The Northern Empire: An Alternate Setting

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The Custodian
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Re: The Northern Empire: An Alternate Setting

Post by The Custodian » Sun Apr 28, 2013 10:23 pm

https://docs.google.com/document/d/1b8U ... 4xdyc/edit In case yer interested. this is the work ive done so far. Feel free to remove things like the magic (although it gives the republic some limited magic ability. Considering most tech needs magic to be built/repaired/used i dont think its that bad if some Carribou have magic comparable to a unicorn.)

Other thought for species: Maybe some sort of arctic version of diamond dogs? I think the idea has been used in some fics before.

Enemies:Its a shame polar bears are sentient XD The would make for a great taint/mutated beast... Maybe some bears are like that? Polars, KOdiaks, Browns... Maybe the sentient ones in the republics are black bears or something.

Wendigoes: About a year ago Forgeword came out with this little beauty http://www.forgeworld.co.uk/Images/Prod ... gul-p9.jpg . Supposedly created from magic and cannibalism these things are supposedly based off the wendigoes of Native american legend. Id like to think radiation, corruption and maybe a little taint may have modified the pony wendigoes into something similar. No longer just spirits but something much more deadly, but without the ability to affect the climate of an entire continent :P

Anywho. Ill continue to toss ideas your way if you dont mind. This looks like a great little project ^^

EDIT: SOmething i noticed... The Crystal pony trait... Shouldnt it only be for earth ponies? With the exception of Sombra we have yet to see any other race of crystal pony. (Ive always thought Sombra as an Equestrian that either conquered or married his way into the nobility)

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Thanqol
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Re: The Northern Empire: An Alternate Setting

Post by Thanqol » Sun Apr 28, 2013 10:36 pm

The Custodian wrote:https://docs.google.com/document/d/1b8U ... 4xdyc/edit In case yer interested. this is the work ive done so far. Feel free to remove things like the magic (although it gives the republic some limited magic ability. Considering most tech needs magic to be built/repaired/used i dont think its that bad if some Carribou have magic comparable to a unicorn.)
Thanks! Will look soon.
Other thought for species: Maybe some sort of arctic version of diamond dogs? I think the idea has been used in some fics before.
Hellhounds are deathclaws are high tier enemies are a Fallout staple. They'll be present as monsters.
Enemies:Its a shame polar bears are sentient XD The would make for a great taint/mutated beast... Maybe some bears are like that? Polars, KOdiaks, Browns... Maybe the sentient ones in the republics are black bears or something.
Hmm~, interesting point.
Wendigoes: About a year ago Forgeword came out with this little beauty http://www.forgeworld.co.uk/Images/Prod ... gul-p9.jpg . Supposedly created from magic and cannibalism these things are supposedly based off the wendigoes of Native american legend. Id like to think radiation, corruption and maybe a little taint may have modified the pony wendigoes into something similar. No longer just spirits but something much more deadly, but without the ability to affect the climate of an entire continent :P
Windigoes are an important thing that I need to think more about.
Anywho. Ill continue to toss ideas your way if you dont mind. This looks like a great little project ^^
I appreciate it!
EDIT: SOmething i noticed... The Crystal pony trait... Shouldnt it only be for earth ponies? With the exception of Sombra we have yet to see any other race of crystal pony. (Ive always thought Sombra as an Equestrian that either conquered or married his way into the nobility)
The entire mane 6 spent a scene as crystal ponies, even though it wore off. I'm taking that to mean there's no reason why there can't be Crystal unicorns and such. It also makes the setting more interesting.

The Custodian
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Re: The Northern Empire: An Alternate Setting

Post by The Custodian » Sun Apr 28, 2013 11:10 pm

I guess. I suppose prolonged exposure to the crystal heart could maybe convert pegasi and unicorns into crystal ponies.As for what i meant with the diamond dogs. I was thinking something where they have not mutated from taint. For the most part they are similar to the dogs in the show as they are, maybe just with a winter coat or something (Hellhounds would still be there however.)

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Thanqol
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Re: The Northern Empire: An Alternate Setting

Post by Thanqol » Mon Apr 29, 2013 4:39 am

The Custodian wrote:I guess. I suppose prolonged exposure to the crystal heart could maybe convert pegasi and unicorns into crystal ponies.As for what i meant with the diamond dogs. I was thinking something where they have not mutated from taint. For the most part they are similar to the dogs in the show as they are, maybe just with a winter coat or something (Hellhounds would still be there however.)
Ah, good idea!



Also, general request, does anyone here have any ideas for factions? A faction or a tribe is a small (New Vegas: Powder Gangers, Boomers; occupies one area) to medium (New Vegas: Followers of the Apocalypse, Mr. House, regional influence) group with a unique goal and agenda. Factions can be aligned with the Republic, Empire or isolated. Just ideas is fine, I can spin 'em into full writeups if they're interesting.

Zepheniah
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Re: The Northern Empire: An Alternate Setting

Post by Zepheniah » Mon Apr 29, 2013 5:04 am

Thanqol wrote:Also, general request, does anyone here have any ideas for factions? A faction or a tribe is a small (New Vegas: Powder Gangers, Boomers; occupies one area) to medium (New Vegas: Followers of the Apocalypse, Mr. House, regional influence) group with a unique goal and agenda. Factions can be aligned with the Republic, Empire or isolated. Just ideas is fine, I can spin 'em into full writeups if they're interesting.
I have a couple, some of them involved in my own PnP setting (The "Northern Divide") in the north bordering on the crystal empire at "Land's End".

