdays. For those of you who may have forgot You can look back to our second page to see what time zone I live in and compare it with your own schedule to see if you can play.
When would I like to start?
September 13th is our goal for the first game.That's right my little ponies, two weeks until our first game. That gives some of you to work out your backgrounds, talk with me about your characters roll in the heist and how he or she was recruited, and time for me to make final preparations.
Speaking about Character creation and stuff, I have decided we will be using the Tango Rule-set.
https://docs.google.com/document/d/1b0D ... tXyhQ/edit
Some changes however will be made to accommodate for this game and some issues my players have pointed out. The big changes you should know about are as follows:
> Battle Saddles as as skill are out!
We will be using whatever skill the weapon mounted on the battle saddle usually uses thank you very much! It conjuncture with this we will be using this doc. https://docs.google.com/document/d/1jbc ... GROt8/edit
> New Skills!
Some of my Old players may be familiar with the Pilot ((Perception + Agility) + (1/2Luck)), What will be new to even them is the Gambling skill ((Luck + Perception) + (1/2 Luck)) which is a throw back to original fallout and something very important to this game.
> Group Character sheet!
As soon as I have it ready I will post our group character sheet up on the front page. This is something I know I do with group 10 and plenty of others do as well, a shared page with tabs for each player. This should take me about a week and will be ready by Saturday for your use. Why the long wait on something that should be simple? Well it has to do with the next bit of news....
> New Traits/Perks!
I will be cooking up new Traits and Perks over the next week and will include them on the group character sheet when I post it in a weeks time. I know that this will effect your characters but that is why we will not be starting for two weeks, to allow me a week to do this and another week to get characters remade. The most important thing for you to know is that you will have input on this, meaning that if you have thoughts or ideas on the subject you better rush them to me before next Saturday!
> Shotgun Damage will be changing!
I know for a fact that one of my players has issues with shotgun damage, because of this I will be working with him to reach a happy medium. For just about everything ells though expect to use this for weapons and such https://docs.google.com/spreadsheet/ccc ... yRnc#gid=9
FURTHER NOTES!!!!
I am makeing one very big change to the info I gave you on the front page!
What is this change? Simply that I mentioned that this would be set Pre-Little pip. This is no longer the case, This game will be set after little pip's adventure and the activation of the Gardens of Equestria device. I will post later about how long it has been though I can already tell you that you will have been at least alive before the Gardens of Equestria activated.
Pretty big change am I right?
The only thing Left I have to mention is that I hope to have a map of the local area up and ready for you some time this week to give you a good idea about where you ponies are in the world.
DAFC-Out!
Re: Pnp Group 15: Misappropriated
So what's our timeslot?
- MisterSpecter
- Posts: 82
- Joined: Thu Feb 02, 2012 3:15 pm
Re: Pnp Group 15: Misappropriated
6-7PM (GMT-5) on thursdays, I'd assume.
Re: Pnp Group 15: Misappropriated
so 4 pm thursday night. got it.