What Silverlight said.SilverlightPony wrote:I agree with Tyrannis. Rolling is more fun.
Alternate Core Documents
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
Re: Alternate Core Documents
Pegasus Magic corrections:
"Number of turns" has changed to "number of bolts" for Lightning Kick and Storm Master. Damage for Storm Master is 15+2d10 per Flight Rank.
"Number of turns" has changed to "number of bolts" for Lightning Kick and Storm Master. Damage for Storm Master is 15+2d10 per Flight Rank.
- Night Light
- Posts: 51
- Joined: Sat Dec 29, 2012 11:58 am
Re: Alternate Core Documents
Just noticed you don't gain the bonus skill points from Egghead the level you take it at, which is kind of inconsistent with other perks and dull. I'd suggest a change to this perk that notes you gain this skill points the level you take the perk at and all levels afterwords. Not a major boost, but it at least makes the perk interesting the level you take it. Thoughts?Egghead: They just can't manage to peel you off those books! You add +2 skill points each time you gain a new experience level.
- SilverlightPony
- Global Moderator
- Posts: 493
- Joined: Sat Mar 17, 2012 4:21 pm
Re: Alternate Core Documents
This is inconsistent with the Fallout games (or at least Fallout 3 and NV). In the games, you level up, you get your skill points to spend, and then you pick your perk. Educated (the NV equivalent of Egghead) doesn't grant extra SP until the next time you level up.Night Light wrote:Just noticed you don't gain the bonus skill points from Egghead the level you take it at, which is kind of inconsistent with other perks and dull. I'd suggest a change to this perk that notes you gain this skill points the level you take the perk at and all levels afterwords. Not a major boost, but it at least makes the perk interesting the level you take it. Thoughts?Egghead: They just can't manage to peel you off those books! You add +2 skill points each time you gain a new experience level.
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
You are correct. However, as we are not locked into the game which requires you to pick up skill points, then pick up a perk, why have egghead be consistant with every other perk in the game?SilverlightPony wrote:This is inconsistent with the Fallout games (or at least Fallout 3 and NV). In the games, you level up, you get your skill points to spend, and then you pick your perk. Educated (the NV equivalent of Egghead) doesn't grant extra SP until the next time you level up.Night Light wrote:Just noticed you don't gain the bonus skill points from Egghead the level you take it at, which is kind of inconsistent with other perks and dull. I'd suggest a change to this perk that notes you gain this skill points the level you take the perk at and all levels afterwords. Not a major boost, but it at least makes the perk interesting the level you take it. Thoughts?Egghead: They just can't manage to peel you off those books! You add +2 skill points each time you gain a new experience level.
Re: Alternate Core Documents
For weaponized contrail, does it work like glorious contrail for how it deals damage, or does can it actually be aimed at others outside the the immediate effect? The description implies the latter but gives no information about range or aiming.Kkat wrote:Pegasus Magic corrections:
"Number of turns" has changed to "number of bolts" for Lightning Kick and Storm Master. Damage for Storm Master is 15+2d10 per Flight Rank.
Bloody mess: The gift that keeps on gibbing.
Re: Alternate Core Documents
I've just added an expanded "examples" section to both Weaponized Contrail and Glorious Contrail that I hope provide some good guidelines for players and GMs to craft personalized character contrail attacks.radmelon wrote:For weaponized contrail, does it work like glorious contrail for how it deals damage, or does can it actually be aimed at others outside the the immediate effect? The description implies the latter but gives no information about range or aiming.
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
After some careful consideration, I think we might want to lower the amount of Trick Points a pegasus regenerates. If we do not, the Pegasus will, with an Endurance of 5 and 8 hours of sleep, regenerate all of their Trick Points (assuming they are lower than level 24, have taken no ranks of Extra Tricks, and are sleeping in a safe environment). In comparison, a Unicorn with 7 Endurance and Intelligence who gets 8 hours of sleep will only regenerate 160 strain...which means by level 15, it will be impossible for a Unicorn to completely regenerate their strain.
My suggestion would be to reduce the amount of Trick Points to something equivalent of a Unicorn's strain regeneration and allow partial regeneration during the day. 1 Trick Point per hour will regenerate, no matter what activity the Pegasus is engaging in, and 2 Trick Points per hour will regenerate while the pegasus is sleeping.
My suggestion would be to reduce the amount of Trick Points to something equivalent of a Unicorn's strain regeneration and allow partial regeneration during the day. 1 Trick Point per hour will regenerate, no matter what activity the Pegasus is engaging in, and 2 Trick Points per hour will regenerate while the pegasus is sleeping.
Re: Alternate Core Documents
I have a question about contrails. They are one of the tricks that doesn't have an AP cost. Does this mean they happen automatically? And for weaponized, how much contrail do they get for the TP cost? One movement action? Or their entire turn's movement?
Contrails worry me slightly as Pegasi have absolutely ridiculous speeds and can cover a lot of ground. (Part of why I use 10 second rounds in my games.)
Contrails worry me slightly as Pegasi have absolutely ridiculous speeds and can cover a lot of ground. (Part of why I use 10 second rounds in my games.)
Re: Alternate Core Documents
Thanks for the suggestion. Ill make a reduction and then see how it playtests.Viewing_Glass wrote:After some careful consideration, I think we might want to lower the amount of Trick Points a pegasus regenerates. If we do not, the Pegasus will, with an Endurance of 5 and 8 hours of sleep, regenerate all of their Trick Points (assuming they are lower than level 24, have taken no ranks of Extra Tricks, and are sleeping in a safe environment). In comparison, a Unicorn with 7 Endurance and Intelligence who gets 8 hours of sleep will only regenerate 160 strain...which means by level 15, it will be impossible for a Unicorn to completely regenerate their strain.
On a related note, is the amount of Trick Points too high? I've considered making the starting amount ([Agility + Charisma] / 2), rounded up, and reducing the bonus from Extra Tricks to 3 TP. This would mean that a pegasus doesn't start with the bulk of their TP fresh out of the gate, making level more important.
I've temporarily added an AP cost of 30 to Weaponized Contrail. However, I am open for suggestions if there might be a more suitable cost for it.Mathwyn wrote:I have a question about contrails. They are one of the tricks that doesn't have an AP cost. Does this mean they happen automatically? And for weaponized, how much contrail do they get for the TP cost? One movement action? Or their entire turn's movement?
Contrails worry me slightly as Pegasi have absolutely ridiculous speeds and can cover a lot of ground. (Part of why I use 10 second rounds in my games.)