Changelings, Dragons and new Playable races.

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Shady_steps
Posts: 281
Joined: Mon Aug 06, 2012 11:36 am

Changelings, Dragons and new Playable races.

Post by Shady_steps » Sat Nov 03, 2012 10:22 am

here we can talk about new races that you wish to add to rule sets for advice and balance. if you idea is good i will add it to the list.

you can also suggest new rules that don't quite fit in with other rule sets.

here are some rules for my take on changelings tell me what you think

Changelings:

https://docs.google.com/document/d/1bob ... _XNm4/edit
Last edited by Shady_steps on Sat Nov 10, 2012 12:20 pm, edited 2 times in total.

Chayn
Posts: 13
Joined: Mon Oct 29, 2012 3:15 pm

Re: Changelings, Dragons and new Playable races.

Post by Chayn » Sat Nov 03, 2012 3:40 pm

Why Changeling Strain limit is so...uh...set in stone(1000 straight agains unicorns variables)?
Does they recover Strain via rest?
What about Changelings-turned-ghoul? They'll retain they abilities, don't they?
What about gaining new spells(at least TK and Light)?
What they roll for they magic blast spell? Is it single target or AoE?

Shady_steps
Posts: 281
Joined: Mon Aug 06, 2012 11:36 am

Re: Changelings, Dragons and new Playable races.

Post by Shady_steps » Sat Nov 03, 2012 10:21 pm

1 because it needs to be high and i think that this way is easier then a formula if you have an idea for one that will make a changelings strain ceiling higher than 900 i'm all ears
2 no
3 changelings do not go ghoul and i need to address that and will soon thank you for bringing that up
4 They may take unicorn and pegasus perks, made that clear in the rules witch allow them to gain spells later on with levels
5 its a single dmg to a target a beam like from the show the one christelis used

thank you if you have any more questions feel free to ask.

Chayn
Posts: 13
Joined: Mon Oct 29, 2012 3:15 pm

Re: Changelings, Dragons and new Playable races.

Post by Chayn » Sun Nov 04, 2012 8:50 am

1)But why exactlly do you need so high Strain?
3)Ok, good to know) Do they die from excessive radiation?
4)Hm... interesting.
5)And I thought you were talking about their surrounding green flame when they charge enemy like when they deopped onto the streets of Canterlot.

I think you didn't wrote how mucch Strain per day required changeling to survive(feed) and you didn't outline type of creatures changeling can turn into.

Shady_steps
Posts: 281
Joined: Mon Aug 06, 2012 11:36 am

Re: Changelings, Dragons and new Playable races.

Post by Shady_steps » Sun Nov 04, 2012 11:08 am

1 because if it was that much lower they would die quickly and hit their strain barrer very fast
3 yes
5 no the DT boost spell is the one used to harden there carapace so they can go and slam into stuff i still need to work out how they can do that tho.
6 i did ^^ just on the other sheet and forgot to move the new rules
7 i don't want to limit it too much and will either leave that up to the GM or keep the limitations lose

The Custodian
Posts: 65
Joined: Wed Oct 17, 2012 1:15 pm

Re: Changelings, Dragons and new Playable races.

Post by The Custodian » Mon Nov 05, 2012 3:34 am

Hippogriffs, the odd offspring of a griffon male and pony female. Not really one or the other but having traits of both

So i have a character and for now am just using the griffon rules to represent her... That said ive been thinking of how to make em different... We could easily go in depth giving bonuses and weaknesses depending on the Hippogriffs pony parent but for the sake of ease i wont in this post XD
Griffin: Griffins can fly and begin with the perk Flight (rank 2). Griffins are also capable of cloud interaction. They also possess natural talons, giving them a +d10 to damage when in unarmed combat. Griffins may also use items from inventory at half AP cost. Griffins have wings.
So what im thinking is the following:

Only Flight rank 1
Might be able to get a cutie mark?
The option to take some pegasus perks along with griffon ones (DUnno which, im thinking being able to go to rank 4 flight)
Keep the half AP for grabbing items,
Maybe keep natural talons thing (Or not, but give the option to perk up to them.)

Thoughts?

Shady_steps
Posts: 281
Joined: Mon Aug 06, 2012 11:36 am

Re: Changelings, Dragons and new Playable races.

Post by Shady_steps » Mon Nov 05, 2012 10:21 am

1 why only flight 1?
2 i do think that a cutie mark is required for a hippogriffs as they are half pony
3 need to work hard to balance that perhaps make a list of the perks they can take?
4 only if they have talons some hippogriffs might be born with hooves
5 same as above

also why does the father need to be a griffin and the mother the pony? why can't the mother be the griffin and the father be the pony?

Chayn
Posts: 13
Joined: Mon Oct 29, 2012 3:15 pm

Re: Changelings, Dragons and new Playable races.

Post by Chayn » Mon Nov 05, 2012 11:13 am

Ah, hippogriffs... the very same race I've discussed with my fellow players not so long ago...well, we got our hippogryphs from zebra and griffin, so our are kinsda different, but still. Basically I said that they gain all start abilities and perks of both griffin and zebra, but could pursue perk line from only one or another ancestor. Very simple.
They got talons! Hippogryphs are like griffins, but their rear half is of pony, not lion.

The Custodian
Posts: 65
Joined: Wed Oct 17, 2012 1:15 pm

Re: Changelings, Dragons and new Playable races.

Post by The Custodian » Mon Nov 05, 2012 1:19 pm

Shady_steps wrote:
1 why only flight 1? (I was thinking because their ancestry isn't purely a creature of flight, unless its a pegasus mom. Why do Griffons get flight 2 anyway?
2 i do think that a cutie mark is required for a hippogriffs as they are half pony
3 need to work hard to balance that perhaps make a list of the perks they can take?
4 only if they have talons some hippogriffs might be born with hooves
5 same as above

also why does the father need to be a griffin and the mother the pony? why can't the mother be the griffin and the father be the pony?
1 I was thinking because their ancestry isn't purely a creature of flight, unless its a pegasus mom. Why do Griffons get flight 2 anyway? Stronger wings?
2 Same,
3 Hmm, im thinking most of them except the Sonic Rainboom and Wonderbolt maneuver (going from the main ruleset.) Essentially things that are overtly magical in nature. ON the griffon side of things im unsure. I want to say remove things like Countless prey and other perks that focus on griffons being predators but then your left with very little.
4 I was under the impression all hippo front halfs were griffon and as such have claws

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f1r3w4rr10r
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Re: Changelings, Dragons and new Playable races.

Post by f1r3w4rr10r » Fri Nov 09, 2012 4:52 am

Just thinking, since nobody linked it here and I had a few looks over it aswell, might aswell post the document link for changelings: https://docs.google.com/document/d/1bob ... _XNm4/edit

And in case, anybody hasn't seen it yet, this is how I imagine them too look. (heavily inspired by http://asksnatchandgrab.tumblr.com/image/34704591995 )
Spoiler: show

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