Just rementioning my suggestion on how armor damage works, as I did not get a response. Also, I've resumed work on jojolagger and I's extra races, and was wondering about putting them up for consideration for inclusion into the main rules, if that isn't too presumptuous of me.radmelon wrote:The cybernetics work well, though you might want to give specifics on which bobbleheads give which bonuses for those who haven't read the story in a while. Also, I was looking at the change in the armour degredation rules, and how you can give up crit damage to damage armour. However, I don't see anyone doing that much, as the decrease in DT won't be all that much, and for PCs, it reduces the loot you can get. How about if it worked similar to weapons, and every 3 critical hits you take reduces your armour by one rank?
<edit> Also, about time we got a trait for playing as a child. It just shows up to much in the story not to be there.
<edit2> I was looking at the perks list, and for the SATS perks, what does the Cooler Under Fire perk do? It says you regenerate AP 20% faster, but that doesn't really translate into the game's mechanics. And the Action Filly perk apparently gives +30AP per level, which is vaguely ludicrous for any perk below 20th level.