Alternate Core Documents

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Rabbs
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Re: Alternate Core Documents

Post by Rabbs » Fri Dec 21, 2012 12:41 am

This is an alternate tiered weapons list that I have expanded and combined with the 'Random Items to Find' list. Enjoy :pinkiehappy:
Mad_Modd's Tiered Equipment List
"I AM A SEXY SHOELESS GOD OF WAR!!"
Belkar Bitterleaf
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Rabbs
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Re: Alternate Core Documents

Post by Rabbs » Sat Dec 22, 2012 6:54 pm

Hate to double post but I have a question.
In the 'Anti-Matrix' rule it says "See "Anti-Matrix Damage"" but I can find nothing about it in the rules. Is there something I am missing or have they not been added yet?
"I AM A SEXY SHOELESS GOD OF WAR!!"
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"I represent angry gun toting meat eating f--king people!"
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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Sat Dec 22, 2012 8:42 pm

Rabbs: You mean on the Fo3/NV list?

Its located on the Ammo List and Special Rules.

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Rabbs
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Re: Alternate Core Documents

Post by Rabbs » Sat Dec 22, 2012 10:42 pm

Yes but what is the rule referring to? It "adds" to damage for disabling stuff. Or am I just looking into it to much?
See "Anti-Matrix Damage" Adds (10++) AX damage for disabling PipBucks, cybernetics and magically-powered armor; (30++++) AX damage for disabling robots and turrets.
"I AM A SEXY SHOELESS GOD OF WAR!!"
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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Sun Dec 23, 2012 12:33 am

Ah! You didn't read the box entry for Anti-Matrix Damage. Posting it here for ease of use:

Anti-Matrix (AX) is special damage designed to shut down devices which rely on a spell matrix (such as robots, turrets, PipBucks, cybernetics and magically-powered armor). AX damage does not damage the target, but may cause the target's spell matrix to shut down. When attacking such a target with an anti-matrix weapon or ammo, and the attack successfully deals damage, add the bonus AX damage listed to the total attack. Should the amount of damage the target has taken including AX damage exceed the target's health, the spell matrix shuts down and will not restart unless it is rebooted. Rebooting a spell matrix requires special tools, a functional spell matrix to jumpstart the dead one, and a successful ordinary (+10) science check at moderate(50) skill requirement. Rebooting cybernetics also requires the cybersurgeon perk. AX damage taken in the same turn stacks. AX damage resets to zero at the beginning of each turn.

Its beside the Anti-Matrix stuff you posted earlier.

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Rabbs
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Re: Alternate Core Documents

Post by Rabbs » Sun Dec 23, 2012 1:36 am

Thanks VG I feel dumb now >_<. It has been added to my list.
"I AM A SEXY SHOELESS GOD OF WAR!!"
Belkar Bitterleaf
"I represent angry gun toting meat eating f--king people!"
Denis Leary

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radmelon
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Re: Alternate Core Documents

Post by radmelon » Sun Dec 23, 2012 5:58 pm

It should be noted that anti-matrix melee weapons haven't been updated to the new rules. the property description for melee weapons on the same page still lists the old rules. Also, are there truly no comments for the Diamond Dogs?
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SilverlightPony
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Re: Alternate Core Documents

Post by SilverlightPony » Sun Dec 23, 2012 9:25 pm

radmelon wrote:Also, are there truly no comments for the Diamond Dogs?
In core FoE canon, there are no Diamond Dogs any more. Any that survived became Hellhounds.

If you want to make an alternate continuity where some unaltered Diamond Dogs still exist, cool. Me, personally? I don't see the need for it, so I haven't looked at the info for them.
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radmelon
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Re: Alternate Core Documents

Post by radmelon » Mon Dec 24, 2012 6:28 pm

So, it appears that people object to the diamond dog race, okay I can understand that. How about sentient protectrons, inspired by the talented Mechstation?
Spoiler: show
While there are no D-Dogs in the original FO:E, they do appear in Project Horizons. While Horizons is not canon, there are many references in the PNP rules to the side fic, mostly in the form of perks. I should also note that there are no shamanistic Buffalo in the core story either, but they were added to the PNP. If it really bothers you that much I'd just reflavour them as young deathclaws or something, and say that they become 'true' deathclaws when they are high level.
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SilverlightPony
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Re: Alternate Core Documents

Post by SilverlightPony » Mon Dec 24, 2012 7:59 pm

I'm not objecting to anyone writing up rules for Diamond Dogs as a race. I don't think it's necessary, but neither do I think it's strictly a bad idea. If I were GM'ing a game, I wouldn't use it, but that doesn't mean other GMs shouldn't have the option.
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http://www.voiceofequestria.com/

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