FoE: Flashpoint (Game Full)
Re: FoE: Flashpoint (*1* Overflow Spot Left)
I think everyone's special allocation is correct, they've just changed it on the base section instead of adding or subtracting on the permanent change section. Regardless, I changed it up on my sheet.
- Note Worthy
- Posts: 41
- Joined: Fri Apr 19, 2013 2:27 pm
- Location: Central United States
Re: FoE: Flashpoint (*1* Overflow Spot Left)
*nod nod* I'm not at all doubting that the allocations are correct I just wanted to see how those numbers came to be, and I don't want to go monkeying around with SPECIAL stats without letting the player know first that I'm trying to see how they got what they did.Aqu wrote:I think everyone's special allocation is correct, they've just changed it on the base section instead of adding or subtracting on the permanent change section. Regardless, I changed it up on my sheet.
- FreakSheet
- Posts: 51
- Joined: Wed Feb 27, 2013 4:12 pm
- Location: Toronto, Canada
Re: FoE: Flashpoint (2 Overflow Spots Left)
I usually do the original SPECIAL increases/decreases on the base column (for a 40 point total) and then use the permanent column for permanent changes from traits, perks and statuettes. Then I use temporary for special increase/decrease that can change, stuff like chems, clothing bonuses and dynamic traits (kissed by luna, four eyes etc. It always made more sense because if you used the permanent section rather than the base, why even have the base column? You could just have the formula add permanent, temporary and +5 to get the totals.SunlightOctave wrote:Update on the Master Sheet. I have all of the characters (minus Kalros) in, but some of your figures don't match on the new GM reference sheet. Those players are--
Grunt (don't understand your SPECIAL allocation)
Sledge Hammer (ditto)
Ghinjo/Hala (don't see how you allocated your SPECIAL)
Silver Lining (ditto)
Swept Wing (not sure if I have all your perks in right)
Swoop (current sheet is wrong format)
...wow, everypony.
Easy fixes, we have time. There is a blank sheet there as well, so you can create a copy of that, put all your figures in and you're good to go!
- Note Worthy
- Posts: 41
- Joined: Fri Apr 19, 2013 2:27 pm
- Location: Central United States
Re: FoE: Flashpoint (*1* Overflow Spot Left)
And now I understand. TenMihara cleared that up for me, because I wasn't properly seeing what was happening. Just as long as you get your full 40, it's all good. For everybody but FreakSheet, please go ahead and set your base SPECIAL the way you want with point allocation of +5 in any way you would like.FreakSheet wrote:I usually do the original SPECIAL increases/decreases on the base column (for a 40 point total) and then use the permanent column for permanent changes from traits, perks and statuettes. Then I use temporary for special increase/decrease that can change, stuff like chems, clothing bonuses and dynamic traits (kissed by luna, four eyes etc. It always made more sense because if you used the permanent section rather than the base, why even have the base column? You could just have the formula add permanent, temporary and +5 to get the totals.SunlightOctave wrote:Update on the Master Sheet. I have all of the characters (minus Kalros) in, but some of your figures don't match on the new GM reference sheet. Those players are--
Grunt (don't understand your SPECIAL allocation)
Sledge Hammer (ditto)
Ghinjo/Hala (don't see how you allocated your SPECIAL)
Silver Lining (ditto)
Swept Wing (not sure if I have all your perks in right)
Swoop (current sheet is wrong format)
...wow, everypony.
Easy fixes, we have time. There is a blank sheet there as well, so you can create a copy of that, put all your figures in and you're good to go!
Re: FoE: Flashpoint (*1* Overflow Spot Left)
Made Swept's sheet all pretty: https://docs.google.com/spreadsheet/ccc ... 3Ymc#gid=3
Horse?
Re: FoE: Flashpoint (*1* Overflow Spot Left)
TicTac wrote:And, because I have it, have Swept & Swoop
Re: FoE: Flashpoint (*1* Overflow Spot Left)
Yep. We're baws.
- Note Worthy
- Posts: 41
- Joined: Fri Apr 19, 2013 2:27 pm
- Location: Central United States
Re: FoE: Flashpoint (*1* Overflow Spot Left)
Okay, guys, we're about 2 weeks out, and I've got some pretty good stuff started. I have some news regarding just the three pegasi and one griffon player. Today, Kkat added Pegasus Tricks. Further information is available in the Master Document here so that you can properly adjust your character's individual abilities.
I have already modified all of your character sheets to reflect this change, including your Pegasus Trick Points, which is also listed in the Master Document. Any questions, ask me or refer to the Doc!
New Stuff As This Is A Real-Time Luna-Tier Happening Place At Times
Well, after Kkat's modification for Pegasi and Griffons, a lot happened with how I'm going to run the game. First change was that I'm throwing out Aerial Maneuvers because the Pegasi Trick Traits and Skills are simply better and easier to compute. The second change I'm going to do involves the Cutie Mark Trait.
You will get a CMT bonus based on my perception of the story of your Cutie Mark. This will either be an augment to your SPECIAL skills or one of your tag skills. How you will earn is it pretty simple. Tell me your Cutie Mark story. When did you get it, what discovery led you to getting your mark, why was it important? I ask this for two reasons:
a) It'll show me a sample of your RPing skill, which is always a benefit
b) It will allow others to understand your character a little bit better, which will make for better play.
For a Cutie Mark Story, I'm looking for between two to three paragraphs long. You're not writing Ulysses or creating the new Fallout: Equestria when telling me this. If you want to write more, do so. Try to make the story compelling and of the utmost importance, believable. Once I read over it, I'll decide what type of bonus you should get.
All right! That covers it for now. Seeya later!
I have already modified all of your character sheets to reflect this change, including your Pegasus Trick Points, which is also listed in the Master Document. Any questions, ask me or refer to the Doc!
New Stuff As This Is A Real-Time Luna-Tier Happening Place At Times
Well, after Kkat's modification for Pegasi and Griffons, a lot happened with how I'm going to run the game. First change was that I'm throwing out Aerial Maneuvers because the Pegasi Trick Traits and Skills are simply better and easier to compute. The second change I'm going to do involves the Cutie Mark Trait.
You will get a CMT bonus based on my perception of the story of your Cutie Mark. This will either be an augment to your SPECIAL skills or one of your tag skills. How you will earn is it pretty simple. Tell me your Cutie Mark story. When did you get it, what discovery led you to getting your mark, why was it important? I ask this for two reasons:
a) It'll show me a sample of your RPing skill, which is always a benefit
b) It will allow others to understand your character a little bit better, which will make for better play.
For a Cutie Mark Story, I'm looking for between two to three paragraphs long. You're not writing Ulysses or creating the new Fallout: Equestria when telling me this. If you want to write more, do so. Try to make the story compelling and of the utmost importance, believable. Once I read over it, I'll decide what type of bonus you should get.
All right! That covers it for now. Seeya later!
Last edited by Note Worthy on Mon May 20, 2013 5:30 pm, edited 1 time in total.
Re: FoE: Flashpoint (*1* Overflow Spot Left)
Hey Octy, you're gonna need to re-copy my sheet onto the master list. I didn't know we were leveled. TicTac told me barely yesterday.
Edit: Nevermind. Just learned I could edit it myself.
Edit: Nevermind. Just learned I could edit it myself.