I don't think the contrails should ever be straight up AP-based attacks, that defeats the point and makes them mediocre main combat actions. Instead contrails should be used for their area denial and tactical effects - you spend some AP to run a circle around a group of enemies, locking them in place unless they cross the Contrail wall and take damage. AP spent moving is AP spent not attacking so it balances itself out. This application makes it a very useful and cool technique that lets a super-fast Pegasus take advantage of superior speed to deny enemy mobility.Kkat wrote:I've temporarily added an AP cost of 30 to Weaponized Contrail. However, I am open for suggestions if there might be a more suitable cost for it.
Making it a direct attack means that it's what a pegasus uses when their shotgun is out of ammo.