FoE specifically says that all of the Enclave's Wonderbolts can perform a Sonic Rainboom, IIRC.TyrannisUmbra wrote:That is a large list of requirements, but as far as pony has shown us, canonically, nopony except Dash has ever performed a Sonic Rainboom.
Alternate Core Documents
- SilverlightPony
- Global Moderator
- Posts: 493
- Joined: Sat Mar 17, 2012 4:21 pm
Re: Alternate Core Documents
- TyrannisUmbra
- Global Moderator
- Posts: 523
- Joined: Tue Oct 18, 2011 4:46 am
- Contact:
Re: Alternate Core Documents
Which still doesn't really sit right with me, though I can respect Kkat's creative licence.SilverlightPony wrote:FoE specifically says that all of the Enclave's Wonderbolts can perform a Sonic Rainboom, IIRC.TyrannisUmbra wrote:That is a large list of requirements, but as far as pony has shown us, canonically, nopony except Dash has ever performed a Sonic Rainboom.
(Though now that I think about it, wouldn't the Enclave be more likely to ban even the idea of a sonic rainboom, considering it's Dash's signature move, as well as the potential devastation to the cloud cover? )
Primary IRC nicks: TyrannisUmbra, Silver_Wing
Current PNP characters: <Non-FoE Only>
Current PNP characters: <Non-FoE Only>
Re: Alternate Core Documents
Thanqol wrote:EDIT: Minor nark, but the document currently doesn't have information on multiple ranks of Wonderbolt Manoeuvre.
Thanks. I added in multi-rank information to Wonderbolt Maneuvers and Extra Tricks.
Would you be interested in coming up with some preliminary ideas for that?I'd really like rules relating to moving clouds, over both short and long distances.
That is why all the Enclave's Wonderbolts have the ability to do it, and it is the first Wonderbolt Maneuver they acquire... any pegasus who the Enclave realizes is capable of performing a Sonic Rainboom gets drafted into the Wonderbolts where the Enclave can keep them on a tight leash.TyrannisUmbra wrote:Which still doesn't really sit right with me, though I can respect Kkat's creative licence.SilverlightPony wrote:FoE specifically says that all of the Enclave's Wonderbolts can perform a Sonic Rainboom, IIRC.
(Though now that I think about it, wouldn't the Enclave be more likely to ban even the idea of a sonic rainboom, considering it's Dash's signature move, as well as the potential devastation to the cloud cover? )
Inventions are always originally unique, but rarely remain so. It makes sense for a Pegasus trick that Rainbow Dash invented back then would be something that could be trained for centuries later. In fact, it is suggested in Fallout: Equestria that Rainbow Dash taught her Shadowbolts to do the Sonic Rainboom, causing its propagation herself.
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
My thoughts on moving clouds:
A Pegasus can move any single cloud the size of a pony with ease (no check required), assuming they have a strength of at least 5. For clouds larger than a pony, the pony must have a strength of at least 5+(2*size). For example a cloud the size of a wagon (size 1), the pegasus must have a strength of 7.
Cloud houses should be considered size 2, or requiring strength 9.
[Edit]: As for clouds providing cover, standard cover rules should apply. It should be noted that a pegasus can't hide in clouds. They aren't some stinking griffin!
A Pegasus can move any single cloud the size of a pony with ease (no check required), assuming they have a strength of at least 5. For clouds larger than a pony, the pony must have a strength of at least 5+(2*size). For example a cloud the size of a wagon (size 1), the pegasus must have a strength of 7.
Cloud houses should be considered size 2, or requiring strength 9.
[Edit]: As for clouds providing cover, standard cover rules should apply. It should be noted that a pegasus can't hide in clouds. They aren't some stinking griffin!
Re: Alternate Core Documents
How does Weaponized Contrail work? What is the range, and what is rolled to hit?
Bloody mess: The gift that keeps on gibbing.
Re: Alternate Core Documents
Certainly.Kkat wrote:Thanqol wrote:Would you be interested in coming up with some preliminary ideas for that?
Tactical Cloud Movement: (Advanced, 3TP)
A cloud is a great friend in a fight, and a pegasus pony can create a low-altitude layer of clouds from which they can strike with impunity. A Tactical Cloud Layer is a barrier between earth and sky and imposes penalties on anypony who tries to see or shoot through it from either direction. Targeting a pony through a TCL in either direction imposes a penalty of -10 per flight rank and perception checks to see what is happening on the other side automatically fail.