Ice Talons - Traditionalist Griffin clan, made up of mostly "owl" griffins. Stealthy, nocturnal, highly territorial and incredibly deadly hunters, they reject the typical mercenary work of their cousins, focusing on honing their skills on the incredibly harsh wastes and the creatures that dwell in it through skill and strength. Based in mountain caves and forests to the east, their adolescents venture forth into the rest of the wasteland as part of a ritual to prove themselves. To do this, they challenge wanderers and mercenaries to single combat until they have collected at least ten cutie/glyph marks, tails(griffins), or other trophy. Their challenges aren't always accepted, but their finely crafted weapons and armor are greatly coveted and often considered worth the steep risk. On the other hoof, this also often causes their 'pilgrims' to be the target of miniature raids, only proving that any that do return home to be individuals to be very wary of.
(Unique weapons, such as clubs adorned with rows of razor-sharp teeth that shred armor, or a knife made of the same.)

The other focuses around two sides of semi-feral ghouls, trapped in their own version of reality.
Ghouls of zebras and ponies are holed up at each end of a mountain pass, each waiting for orders from up high to be radioed in on the broken radio.
As far as they know the war is going on and they will consider anyone that isn't them either a 'filthy stripes' or a 'nightmare cultist'.
They aren't exceptionally well armed, but their snowed-over forms are difficult to discern and thanks to undeath even things such as heat-vision prove ineffective and the pass is known to have explorers simply not returning.
Now that it's been almost two-hundred years, the side of the ponies is the more dangerous one, thanks to their strongest armaments being immune to degradation due to Earth Pony craftsponyship, although even with that their ammunition is starting to slowly run dry.

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Thanqol
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Re: The Northern Empire: An Alternate Setting

Post by Thanqol » Mon Apr 29, 2013 7:16 am

Air Superiority
An aside

Air Superiority is an important thing in war. So who has it in the North, and who wants it?

Firstly, in the absence of the Single Pegasus Project, traditional weather control teams are employed by all sides. Having control over the North's weather would be a major strategic asset for any group or faction.

The current dominant areal force is the Windigoes. Powered by the hate and disharmony of the lands below, they reign in the sky and ensure the climate is an eternal blizzard. Long range, unescorted flight is always a hazardous proposition in the North because of the chance of being chased down by the spirits of winter.

Shamans attuned to the spirits of the earth can negotiate with the Windigoes, who are not especially malicious (they know better than anypony how weak hating something can make you) and are fair in their bargaining. Fair weather, safe passage, and obstruction of enemies can all be had for a price (a favourite is allowing them to bury an important structure in the snow).

The Crystal Empire maintains complete air control over the capital and is able to shape the weather directly above it, but it lacks the dedicated martial pegasus culture required to project force at a distance.

The Pegasus Enclave have overwhelming air superiority in any situation when roused to battle, but their focus is usually turned inwards or elsewhere. Ponies who trespass on Enclave airspace, marked by rings of black stormclouds and usually protecting high-altitude mining operations, are shot down.

The Republic of Bear has the most limited ability to project air dominance. The Griffon Kingdom is technologically backwards and relatively disorganised as a professional military force, even if individual soldiers are highly trained. The presence of the dragon can turn the tide of an air battle, but he is far more effective when assaulting ground formations. In addition, Griffons are comparatively poor at weather control. However, the engineers of the bears constantly dream of claiming control of the sky from the ground, and will go to great lengths to track down any rumour of anti-air weaponry or weather control instruments.

Godna
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Re: The Northern Empire: An Alternate Setting

Post by Godna » Mon Apr 29, 2013 5:24 pm

This seems very interesting. I am definitely going to give it another read through!

The Custodian
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Re: The Northern Empire: An Alternate Setting

Post by The Custodian » Mon Apr 29, 2013 5:36 pm

Thanqol wrote:
The Custodian wrote:I guess. I suppose prolonged exposure to the crystal heart could maybe convert pegasi and unicorns into crystal ponies.As for what i meant with the diamond dogs. I was thinking something where they have not mutated from taint. For the most part they are similar to the dogs in the show as they are, maybe just with a winter coat or something (Hellhounds would still be there however.)
Ah, good idea!



Also, general request, does anyone here have any ideas for factions? A faction or a tribe is a small (New Vegas: Powder Gangers, Boomers; occupies one area) to medium (New Vegas: Followers of the Apocalypse, Mr. House, regional influence) group with a unique goal and agenda. Factions can be aligned with the Republic, Empire or isolated. Just ideas is fine, I can spin 'em into full writeups if they're interesting.
Well,each faction in the republic of the bear can easily have thier own offshoots that are opposed to the republic or have goals that make them criminals among their own kinsmen. The griffons probably are rejects themselves.. Since most griffons are talon mercs and such.

Godna
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Re: The Northern Empire: An Alternate Setting

Post by Godna » Mon Apr 29, 2013 6:25 pm

I can't help, but wonder if there might be a faction that are obsessed with getting to manifestation just so they can be cleansed of their own shadows.

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TyrannisUmbra
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Re: The Northern Empire: An Alternate Setting

Post by TyrannisUmbra » Tue Apr 30, 2013 2:16 am

Godna wrote:I can't help, but wonder if there might be a faction that are obsessed with getting to manifestation just so they can be cleansed of their own shadows.
That's brilliant. It can be some kind of religious cult that believes a manifestation is the evils of your soul come to life.

There could be vigilante groups and gangs as well, considering the state of the Empire with areas falling into disuse.

Or maybe there could be a group of ponies in power banding together to try and control Shining's wild and unpredictable tendencies by making sure when he gives anypony orders, they intervene out of his prying eyes, and make sure it gets followed in the way they see best? This last works well both as a 'good' group, trying their best to help the Empire avoid crumbling upon itself, or an 'evil' group, trying to exert what control they can manage while Shining doesn't notice their meddling.
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