Alternate Core Documents

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Kkat
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Re: Alternate Core Documents

Post by Kkat » Tue Mar 12, 2013 11:30 am

Perks

The Explosives requirement for Don't Touch That has been reduced to 35 so that it's actually possible for a character to get the perk at the level it is available.

The Bombermare/buck perk seemed really useless for a 9th level perk, so I've rewritten it completely.
  • Original Text:
    Your luck with explosives is legendary. Characters with this perk who fail to set an explosive properly will know immediately, and that explosive will not go off or detonate – it will be reset, so the Bomber can try again.

    New Text:
    Your luck with explosives is legendary. Whenever you roll Explosives, you get to roll twice. If neither roll is a critical failure, you may take the better roll.
The Splash Damage perk has been changed to fit the new explosives AoE rules (and to make math easier).
  • Original Text:
    Explosives have a 25% larger area of effect.

    New Text:
    When you use explosives, the area which takes full damage is double the AoE value for the explosive.
Also, to give Magical Energy Weapons more love, I've added the following basic perk: ArcanoTech Knack +5 [Magical Energy Weapons, Science] per rank. Mastery: 5 extra points in each of these Skills.
Last edited by Kkat on Wed Mar 13, 2013 12:26 am, edited 1 time in total.

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SilverlightPony
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Re: Alternate Core Documents

Post by SilverlightPony » Tue Mar 12, 2013 12:14 pm

Kkat wrote:New Text:
Your luck with explosives is legendary. Whenever you roll Explosives, you get to roll twice. If neither roll is a critical failure, you may take the higher roll.
Higher rolls are bad. Should be worded "better" or "more favorable".
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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Wed Mar 13, 2013 12:14 am

As per the Stalliongrad Campaign:

Falling Damage: For every 10 feet you fall (round down), you take 1d10+10 damage. This damage maximizes at 150 feet distance (or greater) fallen, for a total of 15d10+150 damage. This damage ignores half DT, but does not ignore DR.

New Perk:

Falling with Style. Requires Level 6, Endurance 7 or Agility 7. One Rank. Benefit: You ignore the d10s on falling damage.

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Kkat
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Re: Alternate Core Documents

Post by Kkat » Wed Mar 13, 2013 12:25 am

SilverlightPony wrote:Higher rolls are bad. Should be worded "better" or "more favorable".
Fixed.

The spell Heightened Senses has been adjusted so it is no longer overpowered. Both Heightened Senses and Night Vision have had notes added that their Perception bonuses do not stack.

Spirit Binding has been modified to be more combat-friendly.

New Spell: Magic Trace. The Perception set needed an Expert spell.
Last edited by Kkat on Wed Mar 13, 2013 2:37 am, edited 1 time in total.

Godna
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Re: Alternate Core Documents

Post by Godna » Wed Mar 13, 2013 1:26 am

It appears I've got it nerfed by using it. :3 oh dear :D

Godna
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Re: Alternate Core Documents

Post by Godna » Wed Mar 13, 2013 1:27 am

It appears I've got it nerfed by using it. :3 oh dear :D

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Kkat
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Re: Alternate Core Documents

Post by Kkat » Wed Mar 13, 2013 4:21 am

The section on SPECIAL and Skill Enhancement and Damage has been split into two sections for better organizing. The new section is:

Environmental and Other Hazards

This section includes the information on Poisons, Radiation and Sleep Deprivation. It also includes new entries on Drowning and Falling.

The above-mentioned perk "Falling With Style" has also been added.

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uSea
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Re: Alternate Core Documents

Post by uSea » Thu Mar 14, 2013 12:28 pm

**Added the ‘Sharp’ rule to many melee and unarmed weapons. This is simply to add clarity for what works with certain perks but may be used with other rules in the future.**
Now: Unarmed (Bladed)

**Added the ‘Fragile’ rule for weapons which have a very low (100 or below) Item HP in Fo3/New Vegas.**
To keep things simpler this has not been implemented.


Modified the Sniper rule so that the benefits are lost if the weapon’s Scope is damaged or the weapon’s condition drops to Heavily Used or worse. In such cases the weapon counts as Long Ranged instead.

Also added the .32 rifle (Fo3's hunting rifle) as a super cheap weapon.
Last edited by uSea on Sat Mar 16, 2013 9:16 am, edited 1 time in total.

Godna
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Re: Alternate Core Documents

Post by Godna » Thu Mar 14, 2013 1:16 pm

Poor Energy Weapons being fragile.T_T

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f1r3w4rr10r
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Re: Alternate Core Documents

Post by f1r3w4rr10r » Fri Mar 15, 2013 2:14 am

I still kinda would rather like to see a system with actual item HP and/or percentage instead of condition names. That way you wouldn't have to worry about remembering how many crit fails you already had.

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