The radius of the affected area is limited by Flight Rank: 15 feet at Flight Rank 2, 50 feet at Flight Rank 3 and 150 feet at Flight Rank 4. Creating a Tactical Cloud Layer is an 80 AP action. With Expert Tricks, a bank of stormclouds can be created instead.
Strategic Cloud Movement: (Advanced, 2TP + 2TP/Hour)
The greatest ability of the Pegasus Cloud Cities is the ability to move to where they need to be. Structures larger than a pony are too big to simply push, though, and require manipulation of wind and weather currents to drag along in the proper direction.
A Pegasus with this trick can create a stable wind current to move a cloud structure of a Size up to Flight Rank -1. The structure moves at half the pegasus' top airborn movement speed (not sprinting or charging). When the pegasus terminates this effect the cloud structure continues to move in the pushed direction for 1 hour before coming to a halt unless this trick is reactivated on the other side to slow it down to a halt.
- AffeTrollkarl
- Posts: 79
- Joined: Fri Sep 28, 2012 4:55 pm
- Location: Sweden, Gothenburg-ish
- Contact:
Re: Alternate Core Documents
Concerning the Beam Splitter mods...
How does the math around them look like? Taking the Magic Energy Pistol as example (which gives +6 dmg per beam) deal +12 dmg?
If so, does that mean that an Energy Pistol equipped with both a Beam Splitter and Focus Optics (which increases dmg with 3 per beam) deals and extra 18 dmg? (The beam splitter increased dmg by 6 for both beams, for a total of +12, and the Focus Optics increases them both by +3, for a total of 6 extra dmg added). A fully modded Magic Energy Pistol would in that case deal 28 + 1d10 dmg per shot. Seems a bit weird that two mods can almost triple the damage output of a weapon.
Or have I gotten it completely wrong?^^'
How does the math around them look like? Taking the Magic Energy Pistol as example (which gives +6 dmg per beam) deal +12 dmg?
If so, does that mean that an Energy Pistol equipped with both a Beam Splitter and Focus Optics (which increases dmg with 3 per beam) deals and extra 18 dmg? (The beam splitter increased dmg by 6 for both beams, for a total of +12, and the Focus Optics increases them both by +3, for a total of 6 extra dmg added). A fully modded Magic Energy Pistol would in that case deal 28 + 1d10 dmg per shot. Seems a bit weird that two mods can almost triple the damage output of a weapon.
Or have I gotten it completely wrong?^^'
Player and editor of the D.A.S.H. RP group.
Re: Alternate Core Documents
I got this
MEP beam splitter make it fire 2 completely separate beams. So without mods that is 2x1d10+6 Ddamage. The Focus Optic adds +3 per beam raising the damage to 2x1d10+9 damage. Hope that makes scene.
Mad_Modd
MEP beam splitter make it fire 2 completely separate beams. So without mods that is 2x1d10+6 Ddamage. The Focus Optic adds +3 per beam raising the damage to 2x1d10+9 damage. Hope that makes scene.
Mad_Modd
"I AM A SEXY SHOELESS GOD OF WAR!!"
Belkar Bitterleaf
"I represent angry gun toting meat eating f--king people!"
Denis Leary
Belkar Bitterleaf
"I represent angry gun toting meat eating f--king people!"
Denis Leary
- AffeTrollkarl
- Posts: 79
- Joined: Fri Sep 28, 2012 4:55 pm
- Location: Sweden, Gothenburg-ish
- Contact:
Re: Alternate Core Documents
Shouldn't those numbers be 2x(19+1d10), since the pistol's base damage is 10+1d10? That would make it even more powerful, landing at 38+2d10 on each hit, even if DT is essentially doubled since it reduces the damage of both beams.
Although... that might be the whole deal with it, isn't it? Good against unarmored foes, and bad to crappy against armored ones. Huh.
Although... that might be the whole deal with it, isn't it? Good against unarmored foes, and bad to crappy against armored ones. Huh.
Player and editor of the D.A.S.H. RP group.
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
Got it in one! Works the same as battle saddles.AffeTrollkarl wrote:Shouldn't those numbers be 2x(19+1d10), since the pistol's base damage is 10+1d10? That would make it even more powerful, landing at 38+2d10 on each hit, even if DT is essentially doubled since it reduces the damage of both beams.
Although... that might be the whole deal with it, isn't it? Good against unarmored foes, and bad to crappy against armored ones. Huh.